Thanks for sharing, but really? 18k for a 400T Clipper with 18% in hull? Isn't that a tad too little? No wonder I'm seeing since today those Clippers and Anacondas blasting through the mail slot with complete disregard of anything in between... I guess ships just lost sense of value...
As I see it, you buy an expensive ship, you have to pay expensive maintenance. That's how it always has been. I always hear complaints about repair bills from people bounty hunting in Anacondas and similar. A Viper, Cobra, and now Vulture are a tad more ideal for that, don't you think?
When I got defeated in combat and had to leg it, the real feeling of defeat was when seeing that repair bill. At that point you knew you had been completely beaten, and it had consequences. With these repair prices, those consequences are gone...
I actually feel it causes just the opposite. Before, you had to take a decision, continue at a possible high cost, or leg it in shameless defeat. You're right that it's not an issue anymore. I new they were going to tone it down, but not to this level.On the contrary, these new costs reward good flying, as people will no longer instantly leg it the moment they lose shields. Now hull tanking might be a genuine strategy, and it won't just be the SCB dance. Imagine a ship with mirrored reflective armour + hull reinforcements beating out a ship with a bunch of shield cells after losing its own shields. Comebacks in dogfights did not use to be possible, but now you'll never know if knocking the shields off your enemy equals an automatic win for you or not.
All in all, this is just great for PvP and PvE gameplay alike. Now all we need is the Imperial Courier...
This is weird, my ship integrity cost went from about 4200 in 1.1 to 42,000 in 1.2.
Was that hull damage or ship integrity?My mostly "D" rated clipper (except for the FSD and power plant) was going to cost 260,000 for 40% this morning. Cost me 26,000 after the patch came out.
This is weird, my ship integrity cost went from about 4200 in 1.1 to 42,000 in 1.2.
Since modules are almost free to repair, this would not have really helped you at all. Hull repair is where it's at.1.2 is definitely better on repairs than 1.1 but I used to do a little trick.
Before repairing, BUY a Repair unit...........
Then launch, sit on the pad and REPAIR most things.
Leave the station and redock and SELL repair unit.
Then go to the repair screen, cut down a lot of cost in 1.1.
But 1.2 is so many times less it may no longer be worth the time in doing that.