jump gates

(posted in another thread, but I think it's worthwhile expanding into it's own)

I think a good idea would be for ED to introduce long range jump gates at strategic points in human space.

These would allow you to instantly jump from one gate to any system within range, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.

Gates would allow you to travel ~50-100ly at a time (numbers balanced accordingly). If you had a very long way to go, you'd target one jump to arrive at the next system with a jump gate, and then frameshift over to the next gate, etc.

The gate itself I imagine as a huge ring structure - you contact traffic control, program in your destination system, pay the fee and fly through the ring. At that point you enter hyperspace and when you drop out you exit at your destination system.

This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly travel to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be
* possibly increase participation in community goals (sometimes they are just too far away to bother with)

Possible downsides:
* affect on commodity markets, especially rare goods
 
As mentioned in another thread, I believe at Lavecon, MB stated that they had no intention of making "stargates", and I think thats a good thing personally.
 
Reminds me a bit of Tachyon: The Fringe , that game had jump gates for fighter ships, and only larger ships like frigattes, dreadnaughts, and flag-ships had the ability to faster than light jump travel with their own devices
 
If this ever were to happen, I'd like it so jump gates don't magically spawn out of nowhere. Instead FD should have players discover the jump gate points through various methods (huge exploration boost), and the construction of the jump gates themselves should involve mini CGs.
 
"Star gates" makes a more lore friendly way to handle the current decision to allow instantaneous ship transfer. As it is, they're simply hand waiving it and saying :"Game-play trumps realism" in this instance and letting us come up with our own explanation as to the How, if that matters to us.

Given that my play time is limited, I'm surprised to find myself on the "no instant ship transfer" side of the equation.
 
please stick to discuss jumpgates in this thread, because for discussing ship transfer/transport there are various other threads, and we don't want duplicate threads.

/edit title and post accordingly.
 
The fundamental issue is still the same, so no, this is not a better alternative.

I would really love it if someone would clearly define this nebulous fundamental issue? I hear whispers of 'space is big', 'scary exploits', 'immersion' but what is it really, cause those are all so paper thin I can't see how they can be fundamental to anything.
 
There was an episode of Dark Matter where they used a consciousness projecting technology in which they were put into a kind of suspended animation tank which projected their consciousness into specially grown clone body somewhere else in the galaxy. While not a solution to getting ships where you want them it would make playing with friends or doing different things much easier by letting you port "yourself" to where the action is. Though of course you would need a ship or something at that new location.
 
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Neutron stars and white dwarfs will essentially do that.

I think those will give you ONE time boost, like synthesis maybe you will have about 200ly one jump boost not more...

Jump gates i think NO, we already have Eng upgrades to FSD, why add more content that makes even faster travel...
 
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1. It pushes Elite more into the Handwavium realm without a good enough reason ( 10 minutes of waiting while you can do something else in meantime while your ship gets across 200 ly or something along those lines is not as detrimental to gameplay as it is to keep the games consistency/immerision/ sense of realism)
2. It completely negates any meaning to jump drive ranges

Strong enough arguments for most people. But the main issue is this magic teleportation. Let´s not go there if possible.
 
With the ability to get super jumps from White dwarfs and Neutron stars we are getting STAR-gates in a pretty literal sense.

Combine this ability with the improvements to the map filter that allow route finding to select only certain star types and we could potentially jump from White dwarf to White dwarf to White dwarf to Neutron star, thereby making long range travel far easier.

It also gives a use to the Shielded frame shift drive engineer mod which I reckon has been largely ignored by the community as people never saw the need for it. If this device protects the FSD from damage when using a Stargate then it suddenly becomes quite useful indeed.

People will then have the choice of using stargates with shielded drives or going for long range drives and avoiding using stargates at all. Remember long range drives have lower integrity.

Frontier have been thinking and planning ahead with this one.
 
You should be able to hire a ferry. Dock your ship at a capital ship size carrier pay the fee and see the capital ship warp in animations from the inside.
 
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