Just a few different thoughts.

1. Limpet controllers should be 'utility slots" and not take up entire 'multi-ton' bays on ships. After all, it's just a small computer controlling a limpet that is in your cargo hold right?
2. Do away with prospector limpets and add an asteroid scanner that can scan asteroids in a radius.
3. Add Syphon limpets to extract specific materials from asteroids to avoid the gathering of junk.... could also have other uses.
4. Fighter bay should be a standard, dedicated slot on ships with the ability to house them, much like 'military slots'.
5. Double base FSD range across the board for all ships to reduce the monotonous redundancy of jumping.
6. If not #5, then add jump gates around the bubble, and perhaps some outside the bubble for quicker moving around... jumping 50+ times to get somewhere is REALLY BORING, could also run community goals to build them.
7. 'Internal Divider'. Slapping a size 1 module in a size 3 compartment is just silly. Instead, we could add a divider in a size 3 internal that would take up one space, and allow two size 1 modules to be inserted into the same internal. I imagine computers are quite small in the year 3300+, doesn't make sense that a discovery scanner or docking computer has to take up an entire size 3 (or 4) slot.
8. Docking Computer should be standard on ALL ships, and able to be turned on/off via the Systems panel, much like the external lights, cargo scoop etc.
That's all for now. Thanks for reading.
 
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1. Limpet controllers should be 'utility slots" and not take up entire 'multi-ton' bays on ships. After all, it's just a small computer controlling a limpet that is in your cargo hold right?
2. Do away with prospector limpets and add an asteroid scanner that can scan asteroids in a radius.
3. Add Syphon limpets to extract specific materials from asteroids to avoid the gathering of junk.... could also have other uses.
4. Fighter bay should be a standard, dedicated slot on ships with the ability to house them, much like 'military slots'.
5. Double base FSD range across the board for all ships to reduce the monotonous redundancy of jumping.
6. If not #5, then add jump gates around the bubble, and perhaps some outside the bubble for quicker moving around... jumping 50+ times to get somewhere is REALLY BORING, could also run community goals to build them.
7. 'Internal Divider'. Slapping a size 1 module in a size 3 compartment is just silly. Instead, we could add a divider in a size 3 internal that would take up one space, and allow two size 1 modules to be inserted into the same internal. I imagine computers are quite small in the year 3300+, doesn't make sense that a discovery scanner or docking computer has to take up an entire size 3 (or 4) slot.
8. Docking Computer should be standard on ALL ships, and able to be turned on/off via the Systems panel, much like the external lights, cargo scoop etc.
That's all for now. Thanks for reading.

1,Nah you still need a lauching pad for those right ? and also utility slot are precious
2.Nah but ++ for adding an asteroid scanner
3.Mining laser would be useless then anyway in beyond well be able to make asteroid go BOOM
4, OH hell naw, fighter bay includes a small factory that assemble the part of the fighter.. it take some space man, space that can be use otherwise if you are not a combat ship
5, AGREE +++++++++++++++++++++++++++++++++++++++++++++++++ boring redondant jump
6,Not against.. would be cool to get to colonia also.
7, i agrre but its for Balance purpuses
8, AGREE common year 3304 and ship are not autonomous ? for something as simple as docking
 
1,Nah you still need a lauching pad for those right ? and also utility slot are precious
2.Nah but ++ for adding an asteroid scanner
3.Mining laser would be useless then anyway in beyond well be able to make asteroid go BOOM
4, OH hell naw, fighter bay includes a small factory that assemble the part of the fighter.. it take some space man, space that can be use otherwise if you are not a combat ship
5, AGREE +++++++++++++++++++++++++++++++++++++++++++++++++ boring redondant jump
6,Not against.. would be cool to get to colonia also.
7, i agrre but its for Balance purpuses
8, AGREE common year 3304 and ship are not autonomous ? for something as simple as docking

1. Not really. Could just drop X limpets from cargo, then the 'limpet controller' controls them. They are a UTILITY, thus they should use a utility slot. If they used a lunching platform, how do they get from cargo bay to launching platform?
2. Having both would make them redundant.
3. Mining laser would still have it's place, doing what it does now. Syphon limpet would do the same as a laser, but would only target a specific mineral/ore instead of just melting a rock.
4. Debatable. Having it's own dedicated internal wouldn't change how it functions. Besides, the "launch doors" are always in the same spot on the ship, yet you can 'move' the fighter bay to different internals? Which are undoubtedly in different locations, unless of course the entire interior shape of the ship changes based on where you place modules. Doesn't make sense.
 
Removing the long trips will make the galaxy small, it will diminish the awe effect of long distances. No need to plan, prepare and maybe consider to cancel a long voyage, you just go there in 4 mins. It will literally destroy a huge part of the game and will shift it's orientation to a far far, faar more arcady game. We already cruise the galaxy in 10,000c speeds and systems within minutes. Above all else it will literally kill the players who invested in and enjoy exploration (which I am not), when from being proud of their long voyages and discoveries, suddenly everyone can do what they achieved in a couple of hours.

What could happen is make black holes traversable. Each could lead to another thousands of ly away, but. But traversing them would need to equip your vessel with some new specific modules made for only this thing, meaning that for the trip you must sacrifice something. Also there should be involved some mad piloting (imagine chasing a really crazy escape vector and blow up if you can't). And on top of that there could be a slight chance to come out somewhere totally totally random. Now that would be very Elite Dangerous for fast travelling.

Regarding slots I agree, but there should be a drawback for balancing issues. Merging should be only between modules of the same family (limpet controllers or scanners or even hull reinforcements (?) etc), and maybe each piece is downgraded by a quality level for each piece merged (so merging limpet collector A and hatch breaker B will make them B and C respectively, if later on you add in that slot a 1A fuel limpet then the downgrade to C, D and E). Just an idea.
 
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Removing the long trips will make the galaxy small, it will diminish the awe effect of long distances. No need to plan, prepare and maybe consider to cancel a long voyage, you just go there in 4 mins. It will literally destroy a huge part of the game and will shift it's orientation to a far far, faar more arcady game. We already cruise the galaxy in 10,000c speeds and systems within minutes. Above all else it will literally kill the players who invested in and enjoy exploration (which I am not), when from being proud of their long voyages and discoveries, suddenly everyone can do what they achieved in a couple of hours.

What could happen is make black holes traversable. Each could lead to another thousands of ly away, but. But traversing them would need to equip your vessel with some new specific modules made for only this thing, meaning that for the trip you must sacrifice something. Also there should be involved some mad piloting (imagine chasing a really crazy escape vector and blow up if you can't). And on top of that there could be a slight chance to come out somewhere totally totally random. Now that would be very Elite Dangerous for fast travelling.

Regarding slots I agree, but there should be a drawback for balancing issues. Merging should be only between modules of the same family (limpet controllers or scanners or even hull reinforcements (?) etc), and maybe each piece is downgraded by a quality level for each piece merged (so merging limpet collector A and hatch breaker B will make them B and C respectively, if later on you add in that slot a 1A fuel limpet then the downgrade to C, D and E). Just an idea.

Explorers could still choose to make their trips 5LY at a time. For those of us who don't want to spend 45 minutes doing a tedious repetitive task over and over and over and over again... doubling jump range across the board isn't going to allow players to get 20k LY 10 times faster. It will just simply reduce the tedium behind getting to places to play the game. For example, I want to mine resource X at system B, so I make 10 jumps there. Then I want to buy resource Y at system C, so now I have to make 15 jumps there. Then I need to sell resources X and Y to system D, but I have to make 32 jumps there because my cargo is diminishing my range.... That's a very boring trip. If I have to pull up a second screen to watch Netflix just to not be bored of the tedium, game design should be reconsidered. Doubling jump range would at least cut that boredom in half. Or even with jump gates, I could make 3 jumps to get to jump gate A which will take me to jump gate B then 5 jumps to get to my destination. Then, a 32 jump trip become 8... not like a went to the center of the galaxy and back... I just don't want to blow my brains out from boredom. I understand that some people might find jumping fun, good thing there's an economy mode just for you, or perhaps you could plot a course out of your way, effectively doubling or tripling your jumps... the rest of us don't want that, and the NUMBER 1 complaint of this game since day 1 has always been the tedium behind making jumps.... Just fix it already.

No point in reducing module quality just to fit more in one slot. What's the point if two modules become the same quality of one module... shoulda just kept one module. Better yet, they should just take utility modules and put them to utility slots, such as scanners, docking computers and limpet controllers. Why is a kill warrant scanner a utility, but a planetary scanner an internal module? They're both scanners. Docking computer couldn't possibly be any bigger than a modern day (2018) laptop... why does it need an area capable of fitting 2 tons worth of cargo?
 
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Removing the long trips will make the galaxy small, it will diminish the awe effect of long distances. No need to plan, prepare and maybe consider to cancel a long voyage, you just go there in 4 mins. It will literally destroy a huge part of the game and will shift it's orientation to a far far, faar more arcady game. We already cruise the galaxy in 10,000c speeds and systems within minutes. Above all else it will literally kill the players who invested in and enjoy exploration (which I am not), when from being proud of their long voyages and discoveries, suddenly everyone can do what they achieved in a couple of hours.

What could happen is make black holes traversable. Each could lead to another thousands of ly away, but. But traversing them would need to equip your vessel with some new specific modules made for only this thing, meaning that for the trip you must sacrifice something. Also there should be involved some mad piloting (imagine chasing a really crazy escape vector and blow up if you can't). And on top of that there could be a slight chance to come out somewhere totally totally random. Now that would be very Elite Dangerous for fast travelling.

Regarding slots I agree, but there should be a drawback for balancing issues. Merging should be only between modules of the same family (limpet controllers or scanners or even hull reinforcements (?) etc), and maybe each piece is downgraded by a quality level for each piece merged (so merging limpet collector A and hatch breaker B will make them B and C respectively, if later on you add in that slot a 1A fuel limpet then the downgrade to C, D and E). Just an idea.

Awe effect of long distance.. more like Awee damm it forget that its boring.."feeling" you get... the galaxie is still 100 000LY wide with 400G star system.. its big enough.. and most of the player stays in the bubble because of that..

Maximum supercruise speed is 2001C witch take 57min to reach

Suffering oh i mean making 15 jump just to go get a role for a engineer and 15 more to come back taking 20min each trip that mean 40min.. of total boredom repetitive animation..well you get the point..

Having 25-30 LY jump range is perfect for the bubble without shrinking it, more than that is for exploration or just pure bonus.. less than 25LY its getting annoying to travel at least for experienced player like me and many other.
 
Explorers could still choose to make their trips 5LY at a time.

You can't really, seriously propose this. I guess you are joking but in that case you come out as inconsiderate for the needs of a big population of the game .

Well, yes, they could choose to make theri trips 5LY at a time and when they reach that system they thought would be an exciting new discovery they will find it has already been visited by FighterBoy71.

My point was "Above all else it will literally kill the players who invested in and enjoy exploration (which I am not), when from being proud of their long voyages and discoveries, suddenly everyone can do what they achieved in a couple of hours.". Diminishing the galaxy size will simply destroy one of the 4 major classes among players (fighter, trader, explorer, miner).

For those of us who don't want to spend 45 minutes doing a tedious repetitive task over and over and over and over again... doubling jump range across the board isn't going to allow players to get 20k LY 10 times faster. It will just simply reduce the tedium behind getting to places to play the game. For example, I want to mine resource X at system B, so I make 10 jumps there. Then I want to buy resource Y at system C, so now I have to make 15 jumps there. Then I need to sell resources X and Y to system D, but I have to make 32 jumps there because my cargo is diminishing my range.... That's a very boring trip. If I have to pull up a second screen to watch Netflix just to not be bored of the tedium, game design should be reconsidered. Doubling jump range would at least cut that boredom in half. Or even with jump gates, I could make 3 jumps to get to jump gate A which will take me to jump gate B then 5 jumps to get to my destination. Then, a 32 jump trip become 8... not like a went to the center of the galaxy and back... I just don't want to blow my brains out from boredom. I understand that some people might find jumping fun, good thing there's an economy mode just for you, or perhaps you could plot a course out of your way, effectively doubling or tripling your jumps... the rest of us don't want that, and the NUMBER 1 complaint of this game since day 1 has always been the tedium behind making jumps.... Just fix it already.

I am sure you can find shorter routs for mining/selling as profitable as those huge runs. And if not as much then there should be a price for taking the much longer road. Trading, mining, fighting and exploring are all huge gameplay parts of the game and any changes to make it easy on one class can severely affect the gameplay of the others, so steps should be taken with that in consideration.

No point in reducing module quality just to fit more in one slot. What's the point if two modules become the same quality of one module... shoulda just kept one module. Better yet, they should just take utility modules and put them to utility slots, such as scanners, docking computers and limpet controllers. Why is a kill warrant scanner a utility, but a planetary scanner an internal module? They're both scanners. Docking computer couldn't possibly be any bigger than a modern day (2018) laptop... why does it need an area capable of fitting 2 tons worth of cargo?

Why no point? You fit in a larger slot two, three or even four different modules of the same "family". The alternative would be to either spread them in your internal slots removing other things you have there, or not having them at all. For example in my Python I need hatch breakers and collector limpets. I have a 3A hatch breaker in my 3 class slot and a 5A collector in one of my 5 class slots. I would be perfectly happy if I had a 3A collector and a 1A hatchbreaker in the 5 class slot. Yes they would downgrade to B rating but I would have an extra place for another thing.
 
You can't really, seriously propose this. I guess you are joking but in that case you come out as inconsiderate for the needs of a big population of the game .

Well, yes, they could choose to make theri trips 5LY at a time and when they reach that system they thought would be an exciting new discovery they will find it has already been visited by FighterBoy71.

My point was "Above all else it will literally kill the players who invested in and enjoy exploration (which I am not), when from being proud of their long voyages and discoveries, suddenly everyone can do what they achieved in a couple of hours.". Diminishing the galaxy size will simply destroy one of the 4 major classes among players (fighter, trader, explorer, miner).



I am sure you can find shorter routs for mining/selling as profitable as those huge runs. And if not as much then there should be a price for taking the much longer road. Trading, mining, fighting and exploring are all huge gameplay parts of the game and any changes to make it easy on one class can severely affect the gameplay of the others, so steps should be taken with that in consideration.



Why no point? You fit in a larger slot two, three or even four different modules of the same "family". The alternative would be to either spread them in your internal slots removing other things you have there, or not having them at all. For example in my Python I need hatch breakers and collector limpets. I have a 3A hatch breaker in my 3 class slot and a 5A collector in one of my 5 class slots. I would be perfectly happy if I had a 3A collector and a 1A hatchbreaker in the 5 class slot. Yes they would downgrade to B rating but I would have an extra place for another thing.

1. Yes, I am quite serious. If it's about the jumping and discovery... make your own way. The rest of the gaming population has to suffer because explorers want the 'default jump range'? There's 400 billion systems in the game, even if jump range were doubled, they still wouldn't all be discovered, in fact, they're still not even remotely close to all being discovered... Double jump range wont change it. And me being able to make 5 jumps instead of 10 jumps has ZERO affect on explorers. What I am proposing is no different from what has already been implemented in the game via 'jet cone' and FSD boost... it's just permanent. Increasing FSD range wouldn't "kill exploerers", it wouldn't "ruin their previous work"... it would make a lot of people very happy. I also suggested Jump Gates... or did you miss that part?
2. It was simply an example. An accurate one at that. Not all stations sell all resources, and not all asteroid belts have all resources to be mined.
3. I think you kinda miss the idea. Also, the lower class modules aren't always worse than the class above it. That said, the idea is to be able to take 2 size 1 modules to fit into a size 3 compartment, or two size two modules and fit them into a size 5 compartment *AS EXAMPLES*. You're already making a sacrifice, why degrade what you're sacrificing?
 
1. Yes, I am quite serious. If it's about the jumping and discovery... make your own way. The rest of the gaming population has to suffer because explorers want the 'default jump range'? There's 400 billion systems in the game, even if jump range were doubled, they still wouldn't all be discovered, in fact, they're still not even remotely close to all being discovered... Double jump range wont change it. And me being able to make 5 jumps instead of 10 jumps has ZERO affect on explorers. What I am proposing is no different from what has already been implemented in the game via 'jet cone' and FSD boost... it's just permanent. Increasing FSD range wouldn't "kill exploerers", it wouldn't "ruin their previous work"... it would make a lot of people very happy. I also suggested Jump Gates... or did you miss that part?
2. It was simply an example. An accurate one at that. Not all stations sell all resources, and not all asteroid belts have all resources to be mined.
3. I think you kinda miss the idea. Also, the lower class modules aren't always worse than the class above it. That said, the idea is to be able to take 2 size 1 modules to fit into a size 3 compartment, or two size two modules and fit them into a size 5 compartment *AS EXAMPLES*. You're already making a sacrifice, why degrade what you're sacrificing?

As easy you dismiss someone's objections saying "you can choose to make their trips 5LY at a time", they can dismiss yours saying "you can trade in a 100 LY bubble". But that wouldn't be a healthy discussion. Also the rest of the gaming population does not suffer because a small part of the players want this to be so. From what I have seen in this forum most people do not want faster travel times.

Doubling the average jump range means shrinking the galaxy in half. Cutting the galaxy in half means that people will need half the dedication to explore to achieve the same thing in that field as before. This in turn diminishes the achievements of explorers.
But demoting the exploration part of the game was not my only point in my initial post.

Jet cone and FSD boost are totally in the spirit of the game. You must take a risk for the first and spend time harvesting resources for the second. I didn't miss that about Jump Gates and i counterpoposed wormholes and risky supertravel. Something that would be on par with Jet cone and FSD boost.

As I said you seem to think that explorers consist the majority of gamers who do not want faster travel times, when this is not so. I personally hate exploration. This isn't a confrontation of explorers vs everyone else, but a confrontation between arcadists vs simulationists.
 
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i was really taking you seriously until this ...



.. then your forum name suddenly made total sense!

why dont you like that ? it makes sens i like it, seems logical that in the year 3304 advance ship should come with standard docking computer nah ?
 
As easy you dismiss someone's objections saying "you can choose to make their trips 5LY at a time", they can dismiss yours saying "you can trade in a 100 LY bubble". But that wouldn't be a healthy discussion. Also the rest of the gaming population does not suffer because a small part of the players want this to be so. From what I have seen in this forum most people do not want faster travel times.

Doubling the average jump range means shrinking the galaxy in half. Cutting the galaxy in half means that people will need half the dedication to explore to achieve the same thing in that field as before. This in turn diminishes the achievements of explorers.
But demoting the exploration part of the game was not my only point in my initial post.

Jet cone and FSD boost are totally in the spirit of the game. You must take a risk for the first and spend time harvesting resources for the second. I didn't miss that about Jump Gates and i counterpoposed wormholes and risky supertravel. Something that would be on par with Jet cone and FSD boost.

As I said you seem to think that explorers consist the majority of gamers who do not want faster travel times, when this is not so. I personally hate exploration. This isn't a confrontation of explorers vs everyone else, but a confrontation between arcadists vs simulationists.

I think you're being rather ignorant here. I heard no one complain when the Jet Cone boost and material FSD boosts were introduced making jump ranges well over 100LY. I heard nothing but praise from the engineering of an FSD increase base jump ranges. No one complained about these. Now you can get nearly 300LY jumps in the right spots with the right engineering and the right ships and the right materials.... No one would be complaining if, when the game was released, the default jump ranges were doubled from where they are now. It wouldn't cut the galaxy size in half, that's pure ignorance right there. You can still choose to make a maximum jump, or a minimum jump. Just because you have the ability to jump 500LY doesn't mean you have to use it. When going from point A to point B takes a considerable amount of time, with a highly repetitive, monotonously redundant disguised 'loading screen', it breaks the immersion and drives people away from the game. Being here since Beta, I can assure you, the number one complaint has always been the tedium known as jumping. This is why "jet cone" and "FSD Boost" were introduced, it's simply not enough however.

why dont you like that ? it makes sens i like it, seems logical that in the year 3304 advance ship should come with standard docking computer nah ?

Oh no... he's super hardcore. Only the 'real boys' manual dock.
 
Oh no... he's super hardcore. Only the 'real boys' manual dock.

Omg Hahahah
------
Exploration is not a destination, its a journey !

betterjump range change nothing for explorers and as Reckless troll mentionned. nobody has ever complain about the fsd boost for synt.. engineer.. and neutron stars
 
Sounds like what you really want is fast travel. You'd probably prefer one jump to anywhere in the bubble. Should have brought a quantum drive.

Personally, I think jump ranges are way too high, especially for the Conda. I think 17LY is a good jump range.
I hate power creep.
 
I think you're being rather ignorant here. I heard no one complain when the Jet Cone boost and material FSD boosts were introduced making jump ranges well over 100LY. I heard nothing but praise from the engineering of an FSD increase base jump ranges. No one complained about these. Now you can get nearly 300LY jumps in the right spots with the right engineering and the right ships and the right materials.... No one would be complaining if, when the game was released, the default jump ranges were doubled from where they are now. It wouldn't cut the galaxy size in half, that's pure ignorance right there. You can still choose to make a maximum jump, or a minimum jump. Just because you have the ability to jump 500LY doesn't mean you have to use it. When going from point A to point B takes a considerable amount of time, with a highly repetitive, monotonously redundant disguised 'loading screen', it breaks the immersion and drives people away from the game. Being here since Beta, I can assure you, the number one complaint has always been the tedium known as jumping. This is why "jet cone" and "FSD Boost" were introduced, it's simply not enough however.

Before accusing someone for ignorance learn to understand what they are saying. Read again; I also praise Jet cone and FSD boost. And I wrote something about what you propose is not in these lines. Jet Cone and FSD boost have a price to pay. What you propose is easy peasy teleporting.

Double jump ranges would in practice shrink the galaxy to half it's size.

You want arcade things. It's ok. Don't assume that the player base wants arcade things. Because, that would be the definition of ignorance.

This is turning toxic. Time to bail out.
 
Before accusing someone for ignorance learn to understand what they are saying. Read again; I also praise Jet cone and FSD boost. And I wrote something about what you propose is not in these lines. Jet Cone and FSD boost have a price to pay. What you propose is easy peasy teleporting.

Double jump ranges would in practice shrink the galaxy to half it's size.

You want arcade things. It's ok. Don't assume that the player base wants arcade things. Because, that would be the definition of ignorance.

This is turning toxic. Time to bail out.

You're sounding like a broken record... And you're wrong. If the base FSD range for a fresh sidewinder was 7ly now, and fully upgraded was 15ly now... you'd be cool with it. If FDEV made the decision before they ever launched the game to make the base FSD range for a Sidewinder 14 now, and 30 fully upgraded... you'd be cool with it. The only reason you have a problem with double base FSD range now, is because you feel it's set in stone and you don't think it should be changed. But like I said, if it was doubled from what it is now by default... from the beginning, you'd have no issue with the range. If my multi-purpose, combat heavy Federal Corvette, fully loaded and engineered has a range of 18LY, which is does with a G5 engineered FSD, and I want to go 360LY, that's more than 20 jumps... with the way things work in the game, it'd probably be closer to 28 jumps, that's a long trip. I'm not going 20,000 LY in it... just a few hundred. And I'm not asking to make it in one jump... but I sure as hell wouldn't be upset if that 28 jump trip was instead 14 jumps. So you have a problem with me having a 36ly jump range in my corvette if it were doubled, but you have no issue with me having a 60LY jump range in my engineered DBX as I do this very moment without a 'double jump range boost'?

It doesn't shrink the size of the game world in half, theoretically, you can get across it in half the time with double jump range, which, quite frankly would still take you several hours to do. However, there's still 400+ billion systems, 99% of which you will never see, so what's it matter if it's doubled? No one person on Earth would ever live long enough, even with double jump range, to visit each of the 400+ billion systems in the game... So yes, I accuse ignorance. Jumping isn't playing... It's like watching commercials in the middle of your movie.... except you're forced to do it if you want to continue watching your movie.
 
why dont you like that ? it makes sens i like it, seems logical that in the year 3304 advance ship should come with standard docking computer nah ?

just joking, pal. i don't really care how anybody flies his ship (or lets it be flown). whatever. but there are surely *many* things that wouldn't make any sense about our ships in 3304.
 
Reckless Troll i totally agree with you but dont forget, He's super hardcore ;)

just joking, pal. i don't really care how anybody flies his ship (or lets it be flown). whatever. but there are surely *many* things that wouldn't make any sense about our ships in 3304.

Well in beyond they will add a lot of "quality of life improvement" so cant wait to see what they are.. by now i hope the chieftain will be amazing
 
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