Karma system and bounty hunting tracking device.

In addition to karma/reputation system, Frontier should improve bounty hunting. For that purpose they should introduce opportunities to track outlaws. How to solve that?
If someone with really bad karma/reputation enter to Medium or High security system and then System Authority will intercept him (but he manage to run away without dying) or if he dock to stations, he will be tagged with tracking device for certain online time. Thanks to that, each time he enters Medium or High security system his location will be updated on global bounty hunting board. Every bounty hunter need to install special module in order to track records from that list.

Additionally this tracking device may works as additional safety beacon: if someone is tagged as criminal he will broadcast warning signal. Anyone who jump in to the same system will be alerted with message: "Warning, there are outlaws in this system!".
 
It's too much total recall for me.

Same idea was already proposed here here here and here and for sure in multiples other threads with a tracking list of Wanted Commanders in all system.

It was requested so many time. A bounty hunting list for Commanders, a kind of Galactical Interpol System list system is really needed. It would increase PvP Bounty Hunting a lot.

It would be really fun !
 
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Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

Some form of bounty tracker has been on the "big list" for some time - the concept definitely something we like, whether it's a limpet, some form of tie-in with wake scanning, or something else.

Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we're all on the same page here.
 
Hello Commanders!

Some form of bounty tracker has been on the "big list" for some time - the concept definitely something we like, whether it's a limpet, some form of tie-in with wake scanning, or something else.

Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we're all on the same page here.

Good work Sandro! We love you so much!
 
Hello Commanders!

Some form of bounty tracker has been on the "big list" for some time - the concept definitely something we like, whether it's a limpet, some form of tie-in with wake scanning, or something else.

Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we're all on the same page here.

Hey Sandro,

Would this be limited to players only, or would whatever mechanic you'll use also be possible to use to track NPCs and introduce some bounty hunting ?
Would it also be useful to track clean players (obviously at some higher cost in one way or another), and do you plan to address any harassment issue that could come from it (against both clean and criminal players) or would you leave that to the report system?
More importantly, would there be a skill element to tracking, and would there be a way to mask your tracks?
 
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Robert Maynard

Volunteer Moderator
Hello Commanders!

Some form of bounty tracker has been on the "big list" for some time - the concept definitely something we like, whether it's a limpet, some form of tie-in with wake scanning, or something else.

Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we're all on the same page here.

Excellent!

One possible option could be that the Nav Beacon (in systems that have them, of course) could report the movements of ships that are on a "watch-list".
 
Hello Commanders!

Some form of bounty tracker has been on the "big list" for some time - the concept definitely something we like, whether it's a limpet, some form of tie-in with wake scanning, or something else.

Of course, there are some technical challenges to overcome, so no ETA or guarantee, but I think we're all on the same page here.

Hello again, Sandro!

I can only imagine the headache of trying to track CMDRs across instances, and modes.
An easy(or easier) start is a PvE bounty board. :D
It'll also give us veteran combat pilots a way to test out some tougher new AI in a controlled environment. :)

I can imagine a tracking limpet being a "clumsy", as you wouldn't want your target knowing you're tracking them.
Having your computer scream "Incoming Tracking Limpet" would kinda give that away.
:p
I could see one being handy once you've engaged the target though, and they already know you're on to them. Then it can simply flag up something like a wing beacon.

Maybe just have something as simple as entering a secure system with a normal nav beacon (anarchies and CNBs don't report the data) will update their position on the bounty board. Higher security systems report the data faster than lower ones.
(We'd also need a map filter to show which systems have CNBs, so wanted CMDRs can try and hop between them)

You can then buy data from the bounty board to track them "live" for a few hours or so, which then shows on the galaxy map, like Friends do.
And the Bounty board should probably only show CMDRs who are online and in your game mode, otherwise that'd be a bit infuriating. Lol

Just some random thoughts!
I realise you never mentioned a bounty board, but I assumed we'd need one if we were to actually want to hunt wanted CMDRs without just loitering all day in supercruise. :p

Fly safe.

CMDR Cosmic Spacehead
 
Nice to hear a feedback from FDev.

Recently you replied to many topics on this forum and it is really a satisfaction to read that FDEv team is opened to it's community.

Why not a Galactic Interpol List ?
There could be missions to transport a list of wanted criminal from each station to the capital of the nearest power.
There could even be recurrent Community goal for that.

Then Galactic Interpol Wanted Criminal List would be available at each Capital Power.

This way no need for a complex system nor any module. Et voilà you can track wanted criminal in all surrounding areas.

But from what i read in the posts above, it could even be more simple.

Indeed Kill Warrant Scanner already provide informations from others system... So then why not an enhanced Kill Warrant Scanner that can connect to Galactic Interpol Wanted Criminal List ?
 
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I think we'll need to wait for persistent NPCs before that becomes a thing ;)
Yeah, that would help. Lol

Technically it could be done without that for now, they could remove pirate lord assassination missions from the mission board, and then place those NPC's as targets on a sort of "local bounty board", and you then buy or accept the contract, and corresponding information on them. Then you more or less do the mission as you do now (only not broken.. lol).

Free roaming NPC's on a more global bounty board would need to be persistent.
Although, if 10,000 CMDRs were accessing the same bounty board, the galaxy would be cleared up pretty quickly. Lol
 
Player bounties and players policing themselves does not work unless heavy investments are done in the C&P department to avoid farming among friends.

- Lock bounties to hull (how many want to loose their bounty AND their ship when a friend wants to farm their bounty)
- Remove suicidewinder (by all means, keep them, but in that case we should add permadeath as well on suicides)
- Players with bounties cannot earn bounties (how many wanted people walk into a police station to claim bounties?)

At least now they would not be able to jump into a suicidewinder and have a friend claim the money and then get back into their old ship.

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Free roaming NPC's on a more global bounty board would need to be persistent.
Although, if 10,000 CMDRs were accessing the same bounty board, the galaxy would be cleared up pretty quickly. Lol

And how would you avoid friends farming each other?

- - - Updated - - -

Nice to hear a feedback from FDev.

Recently you replied to many topics on this forum and it is really a satisfaction to read that FDEv team is opened to it's community.

Why not a Galactic Interpol List ?
There could be missions to transport a list of wanted criminal from each station to the capital of the nearest power.
There could even be recurrent Community goal for that.

Then Galactic Interpol Wanted Criminal List would be available at each Capital Power.

This way no need for a complex system nor any module. Et voilà you can track wanted criminal in all surrounding areas.

But from what i read in the posts above, it could even be more simple.

Indeed Kill Warrant Scanner already provide informations from others system... So then why not an enhanced Kill Warrant Scanner that can connect to Galactic Interpol Wanted Criminal List ?

- Add jurisdictions for the major powers
- All wanted CMDR's show up as a marker on galaxy map where they last docked as long as that is within the jurisdiction
 
And how would you avoid friends farming each other?
Sorry, I was talking about a PvE bounty board, populated by NPC's.

If we had a global persistent bounty board, for persistent NPC's, it'd be cleared in a few minutes by all the bounty hunting players. :p
It'd have to be refreshed so often to keep up with demand, it'd actually just be better to keep it on a local basis.
 
It's probably a small list but using large fonts so they will see it more clearly and not forget it.

Yawn, obvious troll is obvious.

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Whilst we're on the subject, can we please replace the current RES system with actual assets at these kinds of locations-to justify them being targetable from Super-cruise? i.e. It would make much more sense if fhese RES's contained things like Outposts, Stations, CQC Assets or Megaships.....to justify such a large concentration of ships in one place.

Meanwhile, we should be able to track ships within planetary rings, so that we can either hunt pirates or offer to protect miners.
 
Yawn, obvious troll is obvious.

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Whilst we're on the subject, can we please replace the current RES system with actual assets at these kinds of locations-to justify them being targetable from Super-cruise? i.e. It would make much more sense if fhese RES's contained things like Outposts, Stations, CQC Assets or Megaships.....to justify such a large concentration of ships in one place.

Meanwhile, we should be able to track ships within planetary rings, so that we can either hunt pirates or offer to protect miners.
It would be pretty cool if we had huge mining structures slightly above (or below?) RES sites, and you could watch miners go back and forth.
Just enough distance that piracy in the middle is completely possible.
15km or so?
 
I'd prefer a Korma system. One where you have a free chicken Korma delivered to your door. A Karma system would be good as well of course :)
 
I think that global tracking list is good idea because bubble is extremely big. Of course it shouldn't be updated continuously but rather during events like entering/exiting system etc.
 
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