Jump Gates, Star Gates, Mass Effect Relay.....

How come we have space ships that can do so much in a universe that has accomplished so little?

The Bubble is settled. Civilized. Populated. How come if you want to make a long haul within it... no Fed, Imp, Ally, or independent contractor has found a way to make jump gates that take us from one end of (insert Superpower) turf to another. Or even all over the bubble. Like the Neutron Highway but not at the expense of your time or a re-buy if you are sleepy. We can have them in Capital systems only and about 400 - 600ly apart.
 
How come we have space ships that can do so much in a universe that has accomplished so little?

The Bubble is settled. Civilized. Populated. How come if you want to make a long haul within it... no Fed, Imp, Ally, or independent contractor has found a way to make jump gates that take us from one end of (insert Superpower) turf to another. Or even all over the bubble. Like the Neutron Highway but not at the expense of your time or a re-buy if you are sleepy. We can have them in Capital systems only and about 400 - 600ly apart.

This is what people here would call the "easy button". Making it too easy to transport everything everywhere immediately. I can see the amount of noise people would make on this suggestion especially when you realize that interaction between the three major powers (Federation, Empire & Alliance) is routinely kept to the minimum of insult throwing by the "major players".

Most trading is done on the microscopic level of the local factions, with -- what I assume -- the major power take that invisible cut from the factions to support their endeavors.

With the threat of the Thargoids -- something what while being new and exciting as it's something novel to do in the hear and now -- is going to be dying down sometime in the near future when people realize that this is only a threat because people are throwing rocks at bee's nest. If they're ignored they will go about their business without a second thought.

Until something new is added to the code for the next release.

So the real question is -- what's bothering you so much about this? The fact that you're not trading with the major powers for a hell of a lot more money than what the minor factions pay? Or are you bored with the Hop, Honk, Scoop and Run you have to do from location to location to location?
 
They tried hyperspace gates once, a long time ago.

They sent the Robinsons family, on the Jupiter II, to build its twin gate at a new system.

But it all went horribly wrong, and ended up some time in the future or past (no one is sure), completely Lost In Space.

Hyperspace gates have since been banned.

The Robinsons are probably still out there.

There's a whole documentary about it.

p20923_p_v8_ab.jpg

Now we just use far more reliable hyperdrives, that don't always jump you through stars, and actually land where you want. Usually.

CMDR Cosmic Spacehead
 
They tried hyperspace gates once, a long time ago.

They sent the Robinsons family, on the Jupiter II, to build its twin gate at a new system.

But it all went horribly wrong, and ended up some time in the future or past (no one is sure), completely Lost In Space.

Hyperspace gates have since been banned.

The Robinsons are probably still out there.

There's a whole documentary about it.


Now we just use far more reliable hyperdrives, that don't always jump you through stars, and actually land where you want. Usually.

CMDR Cosmic Spacehead

Hahahahaha, I just bursted out laughing in my office like a madman. Thank you for making Forums fun again CSH.
 
This is what people here would call the "easy button". Making it too easy to transport everything.

Mainly for the fact that playing 4 hours to just get to a community goal system is annoying, boring, and turns off players from wanting to even go for CG’s.

It’s an odd technology not to have. EVE, Rebel Galaxy, and No Man’s Sky has them. Just odd for Elite to be behind on that.

But I am just here looking for easy buttons I guess.
 
I could see it happening... Down the line. After a few years of Community Goals to Colonia and for 'research' into 'fixed' hyperspace tunnels.

But it would be controlled by a major faction. And using it would cost you.
Gate: Please insert one million credits for this 500 LY jump.



Oh? Flight to Colonia through the Gate Tollway? That'll be 44 MILLION credits, one way. Thank you for your patronage.
 
Maybe jump gates and star gates simply aren't scientifically possible within the natural laws of the game. Just because we have one form of scientifically advanced way of getting round the galaxy doesnt mean that every conceivable way that is even quicker/easier is possible. The FSD moves people round at insanely fast speeds as it is.
 
Maybe jump gates and star gates simply aren't scientifically possible within the natural laws of the game. Just because we have one form of scientifically advanced way of getting round the galaxy doesnt mean that every conceivable way that is even quicker/easier is possible. The FSD moves people round at insanely fast speeds as it is.

The Jump Gate would be a man made wormhole. Like in Rebel Galaxy.

This gate has to be in New York State
 
Maybe jump gates and star gates simply aren't scientifically possible within the natural laws of the game. Just because we have one form of scientifically advanced way of getting round the galaxy doesnt mean that every conceivable way that is even quicker/easier is possible. The FSD moves people round at insanely fast speeds as it is.


Mate, in a game where spaceships have windshields and people can teleport their way into another player spaceship from wherever to wherever, wormholes are not that big of a deal ;)
 
I love the tyranny of distance. It gives having a home base and supporting an area meaning. If I decide to change allegiances or move my home it's an issue and I have to give it serious consideration. Choices matter. If I could be in Colonia one minute, fighting in the Federation the next and then the Empire in another, it would make the galaxy meaningless.
 
Mate, in a game where spaceships have windshields and people can teleport their way into another player spaceship from wherever to wherever, wormholes are not that big of a deal ;)

It's telepresence not teleportation. But that brings up another discussion about why I bother getting into a spaceship at all.

As we have never built any of these things it's purely conjecture about what technologies are simpler than another. Within the confines of any game dealing with future science the writers can decide what is and isn't possible, what order relevant technologies are developed. You have no way of knowing what is or isn't a big deal.

In a world where you get into a spaceship, exit a space station, travel 1000LY and dock in another space station in less time than it takes me to drive 12 miles to work and park, I don't think worm holes are anyone's priority. Also once paid for, the technology essentially runs for free. Travelling to the other side of the galaxy is easier than traveling to the other side of the planet.
 
Mainly for the fact that playing 4 hours to just get to a community goal system is annoying, boring, and turns off players from wanting to even go for CG’s.

It’s an odd technology not to have. EVE, Rebel Galaxy, and No Man’s Sky has them. Just odd for Elite to be behind on that.

But I am just here looking for easy buttons I guess.

So wait.. let me see if I'm reading this right... If everyone else has it, why don't we?

I seem to recall my mother often saying to my younger brothers this question: "If everyone is jumping off bridges, you should too?"

Now, CGs aside (I still haven't done these, they require too much time and I have better things to do with my weekend than a CG), I can say there's a certain relaxation in small amounts of time doing jump, honk, scoop, repeat... To get from one location to the destination get paid and then call it a night... As I'm fond of saying, I remember setting up games of Axis & Allies and taking 1/2 the morning to set the game up and the afternoon to playing it through to either a stage or completion... But then I've always had a casual approach to my gaming that makes it a pastime, not something to dedicate my off-time too.

I also used to build models and was taught by my grandfather how to build ships in bottles. Those took time too. Not something to be rushed through.

But you folk that dedicates your days to playing.. To have sessions longer than 8 hours. Yeah I can see how you're patience would be tested....

How 'bout a nice game of chess?
 
Hello, Kingbankai. :)

As others have said, it's been asked for many times. Some ideas grow on me with time, this one doesn't look much better than it did the first time I read it. Apart from anything else, the idea as given does seem very much the easy button.

Honestly, ED can do without recycling every last tedious cliché in the history of science-fiction. The game already has plenty, but it at least subverts them with a near-future technical ethos, one that limits what's supposedly possible. It doesn't always get it quite right - the omission of tractor beams and the initial absence of FTL communications being cases in point - but for the most part, it all hangs together quite well and the game has a distinct sense of identity.

Easy-access, human-made jump-gates would very much stand apart from that ethos, undermining one of the game's most likeable narrative features. I can see various forms of faster interstellar travel making sense in context - some difficult and dangerous technology or technique that risks ripping the ship in half, or even an alien stargate thousands of light-years away that leads to somewhere horrifying - but this suggestion feels too much like Star Trek's world of infinite convenience.
 
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