jwe artwork gallery from various artists

WOW awesome artwork and screenshots! Now we definitely have to have A FIRST PERSON GUEST VIEW OPTION in-game. These stunning and detailed building models go unnoticed because you spend most of your time as a god in the sky (I noticed just now the fossil designs on the innovation center). And if you use the jeep it moves way too fast to even notice this. The only way to see these is through Ansel but that pauses the game. The dinosaurs, environments and building models and graphics in this are breathtaking to be sure!

paul-worster-jwe-004.jpg



Dear Fontier,

In my opinion you should have used this for the incubation lab. As the one we have now is more JPOG-ish for my taste... Or I hope you planning on using this for another concept in the near future. Because it says "Greenhouse".


nick-tagney-greenhouse.jpg


Also maybe you really do have plans on adding killable workers, as you had these bad boys planned.... :)

ahron-khachik-taser-rifle-02.jpg

ahron-khachik-taser-rifle-01.jpg


Lastly as I went back and read the prelude in the JP novel, I found that the deaths of workers was what added to my enjoyment and appeal to the overall story. The sense of danger and tension pulls you in deeper. So if you add this to the game (KILLABLE WORKERS) or the ability to send out staff, you know like in command and conquer games, PLUS additional functions to the division buildings as discussed in the ideas threads (innovation c, science c and security c) with specific units ONLY unlocked in each respective center, I CAN GUARANTEE YOU THAT THIS GAME WILL HAVE THE MUCH NEEDED DEPTH IT SORELY NEEDS. Though I could be wrong as the idea sounds good on paper and in my head. hahaha.
 
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