Jump range and travel speed, based on over 5700 jumps

Will a 40 LY jump range get you to your destination twice as fast as a 20 LY jump range? No, we all know that... but how much faster will it get you there?

Shamelessly splitting off from this thread, I did my own analysis.

Based in Zeta Horologii, I picked six destinations about 1000 LY in cardinal directions.

M7 Sector SO-G B11-5 (987.61 LY toward the core)
Swoiwns JP-U A2-1 (988.99 LY in a spinward direction)
Col 173 Sector BX-J D9-83 (995.87 LY in a trailward direction)
Synuefe YX-D C1-2 (999.88 LY in a rimward direction)
Wregoe OS-U C18-0 (988.1 LY to the galactic north)
Synuefe XL-D D12-2 (991.6 LY to the galactic south)

I then tried out 25 different jump ranges between 6.66 LY and 55.46 LY. For each configuration, I plotted courses to the six destinations and recorded the number of jumps needed. This looked at a total of 5718 individual jumps.

First up, the two lowest configs (6.66, 8.44 LY) couldn't make any of the journeys. Synuefe, toward the rim, could only be made with a jump range of at least 14.04 LY. The galactic north and south could only be penetrated with at least 29.83 LY jump range. For these reasons, I neglected the lowest two configs, starting at 9.76 LY, and am only looking at the coreward, spinward and trailward journeys (which were all similar).

With that said, here's the average number of jumps needed for each configuration. Skip this if you just want the bottom line.

Code:
[TABLE="width: 172"]
[TR]
[TD]Range[/TD]
[TD="align: right"]      Jumps[/TD]
[/TR]
[TR]
[TD]9.76[/TD]
[TD="align: right"]162[/TD]
[/TR]
[TR]
[TD]11.16[/TD]
[TD="align: right"]129[/TD]
[/TR]
[TR]
[TD]12.11[/TD]
[TD="align: right"]114[/TD]
[/TR]
[TR]
[TD]13.06[/TD]
[TD="align: right"]101[/TD]
[/TR]
[TR]
[TD]14.04[/TD]
[TD="align: right"]91[/TD]
[/TR]
[TR]
[TD]14.7[/TD]
[TD="align: right"]85[/TD]
[/TR]
[TR]
[TD]16.08[/TD]
[TD="align: right"]76[/TD]
[/TR]
[TR]
[TD]16.94[/TD]
[TD="align: right"]71[/TD]
[/TR]
[TR]
[TD]18.09[/TD]
[TD="align: right"]65[/TD]
[/TR]
[TR]
[TD]18.5[/TD]
[TD="align: right"]63[/TD]
[/TR]
[TR]
[TD]19.3[/TD]
[TD="align: right"]61[/TD]
[/TR]
[TR]
[TD]20.56[/TD]
[TD="align: right"]56[/TD]
[/TR]
[TR]
[TD]21.42[/TD]
[TD="align: right"]53[/TD]
[/TR]
[TR]
[TD]22.07[/TD]
[TD="align: right"]51[/TD]
[/TR]
[TR]
[TD]23.14[/TD]
[TD="align: right"]49[/TD]
[/TR]
[TR]
[TD]23.98[/TD]
[TD="align: right"]47[/TD]
[/TR]
[TR]
[TD]29.83[/TD]
[TD="align: right"]36[/TD]
[/TR]
[TR]
[TD]35.72[/TD]
[TD="align: right"]30[/TD]
[/TR]
[TR]
[TD]49.65[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]50.98[/TD]
[TD="align: right"]21[/TD]
[/TR]
[TR]
[TD]52.39[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]53.88[/TD]
[TD="align: right"]20[/TD]
[/TR]
[TR]
[TD]55.46[/TD]
[TD="align: right"]19[/TD]
[/TR]
[/TABLE]

In pretty graph form, here are the number of jumps you need to make vs. your jump range:

N1000-against-J.PNG

What turns out to be really nice is that this is very clearly a 1/x curve. (For those interested in the logic of it, click the spoiler.)

I plotted the inverse of the number of jumps, and got this:

InvN1000-against-J.PNG

Letting Excel do the work for me (feeling lazy), that gives a slope of 0.001009213, and an intercept of -0.00304241. Confidence is 0.9994, i.e., yes. Didn't bother with error bars except in the graphing itself.

That's then: N = 1 / (0.001009213 j -0.00304241). But since we went 1000 jumps, it's better to report it as...

The equation is actually like this:

Number of Jumps = Distance to Destination / (1.0092 * Jump Range - 3.0424)

Let's make this a bit more useful by answering a few hypothetical questions.


As my jump range goes up, how much more 'straight' is my route?
Here's a graph!

J-Efficiency.PNG

At...

10 LY — only 60% of the distance you cover is in the direction you're actually trying to go.
15 LY — we're up to 80%.
19 LY — 85%.
25 LY — 90%.
40 LY — 95%, and doesn't really get much better after this point. i.e. if you can jump 40 LY, your route is about as straight as it's going to get.

I mostly fly in the bubble. What's the point of diminishing returns?
This is really up to you, but if we assume an average 'trek' across the bubble might be up to 250 LY, then these estimates might help you:

10 LY — expect 36 jumps. An extra +1 LY range will drop that to 32.
15 LY — expect 21 jumps. An extra +1 LY range will drop that to 20.
20 LY — expect 15 jumps. An extra +1 LY range will drop that to 14... probably.
25 LY — expect 12 jumps. An extra +1 LY range will drop that to 11... maybe.
30 LY — expect 10 jumps. An extra +1 LY range will drop that to 9... sometimes.
35 LY — expect 8 jumps. An extra +1 LY range probably won't change that.
40 LY — expect 7 jumps. An extra +1 LY range probably won't change that.
45-50 LY — expect 6 jumps. An extra +1 LY range definitely won't change that.
55-60 LY — expect 5 jumps. An extra +1 LY range definitely won't change that.

Anything over 40 LY is likely to disappoint you, and that's for a 250 LY trek. For something more like 100 LY, 30 LY jump range will get you there in 4 jumps and you don't reach 2 jumps until about 55.

I'm an explorer, what about me?
Again, it's up to you... but the truth is, more is still better, and if you want to get somewhere far away quickly, maximising jump range is probably going to continue to be your priority. For a 1000 LY leg of your journey:

40 LY — expect 27 jumps.
45 LY — expect 24 jumps.
50 LY — expect 22 jumps.
55 LY — expect 20 jumps.
60 LY — expect 18 jumps.

As you can see, though, don't fret too much about small changes. Squeezing out +1 LY at the upper range might save you only five or six jumps from the bubble to Sagittarius A*. I'm not an explorer myself, but I'd try not to get too caught up in numbers above 45 LY. 40 -> 45 will cut 11% off your journey, but after this point, +5 LY is single digit savings.

How does this change in regions of high/low stellar density?
Great question! And... it will change things a little. But sadly, it's enormously more work to do the same analysis starting from a neutron star field or the far rim. So use your imagination.

"No, there is too much. Let me sum up."
1. Don't fly 1000 LY north/south unless you can jump about 30 LY.
2. 45 LY jump range is the point I'd stop fretting as an explorer, but sure, certainly up to 60 it's still helping.
3. For a 250 LY hop across the bubble, you're unlikely to care about more than 40 LY jump range.
4. Whereas if you make short, 100 LY journeys, much above 30 LY is probably going to feel wasteful.
5. Goes without saying: really small jump ranges are awful. Avoid them. Nobody likes Vultures, Fer-de-Lances and Federal Corvettes anyway... right? Oh. Right.


 
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Looks good, thanks :)

And as you didn't start multiple paragraphs with the word "so" I was able to read it without grinding my teeth :)
 
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Nice analysis.

I guess it means we can stop worrying about trying to grind out 'perfect' grade 5 FSD range modifications - trips to the edge or Distant Stars type trips etc being obvious exceptions - but in general though...
 
It's amazing! Graphs used to give useful information rather than make an irrelevant point. Whoda' thunk it? +1 for you! :)
 
Like waiting for buses in England, I have waited for ages for a decent explanation of whether I should be pushing that "one more roll of the dice" for the FSD range, then two threads come along at the same time :rolleyes:
 
I've re-read this, but I can't see how you've got the off axis numbers.
I get that you were picking destinations on the cardinal axes, but you'd need system coordinates from every jump.
Are system coordinates recorded in our flight logs?
Or did you have to query eddb.io for every system name in your flight log?


also I wish there was a way to reward effort posts with more than one rep.
 
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I've re-read the OP first line and looked again at the results ....

"Will a 40 LY jump range get you to your destination twice as fast as a 20 LY jump range? No, we all know that..."

But isn't that what the first graph and your analysis of jumping in the bubble is saying? That a 20 ly jump range requires about twice as many jumps as a 40 lyr range:

Graph # 1 ...... 20 lyr = approx 55 jumps; 40 lyr = approx 27 jumps

In the Bubble (diminishing returns) - 20 lyr expect 15 jumps ..... 40 lyr expect 7 jumps

The one is approximately half the other, and by inference 40 lyr jump range gets you there twice as fast as 20 lyr, apart from fuel scoop time of course.
 
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That's a beautiful post Elyssaen. This is something I've noticed before but never taken the time to science it out like you did. Great job, very well done!
 
As an explorer my usual tactic is to rush as fast as possible to about the 3kly mark before I bother to actually even look at a system map or try to scan anything. I simply presume the vast majority have already got someone's name on.

When I do get further out range actually is seldom a problem- mainly because I'm happy to stop and check out systems.

I say it's seldom a problem because just sometimes you find yourself in a bit of space that doesn't have many options. At that point the extra 1ly jump range can make a big difference. Either go on or annoyingly retrace your steps.

Granted my AspX has a good 46ly jump range when I go out. In line with OP conclusions I actually can't think of very many times at all I've needed all of it- but once or twice I've certainly got close.

Fabulous graphs and really interested to read- great stuff.
 
That brings me to the question, What ship reaching 40ly can't reach 55+ with some easy modifications anyways and why not go the last two steps to reach it?
 
That brings me to the question, What ship reaching 40ly can't reach 55+ with some easy modifications anyways and why not go the last two steps to reach it?

Lower heat and more engine power/boost capability are well worth considering for an explorer.
Might be worth sacrificing a few ly for.

High G planets and scooping isn't always as relaxing in a minimum D-Class setup.
 
Nice work! I'll have to rep when I'm not on mobile.

Seems to confirm my general rule as well: 20 ly is kind of a reasonable minimum, 30 is comfortable, and anything above is gravy.
 
Very interesting. Thanks for your work op. I have noticed that i very rarely hit my 49ly maximum. So i loaded better thrusters cos it won't matter sacrificing a couple ly.
 
Nice analysis and presentation.

I decided long ago that any ship that gave me 25 to 30LY range somehow felt "right". I crossed to Beagle Point in an Asp that did about 32LY average. My daily use ships are all 25LY, 27LY, maybe 30LY max. and in-bubble they often seem to have similar performance.
 
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