Just tried the Vive version

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I just got the Horizons beta working with my Vive devkit and thought I'd give a quick report. Note: this is my first time playing so go easy on me.

Setup: just picked the 3D - HMD with headphones option and that seemed to work. Probably obvious to all of you but I'm a noob and it took me a few stabs to figure out. Don't mess with changing the monitor!

I just needed to run the VR monitor first. Not SteamVR or anything else.

It's a bit difficult to read the displays in the HMD. Certainly not as crisp as a monitor but just barely usable.

It was a bit laggy at first but spot on tracking when I set the graphics in the HMD one level down. I have an I7 with a 980 graphics card.

There were two issues that I'd like to find a solution for:

1) Re-centering your position in the ship. When I started out I was outside of the ship and had to maneuver myself into a pretty awkward position to get inside of it. When I was out in the control panel afterwards I think I was using the "s" key to recenter but I'm not completely sure. I couldn't get it working again afterwards. I'm sure I could probably Google this or some knowledgeable person will respond with how to do this correctly. It would also be great if I could figure out how to re-orient to my position. I think it was setting that based on my initial position starting up the game but I'm not sure.

2) The chaperone walls are visible and I don't see any way to turn these off. It kind of pulls you out a bit from full immersion.

Overall, it's pretty fricking cool though. So far I've only been playing the developer demos (which are pretty good but I'm getting tired of them) in-between working on my game (BarBeeQ).

I really have to go get a proper joystick now. Playing with the keyboard was pretty tricky when you can't see it (other than the basic movement keys).

M
 
Green HUD for sharper text

It's a bit difficult to read the displays in the HMD. Certainly not as crisp as a monitor but just barely usable.
M

Try setting the HUD color to Green - see http://arkku.com/elite/hud_editor/ for instructions.

Current generation pentile displays like the one used in Vive & Rift have more green (sub)pixels than red or blue, so text appears much sharper when rendered in green. Changing the color palette in this way affects the colors throughout the UI, but I find the trade-off worth it when primarily performing missions or trading.
 
It's a bit difficult to read the displays in the HMD.

Thanks for your write up.
The line quoted above made me bit sad. I'm guessing that CV1/Vive will not have the increase in image quality that was hoped for.
 
As far As I know, both CV1 and Vive are still pentile. Just like DK2.

Would love to be wrong on that tho, got a source for them not to be pentile?
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi,

We have a dedicated thread for the vive here.

Please feel free to continue over there. :)



The Vive discussion Thread


 
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