It's my mission in life to maximise the jump range in all my ships but without compromising them (so lightweight mods and secondary effects everywhere possible, but never downgrading any components in outfitting), especially my mission-runner Python, which is (was!) at a 31Ly jump range, fully outfitted.
I had (without realising it) a near-perfect +56% G5 FSD mod, but replaced it for another FSD which was much lighter and had a big 'max fuel per jump' improvement. Result: -2 LY! [mad]
Lesson learned, the optimised mass is far more important than 'max fuel per jump'! So I spent ages looking for chemical manipulators, and rolled again ignoring the 'max fuel per jump' and just looking for optimised mass and nothing else. Rolled a small improvement and fitted it. Result: -0.5LY! :x
Gaaaaah! I've chucked everything off this hunk of metal bar the toilet and the kitchen sink, so it's really annoying when I try to fit an upgrade and it's a ninja-downgrade. We already have the randomness in the engineering roll (which I'm 100% fine with!). Why can't they just show us what the end-result of the roll will be, without us having to apply it, check outfitting, and find it's a downgrade.
Lesson learned... keep on rollin'. Anyone got any spare arsenic?*
(* for the mods, not for me)
I had (without realising it) a near-perfect +56% G5 FSD mod, but replaced it for another FSD which was much lighter and had a big 'max fuel per jump' improvement. Result: -2 LY! [mad]
Lesson learned, the optimised mass is far more important than 'max fuel per jump'! So I spent ages looking for chemical manipulators, and rolled again ignoring the 'max fuel per jump' and just looking for optimised mass and nothing else. Rolled a small improvement and fitted it. Result: -0.5LY! :x
Gaaaaah! I've chucked everything off this hunk of metal bar the toilet and the kitchen sink, so it's really annoying when I try to fit an upgrade and it's a ninja-downgrade. We already have the randomness in the engineering roll (which I'm 100% fine with!). Why can't they just show us what the end-result of the roll will be, without us having to apply it, check outfitting, and find it's a downgrade.
Lesson learned... keep on rollin'. Anyone got any spare arsenic?*
(* for the mods, not for me)