I think it might help to make ships harder to destroy, but easier to damage. IE when you get shot up you see a lot of module damage and even cargo being damaged - but just about any ship can weather the storm for long enough to escape (high-wake), from any likely attacker (or wing of them). The idea is that random attackers can't actually kill anyone who doesn't hang around for the right (although they will lose something).
Also. If the ship is carrying cargo for a faction, that faction puts a bounty on the head of the pirate who destroys the cargo. The bounty being known to the carrier, but not to the pirate (until they get it). Bounty will vary according to what's being carried, and the couriers and pirate's reputation with the faction who own it.
The idea is to make piracy a "thing", without the pirates being killers and allow PVP to have some consequences and risks, without making it too drastic for people who don't want to do it.
The only problem I can immediately see is that it would make PVe either very different from PVP, or much harder and more drawn out. UNLESS you offer bounty for attacking and damaging a wanted NPC to compensate for this.
Also. If the ship is carrying cargo for a faction, that faction puts a bounty on the head of the pirate who destroys the cargo. The bounty being known to the carrier, but not to the pirate (until they get it). Bounty will vary according to what's being carried, and the couriers and pirate's reputation with the faction who own it.
The idea is to make piracy a "thing", without the pirates being killers and allow PVP to have some consequences and risks, without making it too drastic for people who don't want to do it.
The only problem I can immediately see is that it would make PVe either very different from PVP, or much harder and more drawn out. UNLESS you offer bounty for attacking and damaging a wanted NPC to compensate for this.