Just interdicted a wanted CMDR....

I double checked, he *was* wanted and I got no fine for interdicting.

I won the interdiction, deployed HPs and started firing at him....and got a bounty slapped on me! His wanted status had magically changed to clean.

I'm now a cow with a price on my head. I guess this is a bug, or am I missing something here?
 
I double checked, he *was* wanted and I got no fine for interdicting.

I won the interdiction, deployed HPs and started firing at him....and got a bounty slapped on me! His wanted status had magically changed to clean.

I'm now a cow with a price on my head. I guess this is a bug, or am I missing something here?

Did you scan between interdicting and firing?
 
Some systems have several different jurisdictions. It's possible that your target was wanted near where you first scanned them, but when a new instance was initiated after the interdiction, you had moved inside another jurisdiction.
 
at a certain point out in supercruise, you leave jurisdictional space and enter "deep space" and I think the rules are different out there, certainly the encounters are. Is it possible that a clever pilot managed to get you out into "international waters" where the bounties didn't apply?
 
at a certain point out in supercruise, you leave jurisdictional space and enter "deep space" and I think the rules are different out there, certainly the encounters are. Is it possible that a clever pilot managed to get you out into "international waters" where the bounties didn't apply?

Then why did op get a bounty himself?
 
Well if it's anything like IRL, international waters are more or less run by the nearest superpower.

It would be enlightening to know exactly which faction put a bounty on the OP. If it's Alliance, Fed or Empire, that would tell us a lot.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

Hopefully, it was just that the target was wanted by the faction that controlled the system (hence being wanted in supercruise), but not wanted where they dropped out due to it being controlled by a different faction.

In either case, you need to scan the ship before firing as scan status does not survive supercruise or hyperspace jump transitions.

All this being said, we have made significant changes to the crime system, so keep an eye out for stuff that looks wrong, and submit bugs if necessary.
 
It would be enlightening to know exactly which faction put a bounty on the OP. If it's Alliance, Fed or Empire, that would tell us a lot.

Laksak LTD, they are a Fed aligned minor faction I think.

I was in Laksak doing some engineering on my FDL.

Hello Commanders!

Hopefully, it was just that the target was wanted by the faction that controlled the system (hence being wanted in supercruise), but not wanted where they dropped out due to it being controlled by a different faction.

In either case, you need to scan the ship before firing as scan status does not survive supercruise or hyperspace jump transitions.

All this being said, we have made significant changes to the crime system, so keep an eye out for stuff that looks wrong, and submit bugs if necessary.

Ah, right. Thanks for the clarification Sandro.
 
at a certain point out in supercruise, you leave jurisdictional space and enter "deep space" and I think the rules are different out there, certainly the encounters are. Is it possible that a clever pilot managed to get you out into "international waters" where the bounties didn't apply?

To be exact, "deep space" is always ruled by the system controller, whereas stations and planetary settlements and the space around them are ruled by the local minor faction controlling them (which of course can be the system controller).

Then why did op get a bounty himself?

It's possible that the OP's target was wanted by the system controller (so would appear wanted in supercruise), but that the interdiction ended in the volume of normal space belonging to a minor faction, inside which the target was not wanted (at which point the OP would be shooting at a clean ship and get a bounty themselves). I'm not sure jurisdiction changes happen on the fly in supercruise, although I know you can seamlessly move from one jurisdiction to another in normal space and of course in any case the game would check the jurisdiction again upon dropping down from supercruise.

It would be an interesting edge case requiring very specific parameters though, so I'd recommend the OP keeps an eye out to see if it happens again in case it is actually just a bug.
 
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Awww....I don't like being in trouble! *looks nervous*...

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Awww....I don't like being in trouble! *looks nervous*

Plus: has anyone successfully payed off a bounty since 3.0 dropped or is there a bug here?

Unless I'm missing something obvious you'll need to find an interstellar factors contact to pay of your bounty. You can no longer pay them off in the stations where you are wanted.
 
Unless I'm missing something obvious you'll need to find an interstellar factors contact to pay of your bounty. You can no longer pay them off in the stations where you are wanted.

Sure, I'll give it a go, it's just that there seem to be a few bugs around C&P ATM.
 
Sandro,

Surely a scan is a scan in a system, and as such whether in supercruise or not it should be a single source of truth!

P
 
Must say, this is the sort of thing that concerns me.
As a generally law-abiding player I'm a bit clueless as to what you need to do when you get into trouble.

I was leaving a station, yesterday, when an FdL just launched right in front of me and I got a Cr100 fine for the collision.
Previously, I would just pay the fine the next time I'm back there but now I notice there's a message in the shipyard warning me of something-or-other the next time I fly that ship.

Now I'm worried it's going to be like ED's version of one of those stories where somebody ends up getting SWATed as a result of a heap of unpaid parking tickets. :p
 
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