Jumped too Close to a Star - DON'T PANIC!!!!

1) In my experience (many fuel scoop runs), hull damage does not begin until 150%. Perhaps its different for different ships or armor/shield levels.

2) I've often found that locating the escape vector is very difficult...especially while you're hull temp is rising, the ship is turning so slowly and damage is being taken.

3) Due to this, I believe the best escape from being too close to a star is to just select a nearby system to jump towards. No escape vector is needed and its quick. Of course, this won't work if the only systems you can jump towards are on the other side of the star.
 
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