Just bought an Imperial Cutter... looking for build advice PVE, Multi-role

I flew a Python for a heck of a long time doing this, killing that, running passengers, goods, etc here and there. Then bought a Krait II when it came out. Loved it. Went back to the Python due to my fighting style.. more of a flip-around-shoot-while-moving-forward kinda guy. The Krait was awesome, but the Python just had that something extra for me.

I don't like the 'Conda. Had one, sold it. Flying the Exxon Valdez isn't my cuppa tea. I always liked the Imperial Clipper, so I thought why not. I am not a Fed so, I can't get the Corvette.

Here is my question... I have read a bunch of builds but I am wondering if anyone has a PVE Multi-role Cutter build that is kinda new. I have been out in Colonia Space for 2 years... am not familiar with the new Guardian stuff. Right now, I have ... This Guy ... RNG'd the FSD and Thrusters so far. I am getting 34ly jumps. And boosts to 396m/s. I don't know about the guns, what to put for utilities or what to mod next. The Python was easy, stuff as many MCs and shield boosters as possible and have at it. This beauty is sleek but turns like a yacht. Which is only fair. It would be asking too much for Vulture turn rates.

I am looking for an armed merchant Cutter... one that can stand up and fight or speed away when prudence dictates.

Thoughts?
 
Go for class 6 prismatic shields.
7 shield boosters 5 heav-duty 2 thermal
and 1 point defence.
Weapons i have all long range turret puls lazers whit phasing sequence and 1 emissive and 1 scrambled mod. excpt for huge hard point is a multi-cannon whit corrosive mod.
7A durty drive trusters give me around 460 boost. And whit long range fsd plus booster you go like 40 ly.
 
No offense, but this is something I really don't understand ... new & proud owner of ships like Cutter/Corvette should be such experienced player (months or even years in the game), that he really needn't any advice on the subjects like "How to equip my ship".

I'd fully understand in case of first Vulture/Python/Anaconda, but it really doesn't make any sense for those high-end ships. Just my 2c.
 
No offense, but this is something I really don't understand ... new & proud owner of ships like Cutter/Corvette should be such experienced player (months or even years in the game), that he really needn't any advice on the subjects like "How to equip my ship".

I'd fully understand in case of first Vulture/Python/Anaconda, but it really doesn't make any sense for those high-end ships. Just my 2c.
Confucius says "The man who asks is a fool for a minute, the man who does not ask is a fool for life."
Listen to Confucius, he's gud :D
 
Confucius says "The man who asks is a fool for a minute, the man who does not ask is a fool for life."
Listen to Confucius, he's gud :D
:) Yes, the wisdom .. I agree with it
But Vette/Cutter are ships "for Masters". And ... as a Master, you should know exactly what you are doing ... otherwise, you are not Master - then you should stay aloof from their toys/weapons, as those are not intended for you :)
 
No offense, but this is something I really don't understand ... new & proud owner of ships like Cutter/Corvette should be such experienced player (months or even years in the game), that he really needn't any advice on the subjects like "How to equip my ship".

I'd fully understand in case of first Vulture/Python/Anaconda, but it really doesn't make any sense for those high-end ships. Just my 2c.
These days people just want advice on everything. It is a mostly harmless request.
My cutter is set up for xeno fighting right now. So my build wouldn't suit the requirements.
 
No offense, but this is something I really don't understand ... new & proud owner of ships like Cutter/Corvette should be such experienced player (months or even years in the game), that he really needn't any advice on the subjects like "How to equip my ship".

Nah.

Personally, I always find that the sheer amount of stuff you can bolt to something like a Cutter/Corvette/T10/Annie can be a bit overwhelming for anybody, especially when you're playing with a ship for the first time.
Wasn't such a big deal with my Cutter 'cos I only ever planned to pack it with cargo racks but my Corvette took ages to figure out properly.

Doesn't help, either, when there are certain modules which are stupidly overpowered and which, if you haven't used them before, you might overlook and then wonder why your ship doesn't have anything like the same shield/armour as comparable builds.

+EDIT+

FWIW, here's my cargo Cutter.
Nothing special but it's never been exploded and it led to a certain well-known Imperial PG whining that I'm a cheat on Reddit because they couldn't kill it.

 
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if you got rid of the Anaconda because you thought it was sluggish, you are going to hate the Cutter. It makes the conda look nimble.

This.
I'd fly my Conda any day over the Cutter which steers like a tectonic plate even after engineering.
In pve the Conda can rule just as much as the Cutter can imho.

I've got a Corvette though which is better in all aspects except jumprange.
 
Heres my mining multipurpose cutter.

https://s.orbis.zone/2w67 (play around with the powerplant and shield booster engineering).

Having said, its a new build and i haven't tested it in combat. I'd probably recommend the type 10 instead for a similar role.. the cutter from its handling feels better as an explorer rather than a multipurpose.. the cutter is enjoyed smooth and the type 10 is all function on the back of that canopy.
 
I fly a trade / multipurpose Cutter for quite some time, here are some general tips:

  • 6A Prismatic shield with a bunch of boosters works well. I get around 1700 MJ with good resistances and it's enough to survive any interdiction (including CMDRs). You can get much more using heavy duty boosters.
  • Use the military slots for 1 HRP and 1 MRP. It's really good to have the extra protection in case shield goes down.
  • Huge hardpoint has a limited field of fire, works better with fixed weapons.
  • If you want to use turrets, put them in the top class 2 hardpoints. Class 3 turrets track targets very slowly and overall seem quite ineffective.
  • Long range weapons work well, as it is difficult to keep a Cutter close to other ships.
  • SLF is a big help.
 
No offense, but this is something I really don't understand ... new & proud owner of ships like Cutter/Corvette should be such experienced player (months or even years in the game), that he really needn't any advice on the subjects like "How to equip my ship".

I'd fully understand in case of first Vulture/Python/Anaconda, but it really doesn't make any sense for those high-end ships. Just my 2c.

I have been playing since December of 2014 and I still ask opinions on trade routes, best mining practices (not so much anymore with the previous updates), Power Play yea/nay (mostly folks do it for the goodies then leave it forever), Raxxla, best way to avoid gankers, best way to annoy gankers, moral dilemma of slave trading vs stealth biohazard cash runs, open vs solo vs mobius (or whatever group you belong to), exploration tips, FA on/off, which communal goals are worthy, various loadouts, tea vs coffee, and favorite beer. It's not that I NEED advice on any of the subjects, it's just me wanting to know how others are fairing and asking what they do in like circumstances.

I like information. It's how my brain works. If I can gleam one percent more of anything in my favor of this game, which let's face it goes to massive extremes to kill you, then so be it.
 
I have to admit. I have taken more screenshots of this one ship than most others. There that Vulture phase when I could screen cap me 'landing' on my larger kills before they went kerblewie.
 
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