Just got a 1080ti - do I need a CPU upgrade now??

Hi.

Pretty slick card. But I've been underwhelmed in ED so far with my Vive. Seems like not much difference from my GTX970.

Wondering if a CPU upgrade would be in order - I'm currently running a 4790 i7. Attached is a screen grab of all my settings and my performance metrics.

Thanks.

zodd

ESoLW
 
Hi.

Pretty slick card. But I've been underwhelmed in ED so far with my Vive. Seems like not much difference from my GTX970.

Wondering if a CPU upgrade would be in order - I'm currently running a 4790 i7. Attached is a screen grab of all my settings and my performance metrics.

Thanks.

zodd

https://imgur.com/a/ESoLW

I'm on the same CPU 4790k.
But I'm not sure it is so much the CPU holding me back as the motherboard chipset and RAM etc.
it is close though I'm seeing utilisation of 80%+ on all cores when playing.

I can pretty much run ultra or close to on all settings but as soon as I touch supersampling above 1x (I am actually talking about hmd q) I start getting artefacts and fps dropping etc.

I am currently in a holding pattern when concerned with upgrading.
But DO NOT get an i7 7700.

5th of october Intel launches the i7 8700k and equivalent range
where they are making changes to some major points.
for instance both the i5 and i7 will be six core cpus. And the i7 include hyperthreading per the norm for a total count of 12 threads.
Significantly more tier 1 and tier 2 cache as well.
So expected 10%+ better single core performance and over 50% improvement on multithreaded.
Than the 7700k.

I might be very tempted to by into that.
Ryzen owners are also reporting a lot of frustrating performance wierdness so currently not consider Ryzen at all.
 
I would expect it might be an old driver from your previous card that could be holding it back. I would be tempted to back up everything and do a fresh install of windows for your new card.
however that's a bit of an effort for a few more frames.
 
Having done just that a few weeks ago.
I haven't had much performance gain whatsoever.

But it cleared off a few other windows bugs I will grant that.
 
I am running an i5 4690K and a 1080ti. I came from a GTX970 as well, but so far i am getting very impressive performance in Elite and see no need to upgrade.
 
Recently purchased the rift. Unfortunately, my old 780 Ti just isn't cutting it performance-wise, so I've bit the bullet and stumped up for a 1080 Ti.

Might be able to claw back a little by selling the old card [blah]
 
And to reply to your first statement of not seeing any huge differences OP, you seriously must do something wrong then. It was a gigantic leap forward, coming from the 970 to the 1080ti. Crisper images, maximum shader and texture settings, the ability to run ultra settings on shadows (which makes a huge difference on planetary surfaces) and all the detailed effects, that where missing before... i will never go back.

Here are some comparison shots from 970 to 1080 (i tried to compare similar scenes).

WzF4L3X.jpg

oN2s15B.jpg

JLwRKpL.jpg
 
Thanks all for your replies.

To be clear I'm running at 4790 not a 4790k. But I was able to sufficiently tweak to get decent performance on my Vive.

But I am noticing a strange glitch that I didn't get on my 970. The texture quality on certain things in the frame will all of a sudden drop to very low quality (like my avatar skin and the front bumper of my ship). This drop in quality only affects these areas and not the rest of the frame. I do notice that performance drops when this happens.

Anyone ever see anything like this?

-zodd
 
Dude - you have 3.0 SteamVR supersampling and 1.75 HMD quality at the same time?
That won't work. You haven't included a shot of your GPU usage but it must be screaming for help.
 
Thanks all for your replies.

To be clear I'm running at 4790 not a 4790k.

Pretty much the same thing, except the 'k' version has overclocking unlocked (but only turned on if configured in BIOS to do so).

My experience (as well as the friend mentioned below) are with the Oculus Rift, but overall it should be similar.

I ran ED with a 4770k (also basically the same thing, except I overclocked mine to be around the 4790's speed), and a GTX 970, and it worked pretty well with the "VR Medium" settings, with a bunch of caveats. Upgrading to a 1070, and a 7700k CPU made a huge difference. I was able to increase a lot of the settings, and still get better performance. More recently I upgraded to a 1080ti, and the gains were equally impressive over the 1070!

A friend of mine was using a much older CPU than yours, with a 1080ti, and was still able to get better performance than I could with the 7700k CPU + 1070. The CPU matters, but isn't the biggest bottleneck on performance.

I have to agree, the 4790 should be good enough most of the time. There has to be something going on with the settings in ED, or a driver conflict, or something.
 
Thanks all for your replies.

To be clear I'm running at 4790 not a 4790k. But I was able to sufficiently tweak to get decent performance on my Vive.

But I am noticing a strange glitch that I didn't get on my 970. The texture quality on certain things in the frame will all of a sudden drop to very low quality (like my avatar skin and the front bumper of my ship). This drop in quality only affects these areas and not the rest of the frame. I do notice that performance drops when this happens.

Anyone ever see anything like this?

-zodd

For background, I'm running a 1080ti and i7-5930k.

I'm far from an expert, but on rare occasions I see lag spikes/frame drops (to the point where I see the Windows hourglass flash in the HMD) when the game seems to be loading in textures from disk. Particularly for planetary approach. After poking around I see that ED is installed on my non-SSD drive, so I plan on moving it to SSD volume and I expect this may correct it. I also turn off all background, disk-related procs, like the cloud backup, google drive and onedrive.

Just a thought.
 
Back
Top Bottom