Jumping 294.71ly in an Anaconda...

The new engineering modifications for Frame Shift Drives and lightweight modules are affording us longer jump ranges in 3.0, and I just did a 294.71 light-year jump in a neutron-boosted Anaconda, between SWOIWNS RF-D D13-7 and BLEIA EOHN SD-Y C2-2.

Coriolis build, for your perusal...

The good news is that this no longer requires a series of freak-of-nature rolls to accomplish, so anyone with the right unlocks can get this. The bad news is that since maximum rolls are standardized and no longer allow for freak-of-nature rolls, we have a definite ceiling for whatever equipment-based records we might make in the future.

My Functions Panel has a bracketed jump range of 294.74ly, so if this indeed the maximum that we can jump, that means that we might be able to push this another 0.03ly (or 283.8 billion km), provided we can find a neutron-to-target-combo that'll fit the bill.
 
The bad news is that since maximum rolls are standardized and no longer allow for freak-of-nature rolls, we have a definite ceiling for whatever equipment-based records we might make in the future.

So why exactly it's bad? You can't boast about your jump range anymore?
 
It's just that the uniqueness in a build that can be brought out of the randomness of a whacked-out roll will be lost, for any type of build, not just in terms of jump range. Don't get me wrong, my obsessive-compulsive side is elated by the uniformity presented in the stats now, so I prefer the tradeoff that's being made.
 
It's just that the uniqueness in a build that can be brought out of the randomness of a whacked-out roll will be lost, for any type of build, not just in terms of jump range. Don't get me wrong, my obsessive-compulsive side is elated by the uniformity presented in the stats now, so I prefer the tradeoff that's being made.

Again, why exactly it's bad? All this "uniqueness" is just RNG being nice for you. Sure, it may evoke some good feelings, but that's not something to be nostalgic about.
 
So why exactly it's bad? You can't boast about your jump range anymore?

Bit of an uncharitable way to look at the entirely natural human instinct to push the envelope. I think he was meaning that the uncertainty of striving to set a new record has been removed because there is now a known, finite limit on the 'best' build for range.

I reworked my exploration Anaconda this weekend, stripped out a few bits of legacy gear that I'd carried over from it being a trader when I first bought it, re-engineered all my existing lightweight gear to the new G5 maximums and engineered the replacement gear I fitted (including a scaled down distributor, power plant and thrusters) to the same levels from scratch. Got it to 64LY without making any compromises on my choice of internals which is pretty fine.
 
Bit of an uncharitable way to look at the entirely natural human instinct to push the envelope. I think he was meaning that the uncertainty of striving to set a new record has been removed because there is now a known, finite limit on the 'best' build for range.

If the said envelope depends entirely on RNG - to hell with that envelope. Fixed results are the best 3.0 feature.
 
Again, why exactly it's bad? All this "uniqueness" is just RNG being nice for you. Sure, it may evoke some good feelings, but that's not something to be nostalgic about.

He didn't say it was bad... in fact he said it was good. Well "preferred"... which is at least better than the previous, and I agree, that's the case from the game play point of view. But it is more dry and colourless from a thematic point of view. With randomness, modules have more character and better fit the concept of hacking modules to see what sort of performance can be edged out. Now it's just leveling them up to the same potential... might as well be done in the factory. So it has a down side... but its not bad.
 
He didn't say it was bad... in fact he said it was good. Well "preferred"... which is at least better than the previous, and I agree, that's the case from the game play point of view. But it is more dry and colourless from a thematic point of view. With randomness, modules have more character and better fit the concept of hacking modules to see what sort of performance can be edged out. Now it's just leveling them up to the same potential... might as well be done in the factory. So it has a down side... but its not bad.

I still fail to see that "downside". How could anyone even think to defend that atrocity we've been subjected to from 2.1 to 3.0???

You know, I was like you or Madd just before 3.0 release - I too was thinking: "New system looks pretty good, but I won't get that fuzzy feeling when I get 54% FSD on 2nd roll".

But now, after I've almost completed re-enineering of my entire fleet?

When I see anyone who says ANYTHING GOOD about the old RNG-based system, I want to tie them to stake and burn them with flamethrower. Because the old system was THAT BAD, and the new one is THAT GOOD.
 
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I still fail to see that "downside". How could anyone even think to defend that atrocity we've been subjected to from 2.1 to 3.0???

It's not that surprising... many gamers see games in black and white number terms. And so they'll never see that even though this is improvement (no one's saying it isn't better), it's not all gain... they'll have a very hard time seeing what was lost here. And that's fine... you don't need to see it to appreciate and enjoy the game.
 
It's not that surprising... many gamers see games in black and white number terms. And so they'll never see that even though this is improvement (no one's saying it isn't better), it's not all gain... they'll have a very hard time seeing what was lost here. And that's fine... you don't need to see it to appreciate and enjoy the game.

Pros: Fixed results and builds that anyone can make.

Cons: Some god-roll owners are not happy with the fact there are no "0.1% club" anymore.
 
I think the uniqueness will come with people's different conda exploration builds, and how they'll try to eak out that extra LY while accomodating the equipment they carry.
 
Anders, Longdall, thanks, that is indeed what I was trying to get across. On the flip-side of this though, FDev's added quite a number of experimentals to mix-n-match with the different mods, so while engineering becomes somewhat less of a sandbox, we at least have a Lego set to play with.

As for biohazard, I've just put him on my ignore list. It's been a long day of petty people trying to start petty arguments over petty crap, and I don't have the energy to deal with someone who persists on twisting what I'm saying just to start yet another petty fight--all the while I'm agreeing with him, no less. It was evident by post #4 that he had no intention of listening to me, so I don't see why I should listen to him.
 
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The new engineering modifications for Frame Shift Drives and lightweight modules are affording us longer jump ranges in 3.0, and I just did a 294.71 light-year jump in a neutron-boosted Anaconda, between SWOIWNS RF-D D13-7 and BLEIA EOHN SD-Y C2-2.

Coriolis build, for your perusal...

The good news is that this no longer requires a series of freak-of-nature rolls to accomplish, so anyone with the right unlocks can get this. The bad news is that since maximum rolls are standardized and no longer allow for freak-of-nature rolls, we have a definite ceiling for whatever equipment-based records we might make in the future.

My Functions Panel has a bracketed jump range of 294.74ly, so if this indeed the maximum that we can jump, that means that we might be able to push this another 0.03ly (or 283.8 billion km), provided we can find a neutron-to-target-combo that'll fit the bill.

There was a definite ceiling before... We just didn't know it.

I really don't see what the bad news is...


As an aside: There are still people saying increase the jump range.... This is already about 6 times what we started with.

Further asidedness: You actually put someone on an ignore list for a one liner? Whoa, time to loosen up a bit.

More asidedness: You then felt the need to post about doing that in the thread? That's... interesting.
 
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As for biohazard, I've just put him on my ignore list. It's been a long day of petty people trying to start petty arguments over petty crap, and I don't have the energy to deal with someone who persists on twisting what I'm saying just to start yet another petty fight--all the while I'm agreeing with him, no less. It was evident by post #4 that he had no intention of listening to me, so I don't see why I should listen to him.

Well, I don't even.

Talk about over-reacting. Especially about the old RNGesus atrocity (IMO, there is simply no way anyone can over-react about that.)

But hey, that's probably the first time someone put me on their ignore list. I'm honored!

Further asidedness: You actually put someone on an ignore list for a one liner? Whoa, time to loosen up a bit.

More asidedness: You then felt the need to post about doing that in the thread? That's... interesting.

You simply can't reason with someone who tries to defend the RNGesus.
 
Well, I don't even.

Talk about over-reacting. Especially about the old RNGesus atrocity (IMO, there is simply no way anyone can over-react about that.)

But hey, that's probably the first time someone put me on their ignore list. I'm honored!

No biggie... looks like he's had a rough day.. LOL.
 
It was a fuzzy ceiling, though, and not easy to get to. I had a helluva time trying to break 50% on my Optimal Multiplier, but now we just throw some materials at it, et voila. And yeah, whenever someone complains that jump ranges need to be raised (again), I try to point out how many times they've been buffed, too. But you know how well that goes over...

As for biohazard, it was just more than one line, and my explaining why I did that was meant for him, not a justification for everyone else. Can we get back on topic now, you magnificent ? :)
 
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No biggie... looks like he's had a rough day.. LOL.

I guess it's a really a bad day when your super-Conda is beaten to a pulp by average Joe who spent an hour collecting all the mats and then proceeded to make an 61.2% FSD which allows their Conda to outperform your god-roll.
 
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