Engineers Jump range stupidity (mine!)

It's my mission in life to maximise the jump range in all my ships but without compromising them (so lightweight mods and secondary effects everywhere possible, but never downgrading any components in outfitting), especially my mission-runner Python, which is (was!) at a 31Ly jump range, fully outfitted.

I had (without realising it) a near-perfect +56% G5 FSD mod, but replaced it for another FSD which was much lighter and had a big 'max fuel per jump' improvement. Result: -2 LY! [mad]

Lesson learned, the optimised mass is far more important than 'max fuel per jump'! So I spent ages looking for chemical manipulators, and rolled again ignoring the 'max fuel per jump' and just looking for optimised mass and nothing else. Rolled a small improvement and fitted it. Result: -0.5LY! :x

Gaaaaah! I've chucked everything off this hunk of metal bar the toilet and the kitchen sink, so it's really annoying when I try to fit an upgrade and it's a ninja-downgrade. We already have the randomness in the engineering roll (which I'm 100% fine with!). Why can't they just show us what the end-result of the roll will be, without us having to apply it, check outfitting, and find it's a downgrade.

Lesson learned... keep on rollin'. Anyone got any spare arsenic?*

(* for the mods, not for me)
 
Why can't they just show us what the end-result of the roll will be, without us having to apply it, check outfitting, and find it's a downgrade.

Lesson learned... keep on rollin'. Anyone got any spare arsenic?*

(* for the mods, not for me)

Yeah this really needs to happen. A bunch of numbers adjusted on a screen doesn't tell me the net result, so I have to plug them all into Coriolis as I go and double check before applying. That's absolutely stupid. Probably 90% of my frustrations with this game fall under the UI uselessness tab.

I'm ok with grinds, rng, reading forums and youtube to learn about secrets, but the fact that 1000 years in the future, my computer cannot do simple things PCs from the 90s can do for the better QOL of the players AND because it makes sense from an immersion standpoint, is INSANE.

- Automated robots insta-unload my cargo when I sell it but my computer can't tell me how many I have on hand of a material when I select it on the HUD?
- We have anti friendly fire rounds that detonate before they strike non-targetted bystanders but you can't tell me how fast my ship is with this thruster roll?
- Why aren't all my ship stats in the right UI panel with my resists, instead I have to flip to other pages like functions that are not labeled as stats to check my jump range?
-We've been using "Reverse Route" since MapQuest but if I'm running trades between 2 stations I have no way to create a loop in 3302.

Even if they added new computer modules to explain/balance (not that it needs balancing in the case of filtering materials and the like) this type of automation I think we'd all be ok with that.

As to your spare Arsenic... that I have covered. Thanks go out to Arc, this is also a double barnacle so 4 meta alloy per run, you can fill up for a tasty profit you won't get gathering other locations

I always visit a barnacle site for most mats. Use this one for Arsenic

Barnacle with Arsenic and Cadmium
Pleiades Sector LN-S B4-3 C 3 -13.1651 -54.358

Take a disco scanner and also scan the barnacle so it appears as a permanent POI on your hud for when you come back at a later point.

Process is:

Shoot all the spikes
Hoover up what you need
Log out
Log back in
Repeat

Note that its RNG as to whether you get arsenic, however, these spikes will drop it at some point (its far quicker than bumbling around in an SRV looking for rocks).
 
Yeah this really needs to happen. A bunch of numbers adjusted on a screen doesn't tell me the net result, so I have to plug them all into Coriolis as I go and double check before applying. That's absolutely stupid. Probably 90% of my frustrations with this game fall under the UI uselessness tab.

[snip great suggestions for brevity!]

As to your spare Arsenic... that I have covered. Thanks go out to Arc, this is also a double barnacle so 4 meta alloy per run, you can fill up for a tasty profit you won't get gathering other locations

Thanks! I'll find the Arsenic.. the Chemical Manipulators are annoying though. Even using Dav's Hope - any gameplay that involves relogging just seems really naff to me. I don't mind if collecting materials takes time, but searching blindly until the materials 'find me', or relogging aren't the most fun.

Engineers... pah. Like second hand car salesmen! :p
 
Chemical Mnipulators and Asrenic combined aren't even remote as annoying as Datamined Wake Exceptions.

DWEs are the easiest of the three. Famine, distribution center, voila. Only takes quick storage management, you'll be drowning in unneeded data.

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And OP, let this be the lesson. When improving an already good module, always buy a new one and have it brought to the Engineer. Swap in the outfitting and work on a new one.
 
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Oh, come now, they may not always be fair with their infractions, but I think poisoning them is a bit much.

;)

Until I get a mod with really long jump range, I'm going to keep injecting them with Arsenic and rolling them again and again.

(Does this count as an infraction?)
 
DWEs are the easiest of the three. Famine, distribution center, voila. Only takes quick storage management, you'll be drowning in unneeded data.

Not even remotely. It takes on average 30 mins sitting at the DC non-stop scanning wakes to get 1 DWE, one. Having to spend 30 mins for only 3 attempts of engineering is beyond ridiculous.
 
Not even remotely. It takes on average 30 mins sitting at the DC non-stop scanning wakes to get 1 DWE, one. Having to spend 30 mins for only 3 attempts of engineering is beyond ridiculous.

Wow mate, sorry to hear that. Then I guess I was extremely lucky every time.
 
Always store modules which already have good rolls and try to improve with a fresh module. You'll never accidentally downgrade that way.

Plus, it never hurts to have good rolls stored when you decide to fit a new ship. Good class 5 FSDs are particularly useful to have, since being used on nine different ships makes it the most versatile FSD in the game.

If you are going to roll over a good mod, keep your complete build handy in Coriolis or E:D Shipyard so that you can at least preview the effect of the new stats before you apply the roll.
 
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Not even remotely. It takes on average 30 mins sitting at the DC non-stop scanning wakes to get 1 DWE, one. Having to spend 30 mins for only 3 attempts of engineering is beyond ridiculous.
You've been sitting in a bad instance. When I did my 288 rolls experiment, I definitely did not spend 48 hours scanning wakes. :)

Still, it was tedious enough to make the following outbreak containment operation a nice change of pace...
 
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You've been sitting in a bad instance. When I did my 288 rolls experiment, I definitely did not spend 48 hours scanning wakes. :)

Still, it was tedious enough to make the following outbreak containment operation a nice change of pace...

How do you find "good" instances then? I relogged several times, nothing changed.
 
How do you find "good" instances then? I relogged several times, nothing changed.
Supercruise out and back, go to another DC.
And sometimes you scan several waves of outbound Sideys without one DWE and then you get a few in a row.
 
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