Jumped into a system with a planetary access point

I've just jumped into a system where the star wasn't ahead of me and the entry point is listed as a planet. It's a discovered system on the edge of the bubble but I've never seen that sort of thing before. Is it new or just an occasional blip? At first I thought it must be a black hole but it looks like the access point is mid way between two stars.

It broke up the journey at least.

[video=youtube;sGalCB0d2BM]https://www.youtube.com/watch?v=sGalCB0d2BM[/video]
 
This is now common with multiple close stars in the proximity. Instead of dropping you close to one and possibly burning up by another, the mechanic now (since 2.4 or one of the recent updates), it will drop you away from all multiple close proximity stars.

As in your video it shows you have 2 stars within about a 100 ls range right there when you get out of the jump. That's what's going on. I see this quite a bit now since the updates...
 
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It's really annoying. It keeps doing it to me for relatively harmless K-L pairs or similar but the two systems I've jumped into recently that had very close A-A and B-A? Right in the danger zone.

It's currently a bit broken and it doesn't ensure that jumping into a star with a close binary partner is safe so don't think you can rely on it and go AFK during the hyperspace transition...
 
I've just had the same thing happen to me - came out of hyperspace to empty space.

Turns out it's the barycentre of nested binary (one star in binary orbit with another binary pair).
 
Knocking on the wood... I just came back from quite a long trip.. 2K jumps or so..
For me the feature worked exactly as described in release notes.. not too far, but safe.. sometimes I had to slow down to be able to start scooping
rather than that.. it worked for me
 
Knocking on the wood... I just came back from quite a long trip.. 2K jumps or so..
For me the feature worked exactly as described in release notes.. not too far, but safe.. sometimes I had to slow down to be able to start scooping
rather than that.. it worked for me

Yeah but it's annoying sometimes, when I am travelling long distances I like to tag about every 6 or 7th star, with the fuel load I can carry it works out ideally, I can jump quickly through 6 systems then stop at the 7th to scoop and tag...except when that 7th jump drops me a couple of hundred ls away from my scooping range point :D
 
It's really annoying. It keeps doing it to me for relatively harmless K-L pairs or similar but the two systems I've jumped into recently that had very close A-A and B-A? Right in the danger zone.

It's currently a bit broken and it doesn't ensure that jumping into a star with a close binary partner is safe so don't think you can rely on it and go AFK during the hyperspace transition...
My current plotted route endpoint is a system I'm almost afraid to jump to, as already I jumped through a star when jumping in a trinary system and had to use one heat sink.

This is waiting me:
FrhCRh5.png
 
Aaand... what a disappointment! :p
Closest star 24 Ls away, not fuelscooping immediately, heat well down.
 
It's really annoying. It keeps doing it to me for relatively harmless K-L pairs or similar but the two systems I've jumped into recently that had very close A-A and B-A? Right in the danger zone.

It's currently a bit broken and it doesn't ensure that jumping into a star with a close binary partner is safe so don't think you can rely on it and go AFK during the hyperspace transition...

I agree its very annoying, I just want to fuel scoop and this mechanic screws up my run and fuel levels by putting me so far out.

I haven't overheated from a star (or binary , tri quad or whatever) in over 1 million ly, it wasn't broken in the first place :( but now in 2.4 I don't like it and if anything has made QoL for travelling long distance worse.

its not game breaking but I preferred 2.3's version, too much bubble wrap and hand holding here.
 
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its not game breaking but I preferred 2.3's version, too much bubble wrap and hand holding here.
Which doesn't work 100% either. I've jumped to a system through one of its component stars, immediately fuel scooping and taking heat damage within a second in 2.4.03.
 
Yeah, it's not perfect, and annoying when it kicks in in cases where it shouldn't have. For me, there were two cases where I jumped into an immediate serious overheating scenario, out of ~49000 jumps. If others had similar rates, then in my opinion, fixing this wasn't worth it when the fix does lower QoL more often while travelling.
 
This is technical, but I think the problem is that whoever put the evaluation together is using whether your jump would drop between the stars as a first evaluation and how far apart they are as a second.

That results in you being able to get in close to a binary or larger that you don't come out of transition in between.

I've had it dump me out when the stars were in excess of 100ls apart, but the path would have put me between them if I had come in on that trajectory.
 
Which doesn't work 100% either. I've jumped to a system through one of its component stars, immediately fuel scooping and taking heat damage within a second in 2.4.03.

my point is its not needed, its just more cotton wool wrapping, the only one time I have been in a serious heat overload situation I only took 15% module damage which was repaired in less than a minute by my AMFU, I'd much rather have the tiny risk of 2.3 mechanics -and we're talking 1 in 50,000 jumps here for me

just my 2 cents tho
 
Yeah, it's not perfect, and annoying when it kicks in in cases where it shouldn't have. For me, there were two cases where I jumped into an immediate serious overheating scenario, out of ~49000 jumps. If others had similar rates, then in my opinion, fixing this wasn't worth it when the fix does lower QoL more often while travelling.

So this can still happen? Good I like that.
I also agree this new mechanic is lame sauce. whats wrong with a little danger here and there?
 
Well, you picked it :p

I've got one picked and its pretty close to the bubble. I chickened out on it when I was coming back from my long trip.
It will be by 1st stop on my new trip. Just in case something does happen, but reading here it's sounding like nothing will.
Anyways its:
O-star
2 black holes
B-star
 
Yeah that pretty much blows bucky ball racing out of the water.

There should be an optional selection, "always safe jump" that drops you well away from all stars for the less....adventurous. The rest of us can just take our chances.
 
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