Here some dinosaurs Behaviors idea and upgraded
DINOSAURS GROUP:
In jwe2 dinosaurs forms group but doesn't stick toghter in same area and sometime when you let them free roam the map they separate themzelf from group and there all section of same species around the map
Here my idea make an group raduis that all species stays in the raduis is adjusted by how much they are (the center that raduis follow is the alpha)
GROUP DEFEND:
When an member of the group is attacked. Group members will help it (carnivore and herbivore)
if they spot an carnivore coming they form circle (that an herbivore only thing)
PACK HUNTING:
Pack hunting is ingame but only for small dinosaurs
Here extended look at medium to large carnivores
Very simple this type of group hunt is ambuch (each carnivore have job do to succed this also depend on how much they are)
3 jobs
The runners (one that will run after prey to where finich line is)
The catcher (the one waiting at finich line to ambush the prey)
The noise maker (This one depend on what type hunt they do. Make noise on other side of the prey to get attention so the catcher or runner can get behind the prey)
Source: https://youtu.be/x00np5nRdzA?si=6g3mLIZXilnFbwmf
This also part hunt is trying to get into herbivore defend with the pack very simple but hard to break in
BATTLE IMPROVEMENT:
No more boring running in circle and bitting each other we had this in both previous games (jwe 1 and 2)
So here my suggestion
(More dynamique walking around not in circle like i said)
Grab body part with the mouth
Tail
Leg
Arms
Torso
Head
(That more dynamique than hitting the other dinosaurs with the head)
For carnivores with arms is same but instead they grab but also slash
The dinosaurs could also push dinosaurs down to ground (some carnivore could try keep them down with their feet sometime it would work) and also do upper cut with their heads to grab the other better
Dinosaurs could push each other around to building. Trees and rocks (best scene get inspired is indominus rex vs blue and rexy and giga vs t rex jw)
Source: https://youtu.be/FtCslvCjZEY?si=NbsW3cEuCs3cHSC_
Source: https://youtu.be/EWuneDSPevo?si=dxUh_gfRqq2hyB2i
Now lets talk kill moves
2-3 unique kills moves to each species and 5-7 kills moves shared between same dinosaurs type so each kills feels unique (you could then add more through the update of the game)
Sauropod able to défend it zelf we asked this since jwe1 and isn't out yet
SPECIAL FEATURES:
I have seen this being asked since jwe1 add the option to control and fight as our dinosaurs (chose dinosaurs in Park and control it) i think alot of Jurassic park/World wants the isle/path of titans game we know we won't get it so this could get kinda have feeling of it even tho it isn't fully like those game
(This option would be sandbox only. It will be over cheated in story mode)
Dear frontier considère my suggestion for Upcoming jurassic world game your making
Feel free to say features i may forgot or you think should be upgraded in the comment
DINOSAURS GROUP:
In jwe2 dinosaurs forms group but doesn't stick toghter in same area and sometime when you let them free roam the map they separate themzelf from group and there all section of same species around the map
Here my idea make an group raduis that all species stays in the raduis is adjusted by how much they are (the center that raduis follow is the alpha)
GROUP DEFEND:
When an member of the group is attacked. Group members will help it (carnivore and herbivore)
if they spot an carnivore coming they form circle (that an herbivore only thing)
PACK HUNTING:
Pack hunting is ingame but only for small dinosaurs
Here extended look at medium to large carnivores
Very simple this type of group hunt is ambuch (each carnivore have job do to succed this also depend on how much they are)
3 jobs
The runners (one that will run after prey to where finich line is)
The catcher (the one waiting at finich line to ambush the prey)
The noise maker (This one depend on what type hunt they do. Make noise on other side of the prey to get attention so the catcher or runner can get behind the prey)
This also part hunt is trying to get into herbivore defend with the pack very simple but hard to break in
BATTLE IMPROVEMENT:
No more boring running in circle and bitting each other we had this in both previous games (jwe 1 and 2)
So here my suggestion
(More dynamique walking around not in circle like i said)
Grab body part with the mouth
Tail
Leg
Arms
Torso
Head
(That more dynamique than hitting the other dinosaurs with the head)
For carnivores with arms is same but instead they grab but also slash
The dinosaurs could also push dinosaurs down to ground (some carnivore could try keep them down with their feet sometime it would work) and also do upper cut with their heads to grab the other better
Dinosaurs could push each other around to building. Trees and rocks (best scene get inspired is indominus rex vs blue and rexy and giga vs t rex jw)
Now lets talk kill moves
2-3 unique kills moves to each species and 5-7 kills moves shared between same dinosaurs type so each kills feels unique (you could then add more through the update of the game)
Sauropod able to défend it zelf we asked this since jwe1 and isn't out yet
SPECIAL FEATURES:
I have seen this being asked since jwe1 add the option to control and fight as our dinosaurs (chose dinosaurs in Park and control it) i think alot of Jurassic park/World wants the isle/path of titans game we know we won't get it so this could get kinda have feeling of it even tho it isn't fully like those game
(This option would be sandbox only. It will be over cheated in story mode)
Dear frontier considère my suggestion for Upcoming jurassic world game your making
Feel free to say features i may forgot or you think should be upgraded in the comment
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