jump gates

I like what you're seeing there.

And I would totally pack AFMs to fry my long range FSD on every super charged star jump and repair it to barely operate again afterwards.

Which makes me wonder if they will give AFM's mass in the 2.2 update to reduce ship range, or not allow you to power them down to prevent stacking as used to happen with shield cell banks.
 
Which makes me wonder if they will give AFM's mass in the 2.2 update to reduce ship range, or not allow you to power them down to prevent stacking as used to happen with shield cell banks.

Sandro did say on a stream once that AFMs not having mass was unintentional, but they are now sticking with it as to not cause any problems to explorers far out potentially relying on their weightlessness.

Personally would take the weight.
 
With the ability to get super jumps from White dwarfs and Neutron stars we are getting STAR-gates in a pretty literal sense.

Combine this ability with the improvements to the map filter that allow route finding to select only certain star types and we could potentially jump from White dwarf to White dwarf to White dwarf to Neutron star, thereby making long range travel far easier.

It also gives a use to the Shielded frame shift drive engineer mod which I reckon has been largely ignored by the community as people never saw the need for it. If this device protects the FSD from damage when using a Stargate then it suddenly becomes quite useful indeed.

People will then have the choice of using stargates with shielded drives or going for long range drives and avoiding using stargates at all. Remember long range drives have lower integrity.

Frontier have been thinking and planning ahead with this one.


This would cut journey to the core down by about 2/3rd to be honest given how far ourt the neutron fields actually start and how vast they are, they extend way out on the other side of the galaxy too, beagles point will be much, much easier.

I guess at some point they will expect us to travel out that way and are making it easier before the fact :) Thanks FD
 
Sandro did say on a stream once that AFMs not having mass was unintentional, but they are now sticking with it as to not cause any problems to explorers far out potentially relying on their weightlessness.

Personally would take the weight.


With stargates, jumponium and the final fallback of a ticket into frontier to move your ship because of game changes, then explorers would not really suffer anymore.

Still its all pure speculation at this stage.
 
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Look! Closed Topic sneaked in!


Seriously though, I think those discussions (this, multicrew transfers etc.) are an overreaction to the recent reveal and decision.
I really don't get why one cannot ignore features that don't suit one.
I like the decisions in favour of gameplay and will happily ignore portals or jumpgates once they ever come up if they don't fit in my imagination of ED, like I did with powerplay.
And who knows, maybe someone in our time of being may discover a possibility to bend space and allow this kind of travel....why not in 1300 years from now. I am open minded to some degree.
 
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A jump gate with a 50-100 ly range is a bit meaningless. My fairly tooled up runabout Asp has, following some engineering, a jump range of 40+ ly, even the trade 'Conda can do 25 ly. To be meaningful in the bubble you would need 200+ ly and by the time you'd travelled to the jump gate and then to your destination you might just as well have gone the long way round (assuming space isn't littered with jump gates).
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From personal experience I did some exploring 2000 ly from the bubble - felt like a very long way from home. I then signed up for Distant Worlds and my progress scratch sheet for the direct trip back started at 65,312.48 ly, estimated 2612 jumps. Now that IS a long way from home! I've just jumped out to the Formidine Rift, 7183.69 ly, estimated 190 jumps (longer jump range now). After Beagle Point that's not even down the road to the chip shop!
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My advice would be to visit Sag A* (600K exploration credits on its own) or if you are up for it Beagle Point, jumping in the galactic core is an amazing experience, so many stars! Then when you get back to the bubble a couple of hundred light years just doesn't seem so far after all. :)
 
But the point of ship transfer (and therefore jump gates) is to move a short range combat ship to your current location. Try travelling 100ly when you've only got 8ly jump range!
 
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