Most griefers have not only murdered CMDRs, they are also certain to do so again. Yet, on their path to killing another CMDR in supposedly secure places, most of these players almost always show up as "clean". Bounty hunters have an insignificant opportunities to catch the most blatant serial pilot murderers, even shortly after crimes are committed.
Many mechanics could fix this. Perhaps the proposed ship bounty system will prove helpful. Likewise, persistent player bounties/penalties that do not expire after an ejection and fine payment might prove helpful.
What really matters is that any implementation, which does not result in griefers being "wanted" at most times in open, should be considered bugged, in need of a fix, sooner rather than later.
EDIT: Before everyone misses the point entirely, this post is partly intended to illustrate how simple mechanical fixes could significantly improve opportunities for an entire profession in Elite. If FDev started fixing this stuff, your favorite profession could improve too.
Many mechanics could fix this. Perhaps the proposed ship bounty system will prove helpful. Likewise, persistent player bounties/penalties that do not expire after an ejection and fine payment might prove helpful.
What really matters is that any implementation, which does not result in griefers being "wanted" at most times in open, should be considered bugged, in need of a fix, sooner rather than later.
EDIT: Before everyone misses the point entirely, this post is partly intended to illustrate how simple mechanical fixes could significantly improve opportunities for an entire profession in Elite. If FDev started fixing this stuff, your favorite profession could improve too.
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