JWE2 vs PZ performance

Hi all,

I understand Planet Zoo’s engine struggles when the Zoo has a high piece count/large number of animals etc - making it very challenging to build a zoo on the largest map.

Will JWE2 be powered by the same engine or will this limitation be overcome?
 
It is normal that the more saturation of elements the performance is worse. This is the case with all games and it was one of JWE's problems on consoles, hence the small maps.

Unfortunately we won't know anything until the PC requirements are revealed to us. From what I have seen in the new images it will be quite continuous with respect to JWE, with improvements that will raise the requirements with respect to its predecessor but I do not think the jump will be great either.

I am satisfied with larger maps and that the graphic jump is not big

In my case I have an I7 10700K and an RTX 3070 so I am not worried about this. I will be able to move it to the maximum to 1080p without any problem.
 
I think PZ will definitely suffer more in comparison. PZ is piece by piece building and JWE appears not to be atm. So even with larger maps JWE 2 should run much smoother.
 
The game is going to be on PS4, so I wouldn't be too worried. (though object/animal limits on the older consoles is almost definitely a thing)

As to the engine, it's the same version of Cobra engine as JWE and Planet Zoo as far as is known. I don't think it means too much, the Cobra engine is used for every game they make, including a Formula 1 game and Warhammer game that are in progress, so it's likely pretty basic foundations (versions of the Cobra engine also go back about 20 years and they've worked on lots of different types of games).
 
The more objects you have on the map means more that needs to be rendered. That's why maps were so small in JWE and and the Sorna map had that big mountain in the middle. The devs used it as a way to block the rendering of what was on the other side of the map, at least that's how I think it was used. They also probably though it made building on the map more challenging and interesting.

I play Cities Skylines and I have an R7 3700x and a RTX 2070 Super with 16GB of RAM and I still can't manage a steady 60 fps. Also I suspect the game isn't that well optimized. With my i7 6700 and GTX 1070 Ti JWE would go below 60 fps at times. Not so much with the hardware I have now. But that's at 1080p which is my monitors native resolution. So I won't be trying JWE 2 in 1440p or 4k. I could probably use Nvidia DSR but I find that's kind of hit and miss. It's just upscaling anyway and that's never as good as actual native resolutions.

I could see my frame rate go below 60 with my 1070 Ti in Planet Coaster if I built a big enough park. I actually built one just to test the GPU out. I just put down a bunch of stuff.

Also some games are more dependent on certain hardware than others. Like you will hear people say a game is GPU bound or CPU bound. Meaning the game uses the GPU more of the CPU more. GTA 5 is a pretty CPU heavy game. I believe Planet Coaster might be the same way, it needs a good CPU to run well.

Also the CPU in a game like JWE and JWE2 has to calculate physics, the AI and so on. It's the same for Planet Coaster and Planet Zoo.

The fact that JWE2 is going to be on both the new consoles and the older consoles was a bit concerning to me. But after watching a video made by BestInSlot I feel better about it. I figured JWE2 would just be JWE1.5. But it seems like Frontier has made a lot of improvements and one of them is bigger maps. I heard they are much bigger. So that means more space and more in game objects. How the older consoles will handle it I have no idea. I know they won't change the game experience for the consoles, like there won't be any limits in the game for older consoles. That kind of thing just doesn't happen anymore. Also the PC won't be getting any special treatment either except we will be able to turn our graphics settings up higher.

JWE2 is a park builder so you don't need a steady 60 fps or whatever frame rate you want. It's not Doom or any other game that requires twitch based shooting and movement. You don't need a steady smooth frame rate to enjoy it. It's nice, the dinosaurs in JWE look great at a steady 60 fps. But you can still enjoy the game at 45 or 30 fps.

I am sure I should be ok with my hardware. I upgraded to the RTX 2070 Super back in 2019 and considering GPU prices I am glad I did. I upgraded to a new motherboard and the R7 3700x in 2020. I am still using a 1080p monitor though.
 
This game should run much smoother then PZ in comparison. Here’s why while it’s true the more you cram in your park the more it could potentially cause lag but Planet zoo has a piece by piece building system which means you can make custom fencing,buildings,decor,exc. You can easily depending on your skill level end up with insanely high piece counts which definitely means lag. JWE2 will not be piece by piece building with preset buildings with maybe color options and the ability to possibly alter them on a much lower level in comparison. I’m not slamming JWE2 it’s just not going to create the lag that comes from a modular building system. Plus you factor in this game has to be optimized to play on six or so different platforms. I know JWE never caused me problems. I know this game will be leaps and bounds better and will feature a lot more but I personally think the worst you could see is a couple of bugs after a dlc or major update.
 
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Well, I think it'd be the same time or slightly before preorders open, which I'd estimate as some time around August, based on an early November release and what happened with the first game.
Hmmm I had indeed forgotten about the timeline of the previous game.
 
Ah, ah, ah... You forgot to say the magic word!

In all honesty: I don't have a firm date for when we might reveal the system requirements. Keep in mind that we are still working on Jurassic World Evolution 2.
Aw but in my head I'm also working on JWE2!
 
Ah, ah, ah... You forgot to say the magic word!

In all honesty: I don't have a firm date for when we might reveal the system requirements. Keep in mind that we are still working on Jurassic World Evolution 2.
OMG just noticed the word play (Dennis nedry)
 
Ah, ah, ah... You forgot to say the magic word!

In all honesty: I don't have a firm date for when we might reveal the system requirements. Keep in mind that we are still working on Jurassic World Evolution 2.
Jens, here on Planet Coaster has an option to lock the FPS at 30 on the Xbox Series S, I honestly really liked this mechanic inserted into the game that is also powered by the cobra engine, the game is much smoother even with many elements. Please give us this option in JWE2 on next-gen consoles!🦕🦖
 
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