Jumping to stations you have already been to.

would this be a good addition to the game

  • Yes, sounds great

    Votes: 3 4.7%
  • No, would break trading

    Votes: 61 95.3%

  • Total voters
    64
  • Poll closed .
this is in reference to what free lancer has, for trading it's would be really advantageous if you could jump straight to a station that you have already visited.
 
yes, it would be like freelancer. just not like elite :p

so no, not a very good idea (but i like to button to hit when i am lazy so that i can do just that :D )
 
i mainly thought of this because i know a few trading routes that are good but one of the stations is 20k/ls away from the star.
 
This sounds a lot like teleporting straight to cities, like in wow.
That basically killed of world PVP.

On another note, myself not being a pvp'er, i have no strong feelings about this one way or the other.
However for PVP'er and pirates, this will not go well i can imagine.
 
The trip to the station in FSD is when you have to watch out for pirates if you could jump straight there it would take out a big chunk of the gameplay.
 
Definatly a bad idea, its like cheat to build up credits in as little time as possible with out the risk of being attacked/robbed!
 
Sorry, but this is Elite not Freelancer or whatever. You have to work to get your credits, whether trading, mining or courier runs.

I am not totally opposed to some form of jump gate system though. I could see high tech or high profile system (such as Sol) having a jump gate to a few limited other systems (e.g. Sol - Barnards Star). These would have a cost per use and were intended for use by those ships without a jump drive (e.g. the Kestrel airfighter in FFE was incapable of carrying one so was pretty useless in the game).

However, I know that is not seen as something fitting in the with the Elite lore.
 
Nope, if that came in then reality is you may as well not own a ship just have a trading screen where you buy in 1 place and sell in the next.
If the entire trading experience was undocking, jumping, redocking you may as well just give players an animation instead.
 
I voted no. The run from the nav point to the station is an essential part of the trading mechanic, exposing the trader or miner to the risk of piracy and the smuggler to the risk of system authority interdiction. Take it away and you will lose much of the fun inherent in the roles as they are now. Jumping station to station is the lazy way out, and would imo be incredibly boring.
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Don't remember ever being able to jump to bases you already have in Freelancer

You're right, the Freelancer system used hyperspace gates for inter-system travel and lane drives to go station to station in-system through those figure of eight gates. Piracy still worked with this system as pirates could disrupt the lanes by shooting the gates. Equally, though, if you were smuggling or exploring you could travel in normal space to avoid the attention of factions that were hostile to you.
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In passing I would have liked ED to go the same way as Freelancer on one thing: apart from the start bubble players should have been forced to discover, or buy information from Universal Cartographics on, the locations of stations in other systems rather than have them show up in system data when you open it up. In FL finding major stations was fairly easy - just follow the lanes - but part of the fun was analysing the system traffic information to find hidden stations and jumpholes.
 
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