Just imagine if Powerplay was actually done well...

Last week saw an rather epic confrontation between the Imperial and Federation powerplay groups, with FDev's own "Galactic Summit" in the background. Six expansions were launched by the various Imperial aligned powers, hotly contested by the two Federation superpowers. At the end of the week, after the efforts of hundreds of CMDRS, we saw nearly 4 Million Tonnes of powerplay cargo hauled, with over 100 thousand NPC ships blasted into undermining vouchers in opposition.

All of this in support of a game mode that has been all by ignored by FDev for years; a game mode that is barely functional, that goes for weeks with crippling defects and which has had no major improvements or even hints of improvement for so long that most players treat it as nearly a meme.

Just imagine, for a moment, how amazing and vibrant this game would be if it had even a LITTLE bit of effort put into it?
 
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Imagine there's no PvP
It's easy if you try
No modes below us
Above us only grind
Imagine all the commanders, living for Powerplay.

:D

But from my perspective, a little bit of effort wouldn't cut it for me. It needs a complete rethink. If its meant to be player oriented confrontational gameplay then it needs to be completely reworked. As long as the main means of supporting your power involves mindlessly doing A to B runs, then it will remain a tedious grindfest. And on top, without a win/lose mechanic, its a pointless grindfest. Powerplay has no victors, it has no losers. A power can languish forever at the bottom of the ranks and remain a power. This is sad.
 
Just imagine, for a moment, how amazing and vibrant this game would be if it had even a LITTLE bit of effort put into it?
I feel the same way about PvP. Like Powerplay, I know there are people who love it as it is, but for me if ED offered balanced, meaningful, "busy", immersive PvP akin to Overwatch (or whatever PvP-specific game comes to mind) that allows all levels of players (not just meta G5 ex-pilots IRL career players) to participate and enjoy, I think I'd still be playing this game. It's really the PvE that I've grown bored with, but unfortunately enjoyable PvP in ED is a very rare experience for me personally - but when it does happen, it is truly epic and fun!
 
But from my perspective, a little bit of effort wouldn't cut it for me. It needs a complete rethink. If its meant to be player oriented confrontational gameplay then it needs to be completely reworked. As long as the main means of supporting your power involves mindlessly doing A to B runs, then it will remain a tedious grindfest. And on top, without a win/lose mechanic, its a pointless grindfest. Powerplay has no victors, it has no losers. A power can languish forever at the bottom of the ranks and remain a power. This is sad.
Yeah, I should probably amend that to "A little bit of continuous effort. The biggest problem with both powerplay and PvP is the fact that they don't adjust the mechanics in response to how they are being used. The gameplay is written, deployed, and forgotten. We can add in SRV/planetary functionality, Installation scenarios, and dozens of other things that weren't bad when they were developed, but are now dated, old, and in many cases no longer working as originally designed. Next up, FPS. How long will it take for THAT to become a train wreck? THey have to change the way they develop this stuff.

Or maybe they don't, 'cause here we all are, playing it anyway...
 
I've never really understood the appeal of Powerplay, although I liked the idea when it was first presented. I think unless you're seeing real and obvious physical changes in the game environment it might as well just be numbers going up and down. I suspect that if FD spent a bit of time figuring out ways to interestingly visualise all their BGS stuff, even if it's just a "strategy map" where you can see all the factions and what they're doing, who hates who, who the leaders are and why it matters on an orrery view of the system, a lot more people would be interested in it. Maybe 95% of players don't even realise this stuff is there.
 
i remember when powerplay was fun and exciting.

self delusion can only hold up for so long for most people though.

so much of this game is "just imagine if someone actually loved what they were working on"
 
Imagine there's no PvP
It's easy if you try
No modes below us
Above us only grind
Imagine all the commanders, living for Powerplay.

:D

But from my perspective, a little bit of effort wouldn't cut it for me. It needs a complete rethink. If its meant to be player oriented confrontational gameplay then it needs to be completely reworked. As long as the main means of supporting your power involves mindlessly doing A to B runs, then it will remain a tedious grindfest. And on top, without a win/lose mechanic, its a pointless grindfest. Powerplay has no victors, it has no losers. A power can languish forever at the bottom of the ranks and remain a power. This is sad.
I don't understand what do you mean buy "Mindlessly doing A to B Runs"? While a big part of Powerplay is hauling from A to B, since some powers like Winters and Aisling Duval are hauling powers, some other powers are actually combat powers. STILL even though Winters was a hauling power, we witnessed last cycle an incredible amount of people who never done combat before, or who were mainly haulers drop their T-9s and Cutters, get in a combat ship and engaged in a war campaign that lasted 5 days. It was intense, a lot of our members felt "patriotic" in a sense because of how immersing the gameplay was, with wings being organised almost 24 hours a day and people queuing to take part. Add to that the blockades that were done by PvP Commanders, a lot of cycles haulers have to run through blockades, where other PvPers fly CAP (combat Air Patrol) or escort the haulers to protect them from the enemy, a lot of strategy is involved.

The sad part is that FDev have no clue about this gameplay, they do not play their games obviously. Another sad truth is that they don't care about their customers, you paid for the game already, why should they care, they try to please casual gamers, while skill gaming is not respected by the developers and this is why Elite could have been one of those games you talk about, instead Elite is just a small game. Sad.
 
Yeah, I should probably amend that to "A little bit of continuous effort. The biggest problem with both powerplay and PvP is the fact that they don't adjust the mechanics in response to how they are being used. The gameplay is written, deployed, and forgotten. We can add in SRV/planetary functionality, Installation scenarios, and dozens of other things that weren't bad when they were developed, but are now dated, old, and in many cases no longer working as originally designed. Next up, FPS. How long will it take for THAT to become a train wreck? THey have to change the way they develop this stuff.

Or maybe they don't, 'cause here we all are, playing it anyway...

Thats a good point. With a system like this you can't really just fire and forget.
 
I don't understand what do you mean buy "Mindlessly doing A to B Runs"? While a big part of Powerplay is hauling from A to B, since some powers like Winters and Aisling Duval are hauling powers, some other powers are actually combat powers. STILL even though Winters was a hauling power, we witnessed last cycle an incredible amount of people who never done combat before, or who were mainly haulers drop their T-9s and Cutters, get in a combat ship and engaged in a war campaign that lasted 5 days. It was intense, a lot of our members felt "patriotic" in a sense because of how immersing the gameplay was, with wings being organised almost 24 hours a day and people queuing to take part. Add to that the blockades that were done by PvP Commanders, a lot of cycles haulers have to run through blockades, where other PvPers fly CAP (combat Air Patrol) or escort the haulers to protect them from the enemy, a lot of strategy is involved.

The sad part is that FDev have no clue about this gameplay, they do not play their games obviously. Another sad truth is that they don't care about their customers, you paid for the game already, why should they care, they try to please casual gamers, while skill gaming is not respected by the developers and this is why Elite could have been one of those games you talk about, instead Elite is just a small game. Sad.

Ok, so there are two components here.

First is about the mechanics themselves, which most powers are mainly based around hauling or at least one of their activities are hauling. I don't recall if there are any powers that don't have at least one hauling component. As I recall when i did a count of this, about half the powers have at least 2 hauling activities.

Second is about the mindless part, which may also be phrased as grinding. There is a lack variation in activities you can do to support your power. Its either combat or hauling and its really, effectively PvE grind over and over again. The more you grind, the more you contribute. Now, i'm sure we can discuss the PvP aspect and how you can do that to hinder other powers, but as someone who doesn't really care about PvP and that despite what some people say, Powerplay is driven by PvE actions, i'll consider PvP a niche activity of Powerplay that affects it minimally (as things stand, without changes - whether it would be a good idea to make it open only or change PvP rewards, well, let's not go down that rabbit hole, i've had this out with OO proponents before, and would simply distract from the discussion and go nowhere).

What i'd love to see from Powerplay (and i've been saying this since 1.3 when it was revealed) was to allow a wider range of activities work for Powers. Remember when Powerplay missions were mooted? Or perhaps things like you can support Toval through mining and other powers through other activities. So those who enjoy certain activities, not just hauling and combat can also have a power they can contribute to. A power for explorers. A power for miners. A power for people who like driving SRVs even!

But it would require a much more involved development and maintenance and balancing would be a major issue if it wasn't the same for all powers.

Now, you also raise a point about getting involved in combat and feeling "patriotic" (or love of the group) and yes, i get this. my favourite part of a BGS conflict is when there is a war on. Combat zones are a lot more fun for me than elections.

But what you are talking about there is simply what can happen with group play and working towards a common goal. PP isn't needed for that. And while that group combat experience was nice, its an occasional things. Most powers are then just going to go back to A to B hauling after.

This is why i say it needs a complete rework to get my interest (or maybe a rework would turn me off it even more, depending on how it was implemented), because without a greater variety of activities, this is how i view it, mindlessly repeating the same actions, week in, week out, with no end to it.

Look at it. What has actually changed in the PP political landscape in the last 5 years? Ok, FD hand of godded a new power in. What else? Any powers collapsed? Any powers achieved any sort of supremacy? Some sort of reward for their efforts? Nope, its just jockeying for position through pure unadulterated grind. Borders move a bit here and there, but to anyone outside PP, like me, there hasn't been any meaningful change to the PP territorial landscape since it was released. All i see is the same blobs on the map. All i see is annoying PP NPCs taking up spawn slots in RES and nav beacons. All i see is a useless game feature that negatively affects my ability to bounty hunt in my own system because every time i drop into somewhere its at least 50% powerplay NPCs.
 
If PP was fixed I'd, I'd be involved in PP instead of abandoning it after my module shopping was done. I would have joined/formed a squadron by now, and would have purchased a FC as well to support our efforts.

But I guess logging on from time to time to jump in a hazres for a little fun will have to do. I have zero faith PP will ever be corrected.
 
By far the week I cared the most about ED. Galnet and BGS is mostly waiting for news. PP is about getting out there and engaging with it the most you can, as a group, for the whole week of attrition.

I hope the record-shattering stats from this cycle 300 milestone helps Frontier give it some attention.
 
Top fixes I need for Power Play:

1. Remove 4 week mandated wait for getting the goodies
2. ???
3. See #1.
The only "goodies" that really matter are the Princess's bedsheets Prismatics, and even those only matter because of the idiocy that is booster stacking. Which itself is yet another prime example of FDev's "Good enough" mentality; throwing unbalanced functionality into the game and then abandoning it rather then working to get it right.
 
I feel the same way about PvP. Like Powerplay, I know there are people who love it as it is, but for me if ED offered balanced, meaningful, "busy", immersive PvP akin to Overwatch (or whatever PvP-specific game comes to mind) that allows all levels of players (not just meta G5 ex-pilots IRL career players) to participate and enjoy, I think I'd still be playing this game. It's really the PvE that I've grown bored with, but unfortunately enjoyable PvP in ED is a very rare experience for me personally - but when it does happen, it is truly epic and fun!
Engineering is a part of that, you offset your skill with an OP ship so you can endlessly push the 'skill' barrier up, closing access to most other players - mostly those who aren't completely addicted to ED. The only good part of Engineering is with the FSD, saving time otherwise spent on the loading screen.
 
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