JW Evolution 2 Genereal improvements (Free update "must have" list)

Hi, as a big JW/JP fan and after playing JW E2 ,lots of improvements and extra materials could turn this game experience much more authentic, complete and related to the films. I think all fans will agree with me for this changes in the acctual game, so here we go. Hold on to your buts ;D

DINOSAURS BEHAVIORS AND ANIMATIONS
  • Dilophosaurus: iconic for using his venomous spray, wich saddly is not present in the "goat hunt" animation or any other "carnivore vs herbivore" hunt/fight, what is against the dinosaur hunt behavior, showed in the movies and tv series.
  • Pack hunt: Only the raptors able to pack hunting. Velociraptor, troodon and Deinonychus. (other small carnivores can't hunt in packs)
  • Compsognathus attacks goats, guests and smal herbivores in pack hunt, as seen in the movies.
  • Large Sauropods, as Brachiosaurus, can stand up in 2 legs and stomping the ground like the iconic Brachiosaurus scene in Jurassic park and JPOG game.
  • Improved gallimimus "jurassic park" sound, thats very rare to hear in the game.
  • JP3 Pteranodons size ajustments (bigger) and skin name correction (1997 to 2001)
  • JP3 skin details ajustments. Actual skin is really poor.
  • Fixed Jurassic Park 3 (2001) Velociraptor dimorfism: Males (grey ones) have the head quills and females (black and white ones) dont have'it.
  • Poisonous bite: present in Troodon, Dilophosaurus AND Compsognathus (novels and camp cretaceous).
  • Tylosaurus and Liopleurodon can now be fed by the shark feeder, as the mosasaurus.​
  • 'breathing" behavior for aquatic reptiles. they need do stand their heads above the water to breathe (realism)​
  • Smart dinosaurs (Velociraptor, indominus rex and indorapor) have the abbility to open gates when trying to scape.

    ATTRACTIONS, SCENARY AND MORE​
  • Lagoon viewing gallery "re-shaped": the lagoon's gallery needs to be bigger OR can be built in sets (really close to each other), so we can build a very similar feeding show like JW movie.​
  • Shark feeder change: now can be placed righ in front de acquatic viewing gallerys.​
  • Agressive dinosaurs with the abillity to break the glass from Viewing gallerys and gyrospheres, than can be fixed with de maintence vehicles​
  • New decorations: Water Fountains, "Mosquito Amber" rock decoration, Dinosaurs Skeletons decorations and Trashcans.​
  • Pleaceble Trees (as in JWE1)​
  • Addition of intense Fog (fog weather) in tropical maps.​
  • JW Era Indominus wall fences, like the iconic 'indominus rex paddock". Walls with iron supports.​
  • Addition of "JW Era raptor squad paddock"
  • Addition of "JP Era raptor pen" (as in JWE1)
  • Addition of "JW Era fallen tree observation platform" as seen in "Jurassic world" movie and "camp cretaceous"
  • "able/disable Blood in game": players will be able to able/disable the presence of blood in corpses, ground and dinosaurs mouths/claws, after fights, deaths and eating animations.
  • Addition of "acquatic vegetation tool" for laggons
  • New ambient decoration: fallen trees. Pterosaurus can land on this object, as in rocks.
  • New map: Lockwood property - large map, with the lockwood manor in de background.
  • New Map: Fallen Kingdom Nublar. Active volcano in the background.
  • Genetics: low probability, of albine 9all white) or melanistic (all black) creatures, regardless of applied skin genes.

"MUST HAVE" NEW SPECIES
  • Concavenator (Lockwood museum Design, in Fallen Kingdom)
  • Mononychus (Lockwood museum Design, in Fallen Kingdom)
  • Scorpius rex (camp cretaceous specie)
  • monolophosaurus (camp cretaceous species)
  • Musaurus (Novel specie)
  • Teratophoneus (FK)
  • buitreraptor
  • lesothosaurus
  • Protoceratops
  • Regaliceratops
  • Kosmoceratops
  • Nyctosaurus
  • Maxakalisaurus
  • Irritator
  • spektrovenator
  • dakosaurus
  • scafognathus
  • plateosaurus
  • segisaurus
  • scelidosaurus
  • australovenator
 
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