CQC Just curious

What do you all use as your ship loadout in CQC?

Mine is an F63 condor one pulse, one plasma repeater, chaff launcher, I think regular alloys, reverse resistances sheilds, regular power distributor, and I'm not sure about engines. I haven't played CQC in awhile
 
Haven't been able to get in many matches recently, but last time I did I used the speed + shield focused GU-97 I made for CTF years ago...rapid cannon, capacity shield, engine focused distributor, shield booster. It worked well enough...but most of my opponents were new.
 
Haven't been able to get in many matches recently, but last time I did I used the speed + shield focused GU-97 I made for CTF years ago...rapid cannon, capacity shield, engine focused distributor, shield booster. It worked well enough...but most of my opponents were new.
Ever sense I made my build, I've been racking up kills like crazy. Those pilots with ifighters and their heat beams are just annoying.
 
Haven't been able to get in many matches recently, but last time I did I used the speed + shield focused GU-97 I made for CTF years ago...rapid cannon, capacity shield, engine focused distributor, shield booster. It worked well enough...but most of my opponents were new.

Just played CQC for the first time today WOW not a fun experience! getting paired with level 40+ guys is not cool You cant get kills. Your stuck with the lowest tier ship and gimbal lasers that do for damage. Placed against a fully kitted out lvl 40. WOW almost sounds like OPEN in noob space... Also level progression is SLOW and even more slow that you keep getting parried with high level guys. (n) no wonder its dead
 
I dig the Eagle, but for tryhard mode, my favorite is the GU-97 with any type of laser. I like the range on the beams, but anything will do. The 97 is kinda squish, but it seems to be the most responsive, and has stronger lateral thrusters.

I forget the other parts I use aside from Heat sinks or silent running. If you use either of those right, you can sometimes keep yourself alive long enough to find a shield boost/weapons powerup, but not always.

That’s what it mostly comes down to anyway. Powerup control. You can dominate with base gear, even, since most of the unlockabke parts are hardly upgrades if you look at the stats. Anyone with the weapons powerup is likely gonna smoke you anyway, no matter what kind of hull you have.

If you’re getting stomped by high level players, it’s probably not because of their fancy parts, but because of their experience and knowledge of the arena.

There’s only a handful of venues in CQC. Once you learn them, things will get easier.

I’m not saying skill doesn’t factor in at all, because it certainly does. Unlike open, the ships may be on a more equal level. Even so, A seasoned PvP pilot is still likely to perform better than a casual bounty hunter, or someone just starting out.
 
For me...
Standard build: Imperial fighter, overcharged shields, pulse lasers, efficiency boost (meta is to also take engine capacitor, but that doesn't suit my style quite so well)
Vs Silent Runners: same, but heat beams and weapon capacitor
Vs Eagles: Sidewinder, Scattershot, SCB, weapon capacitor, efficiency boost
 
If I'm in Condor it's Pulse Lasers, Engine Power, Efficient Boost, Reversed Resistance Shields, Chaffs, Stock Armour

All the above modules unlocked by rank 11.
 
I dont really enjoy the ifighter, or the eagle, but rarely I use a sidey. I enjoy my f63 condor though. Kills quickly.
 
Back
Top Bottom