Hello!
During the beta I had a lot of fun designing my exhibits so the animals could jump around/climb using rocks, trees, landscaping, etc. I noticed once the game went live that even slight inclines became too steep for most animals to walk over, but upon more digging found that they can't even jump onto objects any more. 90% of the rocks I place in exhibits specifically for animals to use are unusable and I am positive they worked in beta. As shown in these images, a lion can be completely enclosed by a foot high rock. They shouldn't even have to jump to walk over these! And yet after leaving the game running for 10 minutes on 3x faster speed, the lion was never able to jump out or walk out.
I don't understand why such a great feature of the game was removed for launch and it's both dissapointing for creativity but also for management that it's both effortless to keep animals in and they no longer use your items you made specifically for them. I hope the dev team will consider adding this functionality back in.
During the beta I had a lot of fun designing my exhibits so the animals could jump around/climb using rocks, trees, landscaping, etc. I noticed once the game went live that even slight inclines became too steep for most animals to walk over, but upon more digging found that they can't even jump onto objects any more. 90% of the rocks I place in exhibits specifically for animals to use are unusable and I am positive they worked in beta. As shown in these images, a lion can be completely enclosed by a foot high rock. They shouldn't even have to jump to walk over these! And yet after leaving the game running for 10 minutes on 3x faster speed, the lion was never able to jump out or walk out.
I don't understand why such a great feature of the game was removed for launch and it's both dissapointing for creativity but also for management that it's both effortless to keep animals in and they no longer use your items you made specifically for them. I hope the dev team will consider adding this functionality back in.