Just had my first death at the hands of another player!

Fascinating. I had just dropped into a system to turn in a mission. A few moments after I got in, I was interdicted. It didn't show me an escape vector. I was frankly surprised, since it was just a data mission. I don't do anything with combat in the game. I'm just into exploring. Half the time, I'm flying without any weapons.

I'm not complaining, but I have a question... did the guy get anything out of killing me? I have no warrants, bounties, or anything else on me. I'd like to think he did it for some reason other than to cost me a few hundred thousand credits.
 
Some folks kill for the thrill of it. They're very rare though. Next time simply put four pips to engines and boost like crazy upon entering localspace, and hope you get enough distance to jump out.
 
Well... this is part of why I've been playing Solo. I'm not a closer (a reference to Mr. Blastman's avatar). I'm just enjoying the scenery. This guy was one of my very first contacts. If I wanted to go shooting stuff... well, that's what real guns are for.
 
Last edited:
Nope. There's no reward for ganking clean players beyond whatever exists in the player's own mind.

Unless you're pledged to a powerplay leader. In which case he may have received a negligible amount of merits.
 
Well... this is part of why I've been playing Solo. I'm not a closer (a reference to Mr. Blastman's avatar). I'm just enjoying the scenery. This guy was one of my very first contacts.

Then you should stay in Solo until you have a ride that can do 600M/S

Once you have that it'll be almost impossible for anything with weapons to catch you

HTH
 
I usually run an Orca that can boost to 588M/S to do passenger missions.

I never worry about an interdiction.

It has 1000mj shields - I can outlast or out run just about anything that's a serious threat. ED is all about trade-offs. No weapons saves mass, which gives you a speed advantage. Most of the ships I fly have no weapons as they just tend to slow me down from earning credits doing the things I like to do. I'm competent at combat, but it's not why I play ED. I enjoy exploration, trading, and missions. That being my focus, I tend to outfit to maximize my ability to avoid combat until I feel like doing that; then I fly a shield tank that runs OC weapons and is engineered for combat.

Use the right tool for the right job :D

Data Missions - nothing beats an engineered iCourier
 
Last edited:
Well... this is part of why I've been playing Solo. I'm not a closer (a reference to Mr. Blastman's avatar). I'm just enjoying the scenery. This guy was one of my very first contacts. If I wanted to go shooting stuff... well, that's what real guns are for.

Rep for knowing what my avatar is. :)
 
You've learned at least three of the primary lessons:

Be ready to run or fight,

try to get better at accomplishing those two tasks,

there is no explaining or reasoning why people do some of the things they do.

Hope that helps.
 
Some folks kill for the thrill of it. They're very rare though. Next time simply put four pips to engines and boost like crazy upon entering localspace, and hope you get enough distance to jump out.

Do not listen to him. If you are shielded you should put your pips into Engines AND System, then you turn and boost at (to pass, not to ram) your attacker while selecting a nearby star system, then you high wake (hyperspace) to that system. While continuing to Boost at your attacker (use Chaff if you have it, you can bind it in the keybindings menu so that you do not even need to deploy hard points) and hope they have gimballs or turrets, jump to the next system as usual once its fully charged and leave your attacker in the dust.

Boosting in a straight line will likely get you blown up by any moderately engineered ship with a semi-okay-at-aiming pilot before you could ever high wake ( don't low wake to go back into Supercruise). The only exception MIGHT be if you had a stripped down Courier or Eagle where you have intentionally bought the enhanced performance thrusters and then slapped Dirty Drives 5 on them to achieve over 800 boost speed, at those speeds you can out run and out distance even a heavily engineered combat ship.
 
Each enemy has a different approach. If you are in a fast ship (minimum 350) one-vrs-one zero the throttle when interdicted which will recharge the FSD very fast, 4 pips to engines then boost boost several times (you need a class A distributor) to hopefully get out of range, if not add 4 pips to systems to recharge the shields then while taking fire jump either local or to another system (takes 15 seconds). Combat logging legally exiting to the main menu is another solution but it also takes 15 seconds. You do the math.

If a wing of three ships engineered is after you then you probably won't survive. They will take you out in that 15 seconds. One can always exit to the main menu before the interdiction and go Solo to totally upset how they want to play the game. They may post on the Forum about how unfair it is but then they were not being all that fair to start with looking for easy prey.

With a fast dedicated combat ship, good combat skills, targeting an enemy's modules and advanced engineered weapons knowing how to use them the interdictor may find that he is now the hunted versus the hunter. Then the enemy will be using all the above to escape from you! Darn I love this game! :)
 
Last edited:
Fascinating. I had just dropped into a system to turn in a mission. A few moments after I got in, I was interdicted. It didn't show me an escape vector. I was frankly surprised, since it was just a data mission. I don't do anything with combat in the game. I'm just into exploring. Half the time, I'm flying without any weapons.

I'm not complaining, but I have a question... did the guy get anything out of killing me? I have no warrants, bounties, or anything else on me. I'd like to think he did it for some reason other than to cost me a few hundred thousand credits.

Perhaps he was working for the other faction and wanted to stop people bringing in missions?

The above advice is good. I would add try keeping heatsinks on board and dumping them as well (instead) of chaff when boosting away. Also change direction many times, just turning left or right doesn't count, rolling also is effectively flying in a straight line.
Select a star system in your Nav panel as soon as you see a hollow square. Get used to flying with the "bandwidth sensor" open (control + b) it's more powerful than your inboards and tells you a player has entered your instance, er instantly.

Finally, most importantly, always expect random encounters in Open.

Fly Dangerous.
 
Rep for knowing what my avatar is. :)

I know that it takes a pair of those to close.

As to the rest of the discussion, until I eventually move into some kind of combat, I'll likely stay in the kiddy pool (solo). I'm pretty happy being an interstellar trucker, cab driver, tour guide, etc.
 
it happens they probably got nothing other than hey look i killed a guy. glad to see one of these threads that not like. this is dumb how could they blah blah blah. it just happens in open thats why my transport python is murdered out. i can hold my own against everything up to a vett and then you run. i find it to be part of the fun
 
Well... this is part of why I've been playing Solo. I'm not a closer (a reference to Mr. Blastman's avatar). I'm just enjoying the scenery. This guy was one of my very first contacts. If I wanted to go shooting stuff... well, that's what real guns are for.

Must be from the US. In other countries we prefer to murder each other in video games, rather than reality, but hey, you guys seem to be doing alright just the same, apart from the daily shootings, the school shootings, the night club shootings, the police shootings, the racist shootings, the random shootings, the gang shootings and of course, let's not forget the accidental shootings! :)

On topic, yeh, it's a bit sad, isn't it, that's why I play in solo, but I do wish I didn't have to. With luck the C&P system will help.
 
Last edited:
Back
Top Bottom