Just in case you were worried about docking

Comes up as a private video. Must be 'something really big' going into that 'tight hole' if we don't get to watch as well :p
 
Looks exactly like the model interior from battlegroundeurope.com game Axis bomber.. although space flight and earth based sims are very different.. some gaming questions arise..

Interestingly enough, that WWII 3D game uses over 100 vehicles in a land / air/ sea environment for massive multiplayer with 64 players view-able at any given time with no pause for loading new city battles as you fly over the continent. (See 64 players ahead of you, as you leave the other players behind you while traveling..) How many games can say they had that back in the day?

What's E: Dangerous player visible limit currently and for future discussion what will it be?

All vehicles other than single seaters are multi-crewable and have a huge number of external and internal damage parts in a 600,000km battlefield with military grade ballistics (U.S. military work they contracted for at one point..) and gravity based flight sim physics.. and they've been doing this in a constant upgrade basis since 1999.. game released June 2001..

Elite Dangerous will have ext/internal damage components, multicrew, weightless simplified physics.. but once landed on a planet in future expansions, it should have gravity based physics of some sort?

In wwiionline.com you can load other players vehicles into your freighter.. and transport them to islands for battles.. will there be transport of players vehicles with players still aboard? Towing damaged ships to port in a space station?

Will it have submarines / submersible multi-environment vehicles and underground, underwater bases you can build? We know we can influence the build of space stations etc..

sorry, several topics all spontaneously generated from the reminder of that old WWII game.. and wishing they would add certain features not yet implemented..

So how did you get that model into the E: Dangerous video anyway?
 
So how did you get that model into the E: Dangerous video anyway?

It's the He-111 from IL2 Cliffs of Dover, I recorded it with FRAPS, then recorded the jump sequence from Evochron Mercenary, then the station approach from ED and then glued it all together in After Effects masking off the bomber cockpit.
 
No 'bombs away, tally-ho!', or the german equivalent. How disappointing. Still, nice motor sound and steady flying.
 
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