Jwe3 dinosaur Behaviors (AI) upgrade

Here some dinosaurs Behaviors idea and upgraded

DINOSAURS GROUP:


In jwe2 dinosaurs forms group but doesn't stick toghter in same area and sometime when you let them free roam the map they separate themzelf from group and there all section of same species around the map

Here my idea make an group raduis that all species stays in the raduis is adjusted by how much they are (the center that raduis follow is the alpha)


GROUP DEFEND:


When an member of the group is attacked. Group members will help it (carnivore and herbivore)

if they spot an carnivore coming they form circle (that an herbivore only thing)


PACK HUNTING:

Pack hunting is ingame but only for small dinosaurs

Here extended look at medium to large carnivores

Very simple this type of group hunt is ambuch (each carnivore have job do to succed this also depend on how much they are)

3 jobs

The runners (one that will run after prey to where finich line is)

The catcher (the one waiting at finich line to ambush the prey)

The noise maker (This one depend on what type hunt they do. Make noise on other side of the prey to get attention so the catcher or runner can get behind the prey)

Source: https://youtu.be/x00np5nRdzA?si=6g3mLIZXilnFbwmf

This also part hunt is trying to get into herbivore defend with the pack very simple but hard to break in


BATTLE IMPROVEMENT:

No more boring running in circle and bitting each other we had this in both previous games (jwe 1 and 2)

So here my suggestion
(More dynamique walking around not in circle like i said)

Grab body part with the mouth
Tail
Leg
Arms
Torso
Head
(That more dynamique than hitting the other dinosaurs with the head)

For carnivores with arms is same but instead they grab but also slash

The dinosaurs could also push dinosaurs down to ground (some carnivore could try keep them down with their feet sometime it would work) and also do upper cut with their heads to grab the other better

Dinosaurs could push each other around to building. Trees and rocks (best scene get inspired is indominus rex vs blue and rexy and giga vs t rex jw)

Source: https://youtu.be/FtCslvCjZEY?si=NbsW3cEuCs3cHSC_

Source: https://youtu.be/EWuneDSPevo?si=dxUh_gfRqq2hyB2i

Now lets talk kill moves
2-3 unique kills moves to each species and 5-7 kills moves shared between same dinosaurs type so each kills feels unique (you could then add more through the update of the game)

Sauropod able to défend it zelf we asked this since jwe1 and isn't out yet

SPECIAL FEATURES:

I have seen this being asked since jwe1 add the option to control and fight as our dinosaurs (chose dinosaurs in Park and control it) i think alot of Jurassic park/World wants the isle/path of titans game we know we won't get it so this could get kinda have feeling of it even tho it isn't fully like those game
(This option would be sandbox only. It will be over cheated in story mode)

Dear frontier considère my suggestion for Upcoming jurassic world game your making

Feel free to say features i may forgot or you think should be upgraded in the comment
 
Last edited:
I would love add to combat suggestion

Headbutts and tail slash for carnivores (all those suggestion where for carnivores)

Here deep dive on herbivore:

Herbivore that use tails attack
(Change tail slash direction. Also may try do shoulder or head uppercut it also dépend on other dinosaur size)

Herbivore that use arm to defend
(Should be able slash and hit any where he can on the other dinosaurs. Probably mainly the head)

Horns Herbivore doesn't have many things to improve


Sauropods should tail slash. Neck slash and body crushing (getting dinosaurs under its forelimbs under immense présure)
Bajadasaurus_pronuspinax-novataxa_2019-Gallina_Apesteguía_Canale_et_Haluza--paleoArt-Jorge_A._...jpg
main-qimg-ee59d1b9a6beba5a1e109527ba541c46-lq.jpeg
257235576_1568353990168621_1586212698561719772_n.jpg
main-qimg-262ed7cb5aacc8e42c8f86fd14ae3223.png



Carnivores may considère to hunt less saupods and chose other prey instead (maybe indominus rex should hunt them more than other carnivores do. Medium sized one like apatosaure)


I also may have forgotten to mention swimming dinosaurs Behaviors to all dinosaurs the stamina would affect how long they will be ablet o swimm (maybe put fish under water so we can see spinosaurus hunt them)
 
Here some dinosaurs Behaviors idea and upgraded

DINOSAURS GROUP:


In jwe2 dinosaurs forms group but doesn't stick toghter in same area and sometime when you let them free roam the map they separate themzelf from group and there all section of same species around the map

Here my idea make an group raduis that all species stays in the raduis is adjusted by how much they are (the center that raduis follow is the alpha)


GROUP DEFEND:


When an member of the group is attacked. Group members will help it (carnivore and herbivore)

if they spot an carnivore coming they form circle (that an herbivore only thing)


PACK HUNTING:

Pack hunting is ingame but only for small dinosaurs

Here extended look at medium to large carnivores

Very simple this type of group hunt is ambuch (each carnivore have job do to succed this also depend on how much they are)

3 jobs

The runners (one that will run after prey to where finich line is)

The catcher (the one waiting at finich line to ambush the prey)

The noise maker (This one depend on what type hunt they do. Make noise on other side of the prey to get attention so the catcher or runner can get behind the prey)

Source: https://youtu.be/x00np5nRdzA?si=6g3mLIZXilnFbwmf

This also part hunt is trying to get into herbivore defend with the pack very simple but hard to break in


BATTLE IMPROVEMENT:

No more boring running in circle and bitting each other we had this in both previous games (jwe 1 and 2)

So here my suggestion
(More dynamique walking around not in circle like i said)

Grab body part with the mouth
Tail
Leg
Arms
Torso
Head
(That more dynamique than hitting the other dinosaurs with the head)

For carnivores with arms is same but instead they grab but also slash

The dinosaurs could also push dinosaurs down to ground (some carnivore could try keep them down with their feet sometime it would work) and also do upper cut with their heads to grab the other better

Dinosaurs could push each other around to building. Trees and rocks (best scene get inspired is indominus rex vs blue and rexy and giga vs t rex jw)

Source: https://youtu.be/FtCslvCjZEY?si=NbsW3cEuCs3cHSC_

Source: https://youtu.be/EWuneDSPevo?si=dxUh_gfRqq2hyB2i

Now lets talk kill moves
2-3 unique kills moves to each species and 5-7 kills moves shared between same dinosaurs type so each kills feels unique (you could then add more through the update of the game)

Sauropod able to défend it zelf we asked this since jwe1 and isn't out yet

SPECIAL FEATURES:

I have seen this being asked since jwe1 add the option to control and fight as our dinosaurs (chose dinosaurs in Park and control it) i think alot of Jurassic park/World wants the isle/path of titans game we know we won't get it so this could get kinda have feeling of it even tho it isn't fully like those game
(This option would be sandbox only. It will be over cheated in story mode)

Dear frontier considère my suggestion for Upcoming jurassic world game your making

Feel free to say features i may forgot or you think should be upgraded in the comment
I just got New ideas for thé battle behaviours

Since we got team up fight in movie we could get that too in jwe3

Example
Blue and rexy vs indom or theri and rexy vs giga

This système should only be an 3 way fight or atleast big maximum 4 way fight

Also doesn’t nécessaire need to be an team fight it could also be an 1vs1vs1 or 1vs1vs1vs1 or 2vs2 or 1vs1vs2

Also an thing you could add is laser target or dinosaurs training to send them hunt or capture dinosaurs (and humans for fun in sandbox or even for an story mode)
Works only on raptor in solo/story and works on all dinosaurs in sandbox

But i think all behaviours i mention in this suggestion should be in jwe3 or be added after release
 
Back
Top Bottom