Just 2 Things

1. I noticed that the pre-generated path isn't perfectly aligned to the grid of the building pieces. It's at a very slight angle. Either that or the gates/building pieces use an odd-angled grid. It's thrown me off so many times

2. Cheetah cubs. They look like a Mini-Me, but they don't complete me. In real life, cheetah cubs have gray and white markings, which resembles ratels (honey badger). This is so that a potential predator, like a lion, will see them and think twice before attacking
 
2. Cheetah cubs. They look like a Mini-Me, but they don't complete me. In real life, cheetah cubs have gray and white markings, which resembles ratels (honey badger). This is so that a potential predator, like a lion,
Would be nice. I think that's due to the Fact that not all juvenile Animals are depicted at the same Age. Even though it would probably be too much Work to still implement it, I'd love multiple Development Stages for at least some Animals. I'd absolutely love Giant Pandas to start nearly hairless and as small as a Thumb (or whatever the smallest possible Animal Size is) and then change to the current juvenile Stage at some Point
 
1. I noticed that the pre-generated path isn't perfectly aligned to the grid of the building pieces. It's at a very slight angle. Either that or the gates/building pieces use an odd-angled grid. It's thrown me off so many times
and for 1: yep....I had troubles last week with that. It looks like it is the path, but I am not sure.
I thought it was just me struggling to line things up!
 
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Hi. Me again😵😆...

One more thing (more of a suggestion than feedback, I guess): having albino animals weaker and have worse genetics than regular animals, but give them an appeal boost.
People love to see white gators/white tigers/white lions in real-life. But, they tend to be weaker than their siblings. Obviously it isn't really possible to make the albinos weaker in-game, but maybe they can have weaker genetics, specifically in the "Immunity" tab; make them more prone to illnesses. That way, there'll be a challenge to keeping them, but the rewards for your zoo is having an increase in popularity
 
Hi. Me again😵😆...

One more thing (more of a suggestion than feedback, I guess): having albino animals weaker and have worse genetics than regular animals, but give them an appeal boost.
People love to see white gators/white tigers/white lions in real-life. But, they tend to be weaker than their siblings. Obviously it isn't really possible to make the albinos weaker in-game, but maybe they can have weaker genetics, specifically in the "Immunity" tab; make them more prone to illnesses. That way, there'll be a challenge to keeping them, but the rewards for your zoo is having an increase in popularity
Definitely true, though there are different forms of albinism, and not all white variants are albino either. Albino individuals aren't necessarily weaker (unless they are also inbred and not the result of two unrelated animals who both happen to carry the gene), but they are very vulnerable in the wild, both because they stand out and because they tend to have poorer eyesight.

Leucistic animals generally have normal nose leather and eye color, for instance, and they have normal vision. They are still vulnerable in the wild in most cases. I believe white giraffes tend to be leucistic, but they are actually much, much rarer than they are in the game.

White zoo animals, and animals with other unusual coloring, definitely are popular with zoo goers, though. I guess they are so common in the PZ game, though, that the guests are sort of "meh" about them?

Not all natural color variants are about pigment either. It would be cool if splotched cheetahs show up now and again the way the spotless ones do.
 
Definitely true, though there are different forms of albinism, and not all white variants are albino either. Albino individuals aren't necessarily weaker (unless they are also inbred and not the result of two unrelated animals who both happen to carry the gene), but they are very vulnerable in the wild, both because they stand out and because they tend to have poorer eyesight.
They are more likely to get Skin Cancer though.


I guess they are so common in the PZ game, though, that the
,,Want to go to the Zoo? A white Gorilla was born there"
,,Nah, already seen 20 of those last Week"🙃
 
With leucistic animals, they aren't always more prone to skin cancer, as they tend to have dark nose leather and skin. But with albinism, it's a real problem. It's a real problem with some lighter colored variants among domestic pets too, with dogs, cats, horses and cattle etc. with pink skin getting skin cancer more often, even if they have colored fur. I believe the cross between Angus and Hereford cattle are so popular in the western US because of this (Herefords have pink skin around their eyes, while Angus and "black baldies" do not).

I do have occasional albino or leucistic animals born in my zoos without either parent being that color or being from known ancestry with those colors, but for some species (lions, cough, cough) the white color variants are so common I can't always find normal colored ones for sale with the genetics I am looking for (or the price I want) and I have to get a white one.
 
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1. I noticed that the pre-generated path isn't perfectly aligned to the grid of the building pieces. It's at a very slight angle. Either that or the gates/building pieces use an odd-angled grid. It's thrown me off so many times

I've noticed this with the building grid not matching the pathing grid. And also seems like they don't match up with the "world" or "map" grid either. For example, if I build a path directly out from the game-provided entrance, and use the gridded pathing to go out from both sides, (like a "T"), and extend that path on the grid all the way in both directions, it doesn't end up being even. It's like each grid is at a slight angle different from the other ones.

(In fairness, I can imagine this being designed as a feature rather than a bug, since it potentially keeps things from becoming unrealistically symmetrical and box-like. But can drive me nuts when symmetry was what I was going for).

Of course, I always forget about this when I start a new zoo, and so end up later with a path where I can't put buildings on for one side, because the grid has pushed too close to the map edge. Hopefully some day I'll learn, but I haven't yet! LOL!
 
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