I'm a little confused by the outfitting system in this game, given the general absence of detailed information. For instance...
How should I know whether X shield generator that's more expensive than my own is viable enough to drop ~20k credits on? Does it offer a higher regenerative capacity, more resistance to enemy attacks, or perhaps some other benefit that isn't expounded upon by the strange information panel to the side? How about thrusters -- how should I know exactly what effect they'll have on my normal speed and maneuverability? How about an improved FSD -- would it increase my supercruise speed and/or maneuverability, or does it only affect jump range? What does jump range do, for that matter -- does it merely improve my fuel economy while in hyperdrive / supercruise? As for my ship's armor, how much survivability does, say, military-grade armor provide over conventional lightweight alloys? As far as weapons, how viable are my default pulse lasers?
How should I know whether X shield generator that's more expensive than my own is viable enough to drop ~20k credits on? Does it offer a higher regenerative capacity, more resistance to enemy attacks, or perhaps some other benefit that isn't expounded upon by the strange information panel to the side? How about thrusters -- how should I know exactly what effect they'll have on my normal speed and maneuverability? How about an improved FSD -- would it increase my supercruise speed and/or maneuverability, or does it only affect jump range? What does jump range do, for that matter -- does it merely improve my fuel economy while in hyperdrive / supercruise? As for my ship's armor, how much survivability does, say, military-grade armor provide over conventional lightweight alloys? As far as weapons, how viable are my default pulse lasers?