Just 1 out of 5 Newbies get out of the Sidewinder

Does Frontier intend to improve the experience for newbies? Because losing 4 out of 5 new customers is not good.

More Xbox achievement stats:

  • 44% have destroyed at least one ship
  • 0.8% have completed the first 5 training missions (includes the Advanced Combat Tutorial, which is very difficult for a newcomer)

On PS4 49.3% get out of the Sidewinder.

Update:

Please keep in mind that this unlock percentage is likely lower than expected on Xbox One due to Elite appearing in the Game Preview Program; anyone who downloaded and launched the game when it had a free trial period on the program will contribute towards the total number of players, even if they never touched it again!

To add to what Lloyd has said, they don't even need to have launched the game, it's anyone who downloaded Elite Dangerous during the GPP.

V1sc9z9.jpg


Link
 
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The game has a very steep learning curve, which most console players aren't used to. No amount of tutorials is going to help with that, you need to keep at it. When you do get it right, you will actually get a real sense of (meme alert!) pride and accomplishment. Ask anyone on the forums about the first time they landed their sidey properly, or the first time they fuel scooped without getting a heat warning, or the first time they defeated an NPC.
 
Does Frontier intend to improve the experience for newbies? Because losing 4 out of 5 new customers is not good.

More Xbox achievement stats:

  • 44% have destroyed at least one ship
  • 0.8% have completed the first 5 training missions (includes the Advanced Combat Tutorial, which is very difficult for a newcomer)

On PS4 49.3% get out of the Sidewinder.

https://i.imgur.com/V1sc9z9.jpg

Link

Your stats are confusing compared to title.
"only 1 out of 5" get out of Sidewinder, no context or source. Do you mean over all or Xbox?
In the "other Xbox stats" you state 49.3% of PS4 get out of sidewinder, that is very nearly 1 in 2 or half as we used to call it.

I think you are one or more of missing a stat, notgood at maths in the morning, or trying to start a console war, with stats to back PS4 are 2.5 times better at gaming than Xbox owners. If its the latter ..... you better get your coat!


Seriously what point you trying to make, and how did you come to 1:5 from the stats across 2 different platforms you quoted?

Simon
 
Ok saw the piccie, they say a piccie says a 1000 words, in this case the words would have been better - get it now you are trying to start a console war, official Cosmos says PS4 players are better than Xbox players :)

Cheers
Simon
 
Interesting data.

Considering I don't really do micro transactions, thought I'd never buy a single one for this game and yet have now forked out more than I care to say, I have to believe that is a lot of unsold paint jobs right there.

So I imagine they do care.
 
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I’ve managed to coax 3 friends into buying ED, all on pc, and only one of the them made it past the Sidey unaided (another made it as far as the Cobra Mk. III with my assistance). None of the three played for more than a few months before giving up on it. It’s a very niche title, for sure.

It’s frustrating when you see brilliance in a game but nobody you actually know and hang out with does. :(
 
I’ve managed to coax 3 friends into buying ED, all on pc, and only one of the them made it past the Sidey unaided (another made it as far as the Cobra Mk. III with my assistance). None of the three played for more than a few months before giving up on it. It’s a very niche title, for sure.

It’s frustrating when you see brilliance in a game but nobody you actually know and hang out with does. :(

I so agree. +1.

All my mates - played Traveller with them when we were teenagers - some decades ago, play LoTR. Sure it looks good and captures the feel of the books and increasingly the movies, but Elves instead of Spaceships? Never.

Simon
 

stormyuk

Volunteer Moderator
I still love the game on PS4, thanks. We have seen a steady influx of new players on the discord, sure we have lost a lot too. I expect 3.0 to coax a few back.

Screenshot_20180124-071254.png
 
It's a good point about too many brand new players either get lost or rage quit early in the game. The steam reviews showed a bunch of those thumbs down reviews where many had played less than ten hours. Perhaps Fdev could make a better set of tutorial missions, a set of missions for the rough outlined roles but more succesive and longer guided missions at least until the player can buy an adder, viper or cobra. Another tutorial mission could include multicrew, where npc hosts the ship and player learns about multicrew roles, then ends with tip about joining mentor sessions.
 
I don't think the statistik of how many players have completed all the training missions holds much value. I play this game since PC release for well over 1000 hours and I never completed all of them :D
 
Count me as one of the one. Been playing since Xmas last year and currently in a T6 with a Cobra and Viper squirreled away. I'm already eyeing my next upgrade, possibly an Asp but also thinking the Imperial Courier (one of my favourite ships from FE2) might be a good next step. It's really not hard to get away from the Sidie, just as in X3 you did the Herron's spacefuel run a few ttimes in your Disco and you were in a Nova before you knew it. (Unlike TC which of course gave you a rather tasty Corvette - the Vidar - pretty much off the bat).
 
More Xbox achievement stats:


There are: Lies, damned lies, and statistics
- Mark Twain


0.8% have completed the first 5 training missions (includes the Advanced Combat Tutorial, which is very difficult for a newcomer)

Although I'm PC (master race, obviously :D ;) ), been playing for over a year, bought numerous ships (Anaconda included), tried trading, smuggling, engineering, mining, combat and exploration (been to SagA* and back) I haven't completed all training missions.

To be honest I left at mission #2, unfinished. As I recall it was meant to teach SC, station approach and whole landing procedure. While I could exit SC, approach station, ask for permission and land successfully no problem, the game kept telling me that I exit SC wrong hence I need to re-do the whole exit before we can continue. So I said screw this, left tutorial and went straight into the universe.

Despite not finishing the tutorials and not contributing toward statistics I see myself rather accomplished player. I may not play on regular basis, my achievements aren't astonishing. But I keep playing, I do what I like and I wasn't pushed away by steep learning curve. The only major issue I see that can scare people away is this: niche title aimed toward certain group of players. In general they will like it. People outside that group - in most cases they will not.
 
Does Frontier intend to improve the experience for newbies? Because losing 4 out of 5 new customers is not good.

More Xbox achievement stats:

  • 44% have destroyed at least one ship
  • 0.8% have completed the first 5 training missions (includes the Advanced Combat Tutorial, which is very difficult for a newcomer)

On PS4 49.3% get out of the Sidewinder.

https://i.imgur.com/V1sc9z9.jpg

Link

No, don't make the game more casual, don't listen to Cosmo Frontier. Well do listen to Cosmo because he often has valid points, but don't listen to the points I don't agree with ;)

I don't think that they are losing 4/5 customers. I believe 4/5 people bought the wrong game because it had space ships on them.
 
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Ok saw the piccie, they say a piccie says a 1000 words, in this case the words would have been better - get it now you are trying to start a console war, official Cosmos says PS4 players are better than Xbox players :)

Cheers
Simon

To me, it looks like you're the one who's trying to turn it into a "console war" to divert attention away from the issue that the OP has highlighted.

Personally, I wonder if the platform might have something to do with it.
My games console is really just for playing daft multiplayer games when we have people around, or perhaps a bit of FIFA with a mate.
I do all my "serious" gaming on my PC, locking myself in my man-cave with beer and pretzels and not coming out for hours.

ED is unarguably the sort of game which appeals to the latter type of gaming rather than the former.
Maybe that's why so few console users persevere with the game?

I hate to say it (because it's kind of selfish) but my biggest concern would be that FDev might look at those stat's and decide that the money is in consoles and then change the game to encourage console users to play it more.
I'd guess that changing the game to achieve that would mean turning it into something very different from what I currently enjoy. [where is it]
 
The game has a very steep learning curve, which most console players aren't used to. No amount of tutorials is going to help with that, you need to keep at it. When you do get it right, you will actually get a real sense of (meme alert!) pride and accomplishment. Ask anyone on the forums about the first time they landed their sidey properly, or the first time they fuel scooped without getting a heat warning, or the first time they defeated an NPC.

Steep?

My god, the COD generation have had it far too easy.
 
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