Rafe Zetter
Banned
I'm curious to know just exactly WHICH bit of the premium beta multiplayer is for testing?
Trade, fight or Multiplayer interaction?
Trade - I think the option of a larger trader type ship should be available - 4 tonnes just isn't enough if you are testing the ingame "living economy" supply / demand / redistribution aspect of the games mechanics.
Fight - having several "unknown signal / conflict zone" things which seem to always have a combat aspect but only being given a n00b sidewinder with 1 pulse laser and nothing else just isn't going to get it done - tried one - not doing it again, my ***** isn't anywhere near hard enough to go looking for trouble, and with the buyback prices of n00b ships costing 17,000+, not including whatever upgrades you've added, = 5+ hours trade playtime cost per death.... yeah no thanks, let someone else waste their time. (yes I know the basic ship is free but only a masochist goes into a conflict zone in that.)
Multiplayer interaction - same reasons as above, trade will take far too many hours to get anywhere near a point whereby looking for other players to kill will be assured with gear, conversely any player trader will have small chance to defend themselves if they run into a human player killer.
Basically you need to introduce new entry points whereby people can either get a halfway fitted ship and go looking for the conflict zones to test the large combat mechanics & push the servers, and larger trade ships to make it worth doing trade runs with a good amount of cargo to test the "real economy" aspects of the game.
With those options they can then make better multiplayer choices as well.
It looks like a great game with massive potential and I'm really pleased with how my money has been spent, but I'm a little frustrated with the limited testing options I've been given considering my toon will in all reality be wiped on launch leaving me with having worked hard for an iron ***** and nothing to show for it.
The reality is many of us just don't have the time to spend working our way up to a point where we can get things done effectively for testing, so if this really is purely a testing session then give us better tools to test with.
Trade, fight or Multiplayer interaction?
Trade - I think the option of a larger trader type ship should be available - 4 tonnes just isn't enough if you are testing the ingame "living economy" supply / demand / redistribution aspect of the games mechanics.
Fight - having several "unknown signal / conflict zone" things which seem to always have a combat aspect but only being given a n00b sidewinder with 1 pulse laser and nothing else just isn't going to get it done - tried one - not doing it again, my ***** isn't anywhere near hard enough to go looking for trouble, and with the buyback prices of n00b ships costing 17,000+, not including whatever upgrades you've added, = 5+ hours trade playtime cost per death.... yeah no thanks, let someone else waste their time. (yes I know the basic ship is free but only a masochist goes into a conflict zone in that.)
Multiplayer interaction - same reasons as above, trade will take far too many hours to get anywhere near a point whereby looking for other players to kill will be assured with gear, conversely any player trader will have small chance to defend themselves if they run into a human player killer.
Basically you need to introduce new entry points whereby people can either get a halfway fitted ship and go looking for the conflict zones to test the large combat mechanics & push the servers, and larger trade ships to make it worth doing trade runs with a good amount of cargo to test the "real economy" aspects of the game.
With those options they can then make better multiplayer choices as well.
It looks like a great game with massive potential and I'm really pleased with how my money has been spent, but I'm a little frustrated with the limited testing options I've been given considering my toon will in all reality be wiped on launch leaving me with having worked hard for an iron ***** and nothing to show for it.
The reality is many of us just don't have the time to spend working our way up to a point where we can get things done effectively for testing, so if this really is purely a testing session then give us better tools to test with.