Just got reminded why the fake "Universal" Cartographics still stinks to heaven...

  • Thread starter Deleted member 38366
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I'm not wasting time flying within 0.1Ls of 3-8 asteroid clusters per belt to detail scan them when they're not worth anything.

I'm pretty sure UC doesn't work the way you think it works - last I was aware it each station sold pre-determined data for systems nearby and there was no link to what exploration scans had been sold.
 

Rafe Zetter

Banned
what if the data that you purchased for said system wasn't sold/turned in in the system you purchased it in? :eek: ... is it possible that you can only get the full info that an explorer scanned at the system they sold it at ... :)

This would only be a viable possibility if the *"I'm going to sell to faction Y", who in turn will not disclose that information to any other faction* part of the background simulation was programmed and working.

Of course lets not overlook the possibility that FDev could have partially coded the *complete information for system X can only be bought at systems within Faction Y territory* part of the background sim without the rest of the parts required to make that work.... - and didn't change it to amalgamate system information properly, regardless of faction, when the background sim idea was abandoned after.
 

Philip Coutts

Volunteer Moderator
Not getting paid for scanning the belts is just wrong. Surely space navigators would want to know exactly where things are and how big they are? Throw us explorers a bone and give us a small reward.
 
Most explorers I believe are not in it for the credits. We like to be in the black and seeing what we can discover. That being said, I still want a return on the time I spend scanning, double scans and just the grind of exploring a system. If something has no value its not worth my time hunting it down and scanning it for someone else to make the mining profit. If this changes, sure I’ll scan them. Make them worth at least an ice planet and ill click on the dss. Heck, I'd do it just to clean them off my Nav panel.
 
Just my +1 to the OP's points.

This is just one, of the many, little annoying details that ED is still full off and that really damage game immersion and coherence. Details, it's all in the detials (admittedly the pew-pew and mp pew-pew is a noteworthy distraction). I NEED more attention to detail, ED is just too frustrating to play without it, the pew-pew does NOT a great game make imho, even with MP and MMO grind.
 
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As an aside to the OPs very salient point. I'd like to bring up this issue as it relates to PP. I fly a clipper so no outposts for me. So I buy my PP cargo and choose a system to bring it to from the powers top 10 list. When I look in the map to see if I can drop it off at a proper station it's often the case that there is no system data to review or to buy even. So I take a chance and find the system perhaps has no proper stations.

So in short if a power has systems in its top 10 can we at the very least have the option to buy the complete data set for those systems...It would make sense from a lore point of view that the power would have this data seeing as it's systems they are trying to prepare for expansion.
 
I'm mainly worried about the suggestion that explorers don't always get paid for everything they scan (excepting belts which as been known about for a long time and haven't scanned a belt since Gamma).

It would explain some strangeness i've seen when turning in data and i've been like "Huh, i'm sure i scanned more than that in that system...".
 

Deleted member 38366

D
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As far as I know, currently purchasing map data just gives you random data on the system...

...so yes, OP's point is very valid. When I first started playing Elite: Dangerous, I *expected* the map purchase option to really give you data gathered by the playerbase. Unfortunately it very soon became apparent this was not the case.
 
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This would only be a viable possibility if the *"I'm going to sell to faction Y", who in turn will not disclose that information to any other faction* part of the background simulation was programmed and working.

Of course lets not overlook the possibility that FDev could have partially coded the *complete information for system X can only be bought at systems within Faction Y territory* part of the background sim without the rest of the parts required to make that work.... - and didn't change it to amalgamate system information properly, regardless of faction, when the background sim idea was abandoned after.

maybe the faction you sell it to (the main faction at the station) is the only one that sells the data ...

but you have stopped playing the game so it no longer matters:)
 
I agree that buying data from Universal Cartographics is quite annoying. It would be useful if the transaction let you know that the data are incomplete.

Don't blame the explorers for this though, exploring the belts takes a hell of a time for no credits. Honestly got me by surprice to realise that belts offer no money. It's kind of stupid that something that someone would pay for (a miner for belts), is having no returns for the explorer. And the belts have a quite obvious use.

I can only say that is a quite pour approach from Frontier to not pay the explorers for exploring belts. for the reason that are the hardest object to actually explore (5 LS) and is useful for miners.

An idea would be to release an extra module for scanning belts and pay at least the first explorer for exploring the belt.
 
One would assume that if Explorer A scanned 80% of a system, and Explorer B scanned the other 20%, then you would purchase 100% exploration data. Likewise, if only one Explorer scanned 30% of a system, then that's all you'd purchase.

When I purchased some system data, all I got was five out eight main planets and no moons. So obviously the explorer who sold that info didn't scan the system "properly".

If this is exactly how exploration data available for purchases works, then that's precisely how it should be. :)
 
When I purchased some system data, all I got was five out eight main planets and no moons. So obviously the explorer who sold that info didn't scan the system "properly".

If this is exactly how exploration data available for purchases works, then that's precisely how it should be. :)

so your saying you honestly believe that only 1 person ever has scanned and sold data for that system?
I would expect by now that, in occupied space, there are not many systems left with anything unscanned. certainly when im looking around the system screens when in occupied space, that's the impression I get.
 
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Just for information.
No data scanned by a player and sold to UC can ever be purchased by another player.
Don't blame explorers for incomplete data, it is the way that FD want it.
 
And its still not reliable, Ive been visiting 3200 systems on my last exploring tour, ive counted them aprox , upp 20 or down 20. But when I handed them in I missed 600 systems. I always scan and wi for the game to update me with my findings,, but its bolloccccccccuse ( not saying it loud)
 
None of this is the explorers fault. It's FD doing a half job and not fixing things that need fixing. Again.

For crying out loud FD, fix the little things next update! PLEASE, no big ticket, bugged as hell expansions like PP that waste valuable dev time that could be used making the game actually WORK.
 
Hi folks!

Okay, so here's one of the lazy explorers with black greasy hair and a smelly armpit. In another thread I wrote something about a 'missing link' between the explorers' world and, well, let's call it civilized space. We scan down hundreds and thousands of suns and planets far, far away; but when you speak about advancing a civilisation into unknown space, the game is tabula rasa here. Selling exploration data is one of these unimmersive elements. You sell your s.h.i.t.e. and off you go again, because that's all you can do with it. Your data provides no added value to the game and/or to other players. You can't advertise for the mineral rich planets you scanned yourself, because there is no data market, just the crappy StelCart shop. I think it would be difficult to implement one data market. But pouring your valuable data into a Black Hole just doesn't seem right for the hours and days you put into your work. Your data is converted to credits and that's it. There is no scientific result derived from your data. It's just gone for everyone else. Yes, there is the occasional CG about exploration and colonisation, but again, there is no direct connection to exploration as a game style. There is no 'cause and action' between exploration and a CG so to say.

Lorewise you could still argue that StelCart would sell all data to the Megacorporations and not put it on an individual sales schedule. Fair enough, and it could make sense. But in terms of gameplay I find it unsatisfactory. What I would like would be consequences. Scientific Outposts (with StelCart offices) being built in heavily explored space or at interstellar 'crossroads' like the Lagoon Nebula or Barnard's Loop. I could also imagine exploration missions handed out by Scientific entities or outposts, like 'find me three worlds with an Argon-rich atmosphere and bring us atmosphere samples from each' or somesuch.

It's not a lack of ideas, it's the current unimmersive, unsatisfactory way exploration is handled in the game. And that has to change.

As always, fly safe!
 
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