To jump gate(JG) or not
Thought I should start a thread about this contentious issue since there were so many responses to it within the elite 4 game ideas thread.
People have said J.G.'s would make gameplay too linear. From what I suggested though, they would only act to supplement the ease of travel between aligned systems, and would not affect the need to 'self-jump' to other groupings of star systems. They could also act to add gameplay depth, with either trading or storylines (for example you could self-jump to a system, carrying mechanical parts that are needed for a J.G. that is being constructed there).
Anyway let me know why you think J.G.'s should or shouldn't be put into Elite4.
Thought I should start a thread about this contentious issue since there were so many responses to it within the elite 4 game ideas thread.
People have said J.G.'s would make gameplay too linear. From what I suggested though, they would only act to supplement the ease of travel between aligned systems, and would not affect the need to 'self-jump' to other groupings of star systems. They could also act to add gameplay depth, with either trading or storylines (for example you could self-jump to a system, carrying mechanical parts that are needed for a J.G. that is being constructed there).
Anyway let me know why you think J.G.'s should or shouldn't be put into Elite4.