Just a few small changes in the name of integration

Just a few small changes in the name of integration or some thing like that.



Engineers:


This is users who only Play the base as a taster for Engineers (Buy Horizons if you can).


Add Apprentice Engineers with Max G3 Upgrades to base game, Add Asteroid bases to current Engineer Locations for this.


Add High Grade Encoded Emissions USS for G5 Data seeded similar to the HGE so we can look for what we need. (Not 1 to 1 just enough to cover all Mods to at least G1).


As a late comer to PP and after gaining one more PP Weapon I will be leaving for good as It's dull, completely detached from the main game, what follows is likely ill considered and probably broken in many ways that Ido not see, but I hope you get my drift.


Power Play:


Force Power Play Pledge to gain access and use of PP Weapons.


Once Pledged all Weapons become available, but only at the Powers respective Home system.


Add Merits to all missions everywhere.


Add Shops at Powers Home system to purchase Mats using merits.


Vary Mats to each Powers Home System shops.


Scrape Media purchases and replace with a Max daily allowance (x48) commensurate with rank as now, that then refreshes on the daily tick.


Scrape Merit decay and weekly payment associated with said rank.


Rank is now gained by staying pledged and the weekly wage is replaced by merits for shop use, (links with Apprentice Engineers for base game play).


Add C Z's to all contested and expansion systems with the usual merits and the usual C Z's CB payouts.


CQC:


Add big merit payouts to CQC for use in main game.


Give G5 Mats as prizes, 10/7/5/3/1/0/0/0. (loitering goes unrewarded)


Allow above Mats to be chosen (No RNG).


I would rather spend a few hours in CQC than a Famine Dis Centre.


Add Deploy and Pickup of SRV over rough terrain less than 50m drop.
 
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