I got on quite well with my T7 but not being able to land on outposts was it's biggest drawback - so be careful when accepting those missions and check they have large landing pads !
... Hi CMDRS, Just got my credits up to have a T7. Still kept my ASP teethed up to A rates all round. Soooo, here's me all excited with my shiny toy. had enough credits to D rate everything ( as you do). Took her out for its first run, thinking this isn't too bad. I mean, I'm bigger, tougher, doh....... following initial jump, PUT THE BRAKES ON!!!!!!!!!!. nearly crashed into the star..... Then, got my bearings, only to be mugged by an Ai. Lucky me got away, Have not a clue how I managed that. Nearly there, Got jumped again. This time, boost,boost, chaff chaff...got away. Managed to dock. Now, I'm all for learning curves, but this!!!!!. I just cant believe this T7 is sooo vulnerable. So, I'm tempted to get back into my ASP, all snug with its, more than capable set up to handle OPEN PLAY. Then save till I can 'A' rate the T7. Or, should I just skip the T7 and go for a PYTHON lol.
Oh, and could I ask fellow CMDRS, is it worth having Missile Launchers AT ALL ????? Do they DO anything, BUCK 4 BUCK, or is that CRD 4 CRD... Thanks for reading..
Oh, also can outrun anything in the game.
you do get the benefit of more juicer BB missions in the 125 - 250 K region for fetch + take missions as well![]()
How so? I'm green with a lot of my favourite routes, and it doesn't seem to make any difference barring greeting text- not that there were problems before.
I don't remember how much can an A-rated Viper do, but a Clipper with A-rated thrusters can keep 430-440 m/s constant.The Clipper is 300m/s and 380m/s boost. The Viper is 320m/s and 400m/s boost.
I don't remember how much can an A-rated Viper do, but a Clipper with A-rated thrusters can keep 430-440 m/s constant.
I don't remember how much can an A-rated Viper do, but a Clipper with A-rated thrusters can keep 430-440 m/s constant.
Clipper:
Top Speed 300 m/s
Boost Speed 380 m/s
Viper:
Top Speed 320 m/s
Boost Speed 400 m/s
(Apparently)
Well, my fellow CMDRS. I'm overwhelmed by your invaluable insight into what TO and what NOT TO do with the T7. May I say to the CMDRS whom may of mistaken my comments on thinking the T7 was to be used as a combat ship. (Noooooo). I was trying to get an idea of if the T7 was to be used as a cargo ship that COULD counter-attack as it ran away. Or just run away? The answer is JUST RUN AWAY, FAST. As for the my ASP to be used into Empire Land to give my that all inspiring "Clipper", That's the joy of ED, "choice", not "script"...
Looks like I will run with the T7 on a run to run bases, forgoing any need to "shout back" at the bad guys as I run away. Back to the yard to sell the guns, missile launches, turrets, EMP's (as if). I'm off to "Strap on a clean pair of pants, 4 pips to the shields and off we go with a belly full of Palladium"... too ...... cough, cough, end of transmission......... Thanks for reading.
None of pure traders can punch back except against Sidey or a Hauler. Run, and run fast!
Got myself a T7 and liked it, now running my Asp off to rank up in the Empire to purchase the Clipper. With a T7 you run, with a Clipper you have choices![]()