Jump Range Scale

Had to remote engineer my stock FSD (to 52) to reach Salome's Reach from Beagle Point to visit the area and buy something off a Carrier stationed there. While the extra jump range is awesome, for exploration, it is also a hinderance. It would be nice to throttle it back to 34.5 which is the optimum Exploration Range.

I understand you can modify your range IF you have Cargo Rack(s) on your Ship. To me this seems silly, if we are so "advanced" in future why cannot we modify (or governor for a better term) our max/min range using a slider (on the Galactic Map screen in lieu of Cargo) jump range?

To me, this seems like a feature that should be present.

Gary
 
34.5 seems to be the magic number, for myself and a few others. Just surprised we cannot "modify" our min/max jump range with a slider. Would seem like something that would have been included already.

Gary
 
34.5 seems to be the magic number, for myself and a few others. Just surprised we cannot "modify" our min/max jump range with a slider. Would seem like something that would have been included already.

Gary
I thought there was a slider or something. Not logged on at moment.
 
Had to remote engineer my stock FSD (to 52) to reach Salome's Reach from Beagle Point to visit the area and buy something off a Carrier stationed there. While the extra jump range is awesome, for exploration, it is also a hinderance. It would be nice to throttle it back to 34.5 which is the optimum Exploration Range.

I understand you can modify your range IF you have Cargo Rack(s) on your Ship. To me this seems silly, if we are so "advanced" in future why cannot we modify (or governor for a better term) our max/min range using a slider (on the Galactic Map screen in lieu of Cargo) jump range?

To me, this seems like a feature that should be present.

Gary
There is a way to work around it. Buy some empty cargo racks and change the virtual weight of your ship in the galaxy map options.
 
This is my point. We should not have to do this step. Also, I am out at Beagle Point, no one carries Cargo Racks.

It should be a feature (i.e. Slider) without having to purchase something to make something else work. Funny how in Sci Fi we lose a lot of abilities we have right now.

Gary
 
Funny right. When you are exploring, the higher jump range only helps to get those "hard to reach places", I find the optimal range is 34.5 which is pretty good for finding all sorts of items.

I know we have the 1Ly and 20Ly, why not just modify that and use a slider to governor the range you want while have the ability to adjust accordingly. To me, just makes sense.

Gary
 
Ok, I'm confused, what's so "optimal" about 34.5?

1. Why is that optimal?
2. What exactly is it optimal for? (yes, I know, that's practically the same question)
3. If you're just looking around for the sake of it, what's so much better about 34.5 than, say, 20, or 50?

I get that if you're plotting a route some hundred thousand ly away so you can jump, scan, jump some more, to make exploration cash then you wanna check out as many places as possible, but the only difference between 34.5 and 50 is you get to your target destination in less jumps and you can pick another faster. You choose when you have scanned enough planets to be satisfied with your haul and go back to sell up. And if you have a specific destination in mind the only thing lower jump range will do is make you take longer. If the problem is that you want more jumps between you and your destination for scanning then just use the virtual cargo slider. I mean, unless you're going out with the specific thought of ignoring any and all cargo you may find, why would you not have a cargo rack installed? I get it if you're in a small fighter, may not have space for it, but in an exploration ship where your highly unlikely to come across anything that wants to fight you, unless you're planning to explore thargoid occupied territories (at which point it'd be dumb not to have cargo to pick up anything you get from fighting them anyway), how can you not have space for at least one? There is no "extra step" necessary.
 
Which brings me back to my original point. Why have a virtual cargo slider when you can have a slider to modify the Jump Range accordingly.

I totally understand what you are saying, all I am questioning is why we do not have the ability to throttle down/up/modify Jump Range within our Min/Max ranges? Personally, being more of the explorer, I would love to have this feature. It would save the 1Ly or 20Ly buttons and also help clean up the GUI on the Galaxy Map.

The mechanics I get, it's the lack of ability.

Gary
 
As for 34.5, I have found that seems to be a sweet spot when Exploring. It's not the end all number, but a preference. Having the ability to modify Jump Range would be more of a quality of Life Improvement.

Gary
 
I dunno about that being the optimal point, but it does irk me that you either go fully economical on routes, or max range. Aside from the slider thanks to cargo, there's no in-between you can manually set for whatever reason you may want - like you do with thrusters in SC/normal space.

A similar thing happens to turrets - just because it can fire X shots per second, it doesn't mean you want to be doing that all the time and end up having to rearm/synth before you're done with what you're doing.
 
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As for 34.5, I have found that seems to be a sweet spot when Exploring. It's not the end all number, but a preference. Having the ability to modify Jump Range would be more of a quality of Life Improvement.

Gary
This is what I was questioning. "Sweet spot"... for what, exactly? But while you're saying you can't modify the jump range, that's exactly what the cargo slider is doing, just with a different name. Call it what you will, but it's the same effect. And I get it, you can't use the cargo slider without a cargo rack, but I see very little reason why anyone would go out without one anyway, and certainly not for exploration journeys, which is the only reason you may want/need the option, so why make a fuss about what it's called?
 
Sweet spot, as I stated -- personal preference. May not be for others. It is usually the target range I aim for. I am not going to get into a discussion or debate, it is a personal preference. Nothing more, nothing less. End of statement.

Once again to clarify, we should have the ability to modify the jump range from 1 to our Max Jump Range and all points in-between using a simple slider. For example, my Slider range would 1 - 52 (have it round down to the nearest whole number to deal with the .5, .6..) and all points in-between. Setting it only to round numbers (so 34 would be my target) between those ranges.

In my view, this should have been a feature that was available from day one.

but it does irk me that you either go fully economical on routes, or max range. Aside from the slider thanks to cargo, there's no in-between you can manually set for whatever reason you may want - like you do with thrusters in SC/normal space
This is the point I am trying to convey without people focusing on my personal preference used as an example.

Gary
 
I'm not trying to start a debate, I'm literally asking how you came by this number and what it is you prefer about it. I would like to understand your reasoning to perhaps more fully understand the point you are making. No debate, no argument, no discussion. Is it your sweet spot due to how many jumps you make between start and finish? A good balance between jumps made and time taken to get there?

And sure, specifically changing the jump range rather than potential cargo may be better for cargoless ships, but they would very much still need to factor in cargo, cause even with a slider on the jump ranger itself, current cargo would then modify the max jump range anyway. So having the slider on a virtual cargo to apply the exact same effect makes more sense to me anyway.
 
I'm not trying to start a debate, I'm literally asking how you came by this number and what it is you prefer about it. I would like to understand your reasoning to perhaps more fully understand the point you are making. No debate, no argument, no discussion. Is it your sweet spot due to how many jumps you make between start and finish? A good balance between jumps made and time taken to get there?
Simply a range that works for me. That simple.

And sure, specifically changing the jump range rather than potential cargo may be better for cargoless ships, but they would very much still need to factor in cargo, cause even with a slider on the jump ranger itself, current cargo would then modify the max jump range anyway. So having the slider on a virtual cargo to apply the exact same effect makes more sense to me anyway.
The simply modify the Cargo Slider accordingly to allow variances while still having the ability to;
  • Modify with a Cargo Rack
  • Modify without a Cargo Rack
  • Modify based on current Cargo
It seems that this option was a bit on the half baked side. A slight improvement to jump to min and max (based on cargo/no cargo) should have been a feature already.

Gary
 
The simply modify the Cargo Slider accordingly to allow variances while still having the ability to;
  • Modify with a Cargo Rack
  • Modify without a Cargo Rack
  • Modify based on current Cargo
It seems that this option was a bit on the half baked side. A slight improvement to jump to min and max (based on cargo/no cargo) should have been a feature already.

Gary
Honestly, I think this hits the nail on the head, about all that's needed I think. That way the only thing that changes is the necessitation of the cargo rack, not that there are many instances where you're jumping much more than 10 - 15ly without one anyway, cause it'll still factor in current cargo and perceived cargo, while giving the option to add a virtual cargo of higher than your capacity to modify the jump range to any given point, for whatever reason you may have to do so. :)
 
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