I'm wondering if we could suggest that something 'small' be tried in the next Beta?
When jumping to a system with a Nav Beacon, the ship arrives at the Nav Beacon (even if it's compromised) and they have to deal with any NPC or Player encounters there and then get out and super cruise to their destination. If there isn't a Nav Beacon then the gameplay carries on as it is. I know that this may cause a bottleneck, especially during CGs etc, but I feel anything that gives the player more gameplay/encounters is a good thing.
In addition, you could have more than one Nav Beacon in a system (I.E. Always next to a Stellar Body (I.e. Star, Black Hole, Neuton Star, etc) then if you jump into a system with a destination set, then the Nav Computer will drop you out at the closest Nav Point. (Sorry to the Hutton Truckers).
I'm just curious if the community would be interested in this kind of thing, or even if fdev would be willing to do this as an experiment?
When jumping to a system with a Nav Beacon, the ship arrives at the Nav Beacon (even if it's compromised) and they have to deal with any NPC or Player encounters there and then get out and super cruise to their destination. If there isn't a Nav Beacon then the gameplay carries on as it is. I know that this may cause a bottleneck, especially during CGs etc, but I feel anything that gives the player more gameplay/encounters is a good thing.
In addition, you could have more than one Nav Beacon in a system (I.E. Always next to a Stellar Body (I.e. Star, Black Hole, Neuton Star, etc) then if you jump into a system with a destination set, then the Nav Computer will drop you out at the closest Nav Point. (Sorry to the Hutton Truckers).
I'm just curious if the community would be interested in this kind of thing, or even if fdev would be willing to do this as an experiment?