Just a few ideas!

I guess that for the most part, I can just mentally fudge the fact that they don't have every design by just pretending that I'm working with my preferred manufacturer, make, and model as long as it has the same basic track restrictions and features. This is kind of like what I did in RCT. Its kind of weird using Arrow track to satisfy designs for Schwarzkopf loopers, Vekoma loopers, Intamin loopers, etc., but its just a suspension of disbelief. Also, its weird that we can build Giovanola inverts, and have to use them to imagine SLC's, but whatever.

I just really wish that there was a way to have a standard steel looping coaster with lapbars. The closest I can come is with the hybrid coasters (and those don't have vertical loops) and the Premier Rides launched coasters while using a Maverick-esque slow launched lifthill. A lot of things I can fudge, but seeing guests with OTSRs instead of lapbars take me out of it. Realistically, airtime is kind of meaningless with OTSRs. And, its hard to get the full effect of theming and visuals when the vision is impacted. I'm not entirely sure if this is factored into excitement or not, but in my mind it bothers me.
The reason why real names aren't used at all is quite obvious, offcourse. ;) And most players also don't bother those details.
 
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It would still be awesome if the game would add possibilities to manually set angles, brake-, launchspeeds and prices. The slider is too small to set speeds, angles and prices adequatly.
But the fact that developers nor even a community manager nor anyone official totally don't respond, I fear I can keep asking attention for this.

This should've been a basic function, even RCT had it back in the days!
 
they mentioned that sounds and animations are tied to the track not necessarily the trains. So when swapping certain trains to certain tracks you may not get the true animations/sounds but don’t quote me on that!
I was just catching up on this thread and read your post, so I´m gonna quote you on that [big grin]
I noticed that the sounds are generated by the train and not the track.
When using the Tiamat trains on the Zenith, the brake sound changes from the awesome growling magnetic swoosh to the rattling mechanical brake sound. (Technically the Tiamat uses magnetic brakes as well (as most modern rides do these days, but hey...).
 
me to have some things id like to see added

zamperla flying coaster like here at flamingoland uk
chairlifts
more small kids roundabouts
fish and chips stall
sweets chocolate candy stalls
on ride photos stall
more merch for guests to buy like teddys park maps ect
one way gates
junior twister coaster
mocktails stall
S&S shot tower

being able to send rollercoasters round the track more than once
being able to have the option for the monorail to operate in shuttle mode
have larger groups of guests like school trips ect
able to change the weather to rain, thunder, cloudy, sunny ect like the same as we can with the time
more machines like penny drop machines and arcades games basically just more amusement's style games

just some of the things that are most important to me
 
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They're ideas, might not be the same as yours, but they're still very much related to ideas and suggestions.
FTFY. ;)

And that's the only "relation", they're ideas. Yours are different than discussed here, and therefore should belong in another or maybe even it's own topic,
not in an totally unrelated existing one (this one for example) to prevent topic hijacking and discussion interfering which leads to confusion. ;)
As you can post here, you can also start a topic in this subforum yourself. ;)
 
im not going to argue with you, so i think ill leave it there,

LOL. It's not that I don't like the ideas, I only think it would be better for the ideas to have it's own topic in this subforum, that's all. ;)
That way anyone can join in the discussion and the discussions don't get mixed up.
 
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It would still be awesome if the game would add possibilities to manually set angles, brake-, launchspeeds and prices. The slider is too small to set speeds, angles and prices adequatly.
But the fact that developers nor even a community manager nor anyone official totally don't respond, I fear I can keep asking attention for this.

This should've been a basic function, even RCT had it back in the days!

Well, you can set launch speeds precisely. You can also set prices as much as you want. And for brake speeds, I think that you've just gotten to used to RCT. In real life, you can't just tell a set of brakes "hey, go down to 16 MPH, but not further." Having to estimate brake speeds is more realistic. I think that the more that you design, the more you'll get a feel for much a given brake will impact the rest of the coaster.


If anything, I think that micromanaging prices takes away from the fun of the game. I'd like an option to just let the system automatically price what you have based on supply/demand and the quality of the product.
 
Well, you can set launch speeds precisely. You can also set prices as much as you want. And for brake speeds, I think that you've just gotten to used to RCT. In real life, you can't just tell a set of brakes "hey, go down to 16 MPH, but not further." Having to estimate brake speeds is more realistic. I think that the more that you design, the more you'll get a feel for much a given brake will impact the rest of the coaster.
The sliders are too small with the speeds available. So no, the sliders aren't precise, that's why I would like to be able to set it manually. If even RCT had it, and this game is the spiritual successor, I'd expect the same basic functions to be in this one too.

Try to set the launcher of Typhoon to 100km/h with the slider. I can tell you, you can only set it to 99 or 101. Albeit 1km/h difference, it could be prevented if I were able to set the speeds manually. :) Same goes for cornering and tilting angles. :) For prices, it would be nice to be able to be able to set the price on cent level in stead of tenths. :) And yes, that's bit micro-ing, but would make the game a lot better to me and a lot of others. :)
 
Well, you can set launch speeds precisely. You can also set prices as much as you want. And for brake speeds, I think that you've just gotten to used to RCT. In real life, you can't just tell a set of brakes "hey, go down to 16 MPH, but not further." Having to estimate brake speeds is more realistic. I think that the more that you design, the more you'll get a feel for much a given brake will impact the rest of the coaster.


If anything, I think that micromanaging prices takes away from the fun of the game. I'd like an option to just let the system automatically price what you have based on supply/demand and the quality of the product.

While I agree it's not such a big of a problem to me. I still want to be able to set angles and speeds manually instead of a slider. Just to ensure it does exactly what I want. Especially the set angles value would at least make building coasters easier.

I wouldn't say it should have been in the game, because they tried something different, but it should at least be an option as well.
 
While I agree it's not such a big of a problem to me. I still want to be able to set angles and speeds manually instead of a slider. Just to ensure it does exactly what I want. Especially the set angles value would at least make building coasters easier.

I wouldn't say it should have been in the game, because they tried something different, but it should at least be an option as well.

Yes, why not both?
 
While I agree it's not such a big of a problem to me. I still want to be able to set angles and speeds manually instead of a slider. Just to ensure it does exactly what I want. Especially the set angles value would at least make building coasters easier.

I wouldn't say it should have been in the game, because they tried something different, but it should at least be an option as well.

Come to think of it, you already can I think. Isn't there a "target speed" option for the brakes?
 
Come to think of it, you already can I think. Isn't there a "target speed" option for the brakes?

Yes it is, but it's a slider, which is very unhandy when getting precise speeds. and with the angles it would be nice to set angles at 2,5% angle for break runs, now you have to do it with angle snap off, which gets you angles like 2,48 or 2,51 because you can't get to 2,5 with angle snap off. Angle snaps is okay, but you can't get lower than 11,25%. I know it's a small thing, like what does that 0,02 offset matter, but to me it does. it's annoying especially in corners.
 
Come to think of it, you already can I think. Isn't there a "target speed" option for the brakes?

Sorry for my late response. But that slider is very small, but has a wide range for some reason, from 3km/h to 100+km/h*, so the slider skips a lot as it's too small. You can't set the speed or angle exactly.
Try to create a spiral with an angle of about 5% / 5 degree for instance. ;) It should be enough (even less would do) to go round and have enough space in between the circles so a train can go through. ;)

* Same goes also for the launcher track tiles / launched coasters.
 
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