My primary SLF experience has been having an "escort" on my Cutter. I rarely take the SLF controls myself as I don't trust a NPC crewmember with the Cutter.
So looking to do something different and be able to fly SLF more myself, I picked up a Keelback, B-Rated it, and am in the process of engineering it as a tank for the NPC to control. To start with, I was dropping into NAV Beacons (no discovery scanner) and doing some (very) light bounty hunting which seemed to be going pretty well.
Later however, I was interdicted by a NPC wing of two, an Eagle and Sidewinder. I submitted, jumped in the SLF, and expected a fast easy fight. I went after the Eagle first while the sidewinder was on the Keelback. Way too many minutes later, I was finally able to take out the Eagle and turned to the sidewinder to discover it was pretty much unscathed and the Keelback's shields were hanging on by a thread. Once the sidewinder realized it was 2v1 it high waked. Watching a sidewinder escape after all that was more than a little embarrassing.
I had planned no using the ship in Low CZs just for fun, but after that experience I'm questioning whether that is going to be viable and am I wasting my time continuing to engineer the Keelback at all. Any SLF gurus have any advice to offer?
Thanks
So looking to do something different and be able to fly SLF more myself, I picked up a Keelback, B-Rated it, and am in the process of engineering it as a tank for the NPC to control. To start with, I was dropping into NAV Beacons (no discovery scanner) and doing some (very) light bounty hunting which seemed to be going pretty well.
Later however, I was interdicted by a NPC wing of two, an Eagle and Sidewinder. I submitted, jumped in the SLF, and expected a fast easy fight. I went after the Eagle first while the sidewinder was on the Keelback. Way too many minutes later, I was finally able to take out the Eagle and turned to the sidewinder to discover it was pretty much unscathed and the Keelback's shields were hanging on by a thread. Once the sidewinder realized it was 2v1 it high waked. Watching a sidewinder escape after all that was more than a little embarrassing.
I had planned no using the ship in Low CZs just for fun, but after that experience I'm questioning whether that is going to be viable and am I wasting my time continuing to engineer the Keelback at all. Any SLF gurus have any advice to offer?
Thanks