I voted no. The run from the nav point to the station is an essential part of the trading mechanic, exposing the trader or miner to the risk of piracy and the smuggler to the risk of system authority interdiction. Take it away and you will lose much of the fun inherent in the roles as they are now. Jumping station to station is the lazy way out, and would imo be incredibly boring.
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Don't remember ever being able to jump to bases you already have in Freelancer
You're right, the Freelancer system used hyperspace gates for inter-system travel and lane drives to go station to station in-system through those figure of eight gates. Piracy still worked with this system as pirates could disrupt the lanes by shooting the gates. Equally, though, if you were smuggling or exploring you could travel in normal space to avoid the attention of factions that were hostile to you.
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In passing I would have liked ED to go the same way as Freelancer on one thing: apart from the start bubble players should have been forced to discover, or buy information from Universal Cartographics on, the locations of stations in other systems rather than have them show up in system data when you open it up. In FL finding major stations was fairly easy - just follow the lanes - but part of the fun was analysing the system traffic information to find hidden stations and jumpholes.