(posted in another thread, but I think it's worthwhile expanding into it's own)
I think a good idea would be for ED to introduce long range jump gates at strategic points in human space.
These would allow you to instantly jump from one gate to any system within range, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.
Gates would allow you to travel ~50-100ly at a time (numbers balanced accordingly). If you had a very long way to go, you'd target one jump to arrive at the next system with a jump gate, and then frameshift over to the next gate, etc.
The gate itself I imagine as a huge ring structure - you contact traffic control, program in your destination system, pay the fee and fly through the ring. At that point you enter hyperspace and when you drop out you exit at your destination system.
This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly travel to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be
* possibly increase participation in community goals (sometimes they are just too far away to bother with)
Possible downsides:
* affect on commodity markets, especially rare goods
I think a good idea would be for ED to introduce long range jump gates at strategic points in human space.
These would allow you to instantly jump from one gate to any system within range, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.
Gates would allow you to travel ~50-100ly at a time (numbers balanced accordingly). If you had a very long way to go, you'd target one jump to arrive at the next system with a jump gate, and then frameshift over to the next gate, etc.
The gate itself I imagine as a huge ring structure - you contact traffic control, program in your destination system, pay the fee and fly through the ring. At that point you enter hyperspace and when you drop out you exit at your destination system.
This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly travel to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be
* possibly increase participation in community goals (sometimes they are just too far away to bother with)
Possible downsides:
* affect on commodity markets, especially rare goods