Just another idea for PvP

I just had an idea pop in to my head and I want to write it down before I forget. For me the biggest drawback to PvP is the insurance I lose. If I get into PvP, I want to be able to fight and potentially lose my ship several times in a session, and since I'd like to able able to fly an A rated Anaconda into battle, this becomes unrealistic because the costs are simply too high, even with several hundred million in the bank. So here's a simple idea, why not instead of paying you for kills in conflict zones, they just cover your insurance if you fight for them, and give some other intensive, for example if you fight for a major faction, your navy rank could increase. or maybe some loot when the engineers comes out.

I think this would make me actively seek out conflict zones with other CMDR's at them instead of avoidingly them like the plague like I currently do. The mechanic is simple in my opinion (not implying that it's simple to build and implement in a game as complex as this), but if you are at a conflict zone and have ticked which faction you are for, I'm just saying, maybe they could cover the costs of you fighting for them.

Also another quick thought I just had, credits might also be awarded like CG's, once a war or civil war is over, credits could be rewarded to cmdr's by top percentile groups, you know, top 5% get so much top 15% so much and so on, rewards going up based on the number of cmdr's that were involved in the conflict. (That part, is probably a little more difficult to build and implement)

Anyway, just food for thought, discuss away if you want.
 
I just had an idea pop in to my head and I want to write it down before I forget. For me the biggest drawback to PvP is the insurance I lose. If I get into PvP, I want to be able to fight and potentially lose my ship several times in a session, and since I'd like to able able to fly an A rated Anaconda into battle, this becomes unrealistic because the costs are simply too high, even with several hundred million in the bank. So here's a simple idea, why not instead of paying you for kills in conflict zones, they just cover your insurance if you fight for them, and give some other intensive, for example if you fight for a major faction, your navy rank could increase. or maybe some loot when the engineers comes out.

Isn't this what arena is for? and isn't it part of the fun/tension for some/many? pvp'lers, that loosing cost something?



I think this would make me actively seek out conflict zones with other CMDR's at them instead of avoidingly them like the plague like I currently do. The mechanic is simple in my opinion (not implying that it's simple to build and implement in a game as complex as this), but if you are at a conflict zone and have ticked which faction you are for, I'm just saying, maybe they could cover the costs of you fighting for them.

Also another quick thought I just had, credits might also be awarded like CG's, once a war or civil war is over, credits could be rewarded to cmdr's by top percentile groups, you know, top 5% get so much top 15% so much and so on, rewards going up based on the number of cmdr's that were involved in the conflict. (That part, is probably a little more difficult to build and implement)

Anyway, just food for thought, discuss away if you want.

I'm very much against that percentage outcome. it simply favors min/maxers with a lot of time. the system as it is, i take an eagle, and earn my insurance in 3-4 kills. after cashing in the first round, i get reckless :)

the most expensive ship i have flown in a combat zone is an FDL, and it has earned its insurance many, many times.

how about "not loosing your ship"-strategy? isn't that part of cmdr's skill, to know when to stop/leave, more so with an a-graded anaconda? i see, how one can loose an eagle or dbs or even vulture (ramming) by being unlucky, but an a-graded anaconda can't be one-shot, can it? at least i have neither lost my python or cutter ever, because i leave a battle which i can't win, more so if I'm loosing it.
 
Isn't this what arena is for? and isn't it part of the fun/tension for some/many? pvp'lers, that loosing cost something?





I'm very much against that percentage outcome. it simply favors min/maxers with a lot of time. the system as it is, i take an eagle, and earn my insurance in 3-4 kills. after cashing in the first round, i get reckless :)

the most expensive ship i have flown in a combat zone is an FDL, and it has earned its insurance many, many times.

how about "not loosing your ship"-strategy? isn't that part of cmdr's skill, to know when to stop/leave, more so with an a-graded anaconda? i see, how one can loose an eagle or dbs or even vulture (ramming) by being unlucky, but an a-graded anaconda can't be one-shot, can it? at least i have neither lost my python or cutter ever, because i leave a battle which i can't win, more so if I'm loosing it.

First of all, CQC/Arena doesn't let me fly with my own Anaconda, and I'd like to do that, I also play CQC, but that's not what I'm talking about. Secondly, I'm talking about PvP, and I have lost my Anaconda several times to PvPers in incredibly short times, a wing of 4 cmdr's have taken me down in less than 10 sec. Conflict Zones without other cmdrs's are a totally different thing, I can fly all day there and make up my insurance several times over as well. I just thought that making a safer place for PvPers, in game, where they can fly any ship of their choosing, where they don't have to worry about losing tons of money and this game could maybe be a little more fun.

Also, I actually thought that the idea isn't all that unrealistic. Wars today aren't fought by everyone bringing their own equipment, and if you lose it, well sorry too bad. Imagine if everyone had to bring their own tank to war, LOL! Anyway I digress, all I meant is that it's not so unrealistic for someone to cover your costs if you agree to fight for them.

The percentile outcomes were really just an afterthought and I can totally see how that could be annoying, was just a thought. anyway, thanks for discussing.
 
First of all, CQC/Arena doesn't let me fly with my own Anaconda, and I'd like to do that, I also play CQC, but that's not what I'm talking about. Secondly, I'm talking about PvP, and I have lost my Anaconda several times to PvPers in incredibly short times, a wing of 4 cmdr's have taken me down in less than 10 sec. Conflict Zones without other cmdrs's are a totally different thing, I can fly all day there and make up my insurance several times over as well. I just thought that making a safer place for PvPers, in game, where they can fly any ship of their choosing, where they don't have to worry about losing tons of money and this game could maybe be a little more fun.

i really like this idea restricted to combat zones - could come with navy ranks and flesh them more out (if you fight for a minor faction alligned to the major faction of your navy), or make navy ranking more have to do with combat (fight fully insured, don't make money, but progress in your rank). in that way both pvp and pve players could have something of the idea.

I'm not sure how a wing of 4 can get an anaconda down in 10 seconds - i have survived some wing attacks in my multipurpose python. that means they must have get 100 DPS+ on your ship alone to get your shields down, or ram you? not even counting additional scb or bulkheads... my impression has been (from flying my trading cutter during CG's), that pvp ship loss is "optional".
 
Secondly, I'm talking about PvP, and I have lost my Anaconda several times to PvPers in incredibly short times, a wing of 4 cmdr's have taken me down in less than 10 sec.

Sounds like you need to either work on your exit strategy; your build; or just don't go back to the same place in your Anaconda repeatedly in a short space of time.
 
why not just half the price of insurance so people are less afraid of losing there ship's ,i think this would also encourage more PVP
 
i really like this idea restricted to combat zones - could come with navy ranks and flesh them more out (if you fight for a minor faction alligned to the major faction of your navy), or make navy ranking more have to do with combat (fight fully insured, don't make money, but progress in your rank). in that way both pvp and pve players could have something of the idea

Was an idea I had too - if they pay for your insurance then any bounty chits you earn go to them also (to pay for your losses if they happen)
 
No, that's what the main game should be for. CQC is not the same as playing PvP ingame.

No, w

i assume, opinions on what's the main game for may differ :) - i personally keep ship losses on my main account as few as possible. biggest ship i ever lost was my python, once, and i lost it flying FAOFF around a station. differs a bit on my second account, though.

and then there are people who'd like an iron-man modus...

it is simply one of the main differences between Arena and the main-game, that is why i was referring to it. for me flying fully insured would take away some tensions i'd like to keep. but I'm rarely flying big ships in combat at all. restricting it to CZ sounds very nice. also putting heavy drawbacks on it, like not earning money.

@OP maybe you want to put up a post in the suggestions subforum?
 
I would be fine with extra low to no rebuy cost at CZ, as long as you are aligned with one of the factions represented there.

The CZs are some kind of arena. I would love to see much more commanders taking part in them in open play, and fight to the death with glory.

Don't get me wrong, I am an experienced PvPeer, have a nice credit balance and do like to fight to the death. But I have been in the shoes of new players, and also don't systematically fight to the death since it costs and PvP does not pay.

I wish the CZ would the THE place to encourage/initiate more people to PvP and fight until the end.
 
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The problem with your thinking is that you think you will lose multiple ships in a session. ED is a game that makes dying very very difficult unless one chooses to die. If you cannot comfortably outfit a ship and fly it well enough to escape from disadvantageous situations and exploit opportunities, it might not be the death penalty system at fault.

The only ships I won't fly because I know I'll likely die in are Sidewinder, Adder, Eagle, T9, and T7, obviously these ships aren't ships you'll likely fly when looking for serious conflicts.
 
It's hard to die in this game, after you learn how to pvp you won't die.

When I hunt pirates, the only benefit I get is knowing I sent them to the rebuy screen. If there was no insurance i would just quit.
 
ED is a game that makes dying very very difficult unless one chooses to die.
Absolutely.

Which is why I would love to see more "experienced" players choose to fight to the death instead of high-waking way too early...
...as well as more inexperienced players, who don't know how to avoid death yet, choose to give a try to PvP instead of hiding in solo.

The CZ is one of the only place where it would make sense for the factions represented to cover (part of) the insurance claim.
 
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I would have loved to see cqc as part of the cz's instead of a seperate game we have to play to get benifits in the main game. I dont think insurance prices are that bad though. If you are worried about losing so much money on your most expensive use a smaller ship so you can practice fighting and earn money for rebuy of a larger ship.
 
Seriously? The rebuy is 5%, folks. That's 1/20 of what you paid for the ship. How much cheaper do you need it to be? If the rebuy is a problem, you need a cheaper ship. Come on, really?
 
Isn't this what arena is for? and isn't it part of the fun/tension for some/many? pvp'lers, that loosing cost something?


i don't mind losing my ship but cqc is really quick and easy to kill.

There's no strategy or ways to communicate and command a fleet or squad, honestly Arena seems like CoD in space, it's just mindless killing. i like strategy i like commanding 10 people and variety of ships.

Arena barely offers any of that.
 
Seriously? The rebuy is 5%, folks. That's 1/20 of what you paid for the ship. How much cheaper do you need it to be? If the rebuy is a problem, you need a cheaper ship. Come on, really?
My FAS rebuy cost is around 4 millions.
I don't trade, I hate grinding.
I am a Pvpeer and love fighting to the death. I earn credits by slightly participating into some CG (I aim for top 60%) and get a few millions from time to time.

I am fine with the rebuy cost in game in general. But the CZ should be an area / arena where everybody pew pew boom boom each other in glory, not high wake too early by fear to lose too many credits.
 
Seriously? The rebuy is 5%, folks. That's 1/20 of what you paid for the ship. How much cheaper do you need it to be? If the rebuy is a problem, you need a cheaper ship. Come on, really?

Totally agree. I have personally lost a 20mil rebuy vette. Twice due to stupidity... When you are buying a ship that costs a lot of money you need to be prepared to lose it. The tension/nerves of bringing a large ship potentially hours of gameplay and losing it is the fun of engaging in PvP in large ships. Rebuys under 5mil are basically change if you are flying something that's worth 100mil+. Get rebuys. Then engage in pvp. Learn to highwake. Don't want to engage in PvP join Möbius?
 
Even tho I have nothing against you, OP. Yet another "I want to fly my A rated Anaconda with all its power but not reaey to pay 5% of its value if I fail. It's too risky."?

Risk means danger due to an inability to perfmorm a certain task. I'd just say that the unexperienced will pay a higher price than the ones who actually know how to fly an expensibe and big ship.

Sorry mate but I get sick of these insurance moaners. I mean you payed 100% once (let's say 700 million?) to buy and outfit the ship and you haven't got 30 million to cover the insurance?

I also buy a Porsche but haven't got the cash to fill it with power racing fuel or change its oil every now and then. :/
 
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