Just lost T7 with full load of gold due to assist being off after logging in and proceeding to undock

Just lost T7 with full load of gold due to assist being off after logging in and proceeding to undock

I had no clue what key is used to turn on and off assist, due to never having any interest in turning it off. Its not something you have any need to do as a trader.

So that was a loss of ~4 million right there and I'd LOVE to know how that can end up turned off upon log-in in, as its never been turned off by me or by itself since beta.


While I think it's absolutely not cool for this to be possible to happen on its own, I do have a suggestion for anyone else who doesn't ever want to mess with "flight assist off" or isn't even aware it exists:

Change the key binding for flight assist to "hold" instead of the default "toggle" and then set it to some 3-key combination you can't press by accident.



Those who do use it for combat or out of pure perversity probably have it set to suit their tastes.




So what is 4 million, really? 8 round trips in an annoying to fly T7, taking at least 2 to 3 hours of my time (depending how many breaks I feel the need for).
For something that's on a level with filling out tax forms.

If your ship its fun to fly, the game is alright, if its a total brick, even decked out, any excuse is good enough to do something else :p
They did add some of the ASP engine sounds to the T7 I noticed. That was a nice touch, but not nearly enough to wanna fly it.
 
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One question: While I was trundling about inside the station after undocking, I got lots of fines for loitering, blocking a landing pad I couldn't get away from no matter how hard I hit the thrusters etc.

Now that I'm back to docked, I can't see any fines listed...

Do the fines get erased after the station lasers take you out?
Or will they be sitting somewhere invisibly to wreck my standings later?
 
I feel your pain. I have no hotkey for FA just in case. Ref fines. If your ship is destroyed the slate is wiped clean. If you do have a fine outstanding you will see it under the left panel transactions. Also when docked under contacts/local security office.
 
Yeah the T7 kinda sucks. Good advice on the hold not toggle key but I've no idea how it could happen. I did it once when I pressed landing gear key and my fat fingers pressed the key next to it (FA), bit embarrassing to go floating into the station with no control.

If you can afford it go for a Clipper when you get the Empire rank. Similar cargo space, as fast as a Viper and has shiny weapon points if you want to refit for PVE combat.

Edit: As said, fines get wiped on death, same as bounty, exploration creds and combat bonds.
 
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I feel your pain. I have no hotkey for FA just in case. Ref fines. If your ship is destroyed the slate is wiped clean. If you do have a fine outstanding you will see it under the left panel transactions. Also when docked under contacts/local security office.

Thanks for the info. I guess pressing ESC after clicking on it in the controls removes the existing key binding... that's even better...
 
Instead of removing the FA from your inputs, you should keep it (on a safe key of course) and try it, eventually you'll find that is a very useful tool if you handle it. I'm starting to master it and wow, the gameplay rises to a new level!
 
It's actually a useful feature even for traders. You know the moment where you goes in too hot and it seemed that an intimate embrace with a wall seem inevitable? The fastest way to stop is to turn assist off and do a full reverse thrust (NOT throttle). It stops your ship much quicker than most other method (doing a 180 degree FA off flip then full forward thrust/boost might be faster in an agile ship, but most trading ships can't pull this off).
 
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By what logic do you assign fault?


Assigning fault is in many cases completely unnecessary or even counterproductive. But its a favorite in Western Culture, along with a lot of other unfortunate traits.

You pressed the key. Don't tell me you didn't check the controls in the menu before playing, so that's my logic. I didn't want to sound offensive by the way.
 
I fly a T7 (love it) and use Flight Assist OFF regularly. It is particularly useful when exiting the station, FA OFF, turn back to face destination and charge FSD while still travelling away from station to get rid of the mass lock. Or when coming out of SC and being on the wrong side of the entrance I like to boost-drift around the sides and get aligned before flying in.

I recommend everyone should learn some FA OFF it is useful in a host of scenarios not just combat. ;)
 
Instead of removing the FA from your inputs, you should keep it (on a safe key of course) and try it, eventually you'll find that is a very useful tool if you handle it. I'm starting to master it and wow, the gameplay rises to a new level!

I don't know what a trader would use it for, but for combat, sure. Or even out of sheer perversity in a free Sidewinder, sure...

But unless I decide to get into combat, I will make absolutely certain it is impossible to turn off FA.


A 3 hour setback for getting the Python does burn, when you're absolutely not enjoying the grind in a T7.
 
By what logic do you assign fault?


Assigning fault is in many cases completely unnecessary or even counterproductive. But its a favorite in Western Culture, along with a lot of other unfortunate traits.

Something to note, you can't disable flight assist using a key shortcut while docked, it can only be done via the right menu. If FA OFF is disabled, you receive an audio warning & a visual status on your top right status panel.

So, it's pretty hard to not assign fault to the person sitting in the cmdr's chair. Still, blame doesn't really solve anything, I guess you learn and move on.

EDIT - As a trader I find it pretty essential having it off, I find the big ships too sluggish with FA ON, plus I find having it off is essential for escape maneuvers after interdiction.
 
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I fly a T7 (love it) and use Flight Assist OFF regularly. It is particularly useful when exiting the station, FA OFF, turn back to face destination and charge FSD while still travelling away from station to get rid of the mass lock. Or when coming out of SC and being on the wrong side of the entrance I like to boost-drift around the sides and get aligned before flying in.

I recommend everyone should learn some FA OFF it is useful in a host of scenarios not just combat. ;)
I'm surprised so few people do this, especially when the destination is behind the station. So many people boost turn to face it right away and end up going the whole distance behind the station. If you boost straight out, FA off and face your target, you can then boost again with FA on and jump very quickly. It's noticeably faster than flying towards it from the start (you can also jump through the station, unlike planets).
 
I don't know what a trader would use it for, but for combat, sure. Or even out of sheer perversity in a free Sidewinder, sure...

But unless I decide to get into combat, I will make absolutely certain it is impossible to turn off FA.


A 3 hour setback for getting the Python does burn, when you're absolutely not enjoying the grind in a T7.

Don't grind! It's bad for your mood ;) oh and FA Off can be useful for a trader.
 
I fly a T7 (love it) and use Flight Assist OFF regularly. It is particularly useful when exiting the station, FA OFF, turn back to face destination and charge FSD while still travelling away from station to get rid of the mass lock. Or when coming out of SC and being on the wrong side of the entrance I like to boost-drift around the sides and get aligned before flying in.

I recommend everyone should learn some FA OFF it is useful in a host of scenarios not just combat. ;)

I never had a problem getting in and out of the station with FA on.

Its not like I need to save 10 seconds in the docking process, I use extra time to drink coffee or stuff my face with some food.


Good for you, if you "love" the T7... I certainly don't.

- I don't like where the cockpit is, at the very bottom.
- I don't like that, for double the cargo, its way more than double the size of the T6.
- I don't like having to fly through the coin slot with precision, I prefer flying through it willy nilly, like you can in an ASP. Even the Python is a looser fit.
- I don't like being limited to large pads
- the cockpit struts look stupid, like a thin alu frame unable to hold more than a mosquito net. I guess it keeps the space flies off your helmet's glass.
 
I never had a problem getting in and out of the station with FA on.

Its not like I need to save 10 seconds in the docking process, I use extra time to drink coffee or stuff my face with some food.


Good for you, if you "love" the T7... I certainly don't.

- I don't like where the cockpit is, at the very bottom.
- I don't like that, for double the cargo, its way more than double the size of the T6.
- I don't like having to fly through the coin slot with precision, I prefer flying through it willy nilly, like you can in an ASP. Even the Python is a looser fit.
- I don't like being limited to large pads
- the cockpit struts look stupid, like a thin alu frame unable to hold more than a mosquito net. I guess it keeps the space flies off your helmet's glass.

So you're flying a ship that you hate... That's sad.
 
Don't grind! It's bad for your mood ;) oh and FA Off can be useful for a trader.

Good advice, but then how would I get a Python that will actually be fun to trade in?

I'll trade outposts predominantly, love landing at outposts... so moody!


And FA Off useful for a trader? Yeah, one of those just posted here, but I don't concur with his tastes, so I won't bother for saving 10 seconds in the docking process and I don't play in open, so I don't need it for player pirate avoidance either.
 
(doing a 180 degree FA off flip then full forward thrust/boost might be faster in an agile ship, but most trading ships can't pull this off).
I tried that in an Anaconda one time. Perhaps unsurprisingly it didn't work so well... I did actually manage to rotate to face the right way by the time the boost kicked in but it was too late to decelerate.

I'm surprised so few people [...] boost straight out, FA off and face your target, [...] then boost again with FA on and jump very quickly.
I do this and it does indeed work. I quite often end up jumping before other ships which have left the station before me and are heading in the same direction.
 
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