Keep repeat offenders wanted. Crime, Punishment, Criminal Intent, and Bounty Hunting.

Most griefers have not only murdered CMDRs, they are also certain to do so again. Yet, on their path to killing another CMDR in supposedly secure places, most of these players almost always show up as "clean". Bounty hunters have an insignificant opportunities to catch the most blatant serial pilot murderers, even shortly after crimes are committed.

Many mechanics could fix this. Perhaps the proposed ship bounty system will prove helpful. Likewise, persistent player bounties/penalties that do not expire after an ejection and fine payment might prove helpful.

What really matters is that any implementation, which does not result in griefers being "wanted" at most times in open, should be considered bugged, in need of a fix, sooner rather than later.

EDIT: Before everyone misses the point entirely, this post is partly intended to illustrate how simple mechanical fixes could significantly improve opportunities for an entire profession in Elite. If FDev started fixing this stuff, your favorite profession could improve too.
 
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ryan_m

Banned
Most griefers have not only murdered CMDRs, they are also certain to do so again. Yet, on their path to killing another CMDR in supposedly secure places, most of these players almost always show up as "clean". Bounty hunters have an insignificant opportunities to catch the most blatant serial pilot murderers, even shortly after crimes are committed.

Many mechanics could fix this. Perhaps the proposed ship bounty system will prove helpful. Likewise, persistent player bounties/penalties that do not expire after an ejection and fine payment might prove helpful.

What really matters is that any implementation, which does not result in griefers being "wanted" at most times in open, should be considered bugged, in need of a fix, sooner rather than later.

EDIT: Before everyone misses the point entirely, this post is partly intended to illustrate how simple mechanical fixes could significantly improve opportunities for an entire profession in Elite. If FDev started fixing this stuff, your favorite profession could improve too.

Even if they were wanted in open, they'll never die unless they choose to due to core game mechanics. I can just high-wake away from any encounter. I can tank an instance of PvP-fitted god ships for minutes rather than seconds. Wanted status means nothing if the player never dies.
 
Having that fixed would be nice too.

That said, if the wanted player were flying a smaller ship to minimize expenses, the wanted status would still be meaningful. Likewise a sufficiently large player group fielding suitably diverse loadouts into a single engagement could theoretically destroy big ships within the 15 seconds required.
 
This screams of all the reasons I don't play in Open Play. When I got a computer and network capable of it, I joined Open Play. It was the first, and last time I was in open play.
 
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Please be precise and unambigious. Do you avoid open due to the presence of those who want non-griefing PvP, the presence of griefers, the presence of PvP oriented players generally, or the lack of countermeasures in game mechanics?
 
So basically you’re saying that people should stay wanted even after they’ve paid for their crime? Hmm? I’m going to go with a ‘no’ on that.
I should also point out that ‘griefing’ by your definition, doesn’t exist. There’s nothing stopping you from making a ship that’s capable of getting away from would be attackers, people like you just choose not to and then complain about it when you get destroyed.
I’ve had cutters and fdl’s drop in on my dbx, do I get killed? Nope! Why? Because I have an once of sensibility about me and build a ship that can deal with such a situation.

There I’ve said my piece. I now leave the floor to the carebares.


P.s The only true form of ‘griefing’ is logging.
 
Having repeatedly, recently, committed murder, against other commanders, is probable cause for expecting another crime. So yes, such persons should remain wanted. Realistically, murders do not get off with a fine.

New players do not have sufficient resources to escape griefing. Experienced players volunteering to protect them should not become wanted for preemptive strikes with abundantly clear justification. This is about ensuring anti-griefing PvP bounty hunters can do their job, nothing more.

Labeling PvP bounty hunters carebears is just ridiculous. You either did not bother attempting to understand the subject matter of the thread, or more likely, are attempting to ignite a disingenuous flamewar. Selfish at best in any case.
 
Perhaps the proposed ship bounty system will prove helpful.
EDIT: Before everyone misses the point entirely, this post is partly intended to illustrate how simple mechanical fixes could significantly improve opportunities for an entire profession in Elite. If FDev started fixing this stuff, your favorite profession could improve too.
What's to stop any commander from moving all the engineered gear over to a fresh hull and leaving the wanted one sitting with stock E-rated stuff?

Rooks o7
 
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