What do you mean by "aside from one's with POI's?"
I suppose that's the point of contention. I don't see why they should be protected at all if they're in anarchy systems, but if they must be protected, there ought to be some in game mechanic that's visible for said protection and not "oh, players want to come and see the pretty so let's make magical safe passage".
First off, there is valid reason for killing players in these spots for those of us (yeah myself included) who think messing with the aliens is stirring the beehive and would like to discourage it. Second, it seems very few non combat players understand that there are ways to get by safely even in a dangerous spot especially with planetary landings.
Tips:
1) Don't leave your ship unattended (send it off once you're in the srv).
2) Turn off your headlights in the SRV (headlights make you far more visible from a distance)
3) Use your instruments. They aren't just there for the pretty. You can tell when there's player ships nearby and a whole lot more the better you learn to use them (situational awareness is key).
I was amazed at how many people would make themselves sitting ducks at the beta (where missile testing among other things was being conducted) and of those, how many combat logged... in beta!
There's more to pvp the just the pew pew. A lot of it has to do with planing and avoidance. Sneaking is awesome. Planning too. All that gameplay (which is a frequent part of my gameplay) is effectively removed if a "no tolerance" Karma where the kiddies go because the kiddies don't want consequences or risk even though they're in open (as opposed to private or solo) gets implemented.
It would be bad design imo. It's sort of why we don't have instant transfers or why we can (if stupid, ignorant or distracted) run out of fuel and die (or call fuel rats). Consequences, planning and decision making is it's own reward and feels more rewarding when the risk is "real". I'd hate for that to be removed.
Na, I think the game needs the Anarchy systems to stay out of the PF's hands. There has to be a place where nefarious activity goes un-noticed, even by the PF. Without that, those playing hardened criminals will be without a place to thrive. We are warned, at each jump, when we enter an Anarchy, it should continue to mean something.
Agreed.