The new boom in story telling, the CGs are awesome, there is a huge player engagement and it fills an empty space inside the game, but things can get stale quickly. One of my biggest gripes with CGs back in the day was that they never had any spark to them, specially the later ones before the Interstellar Initiatives, they never had anything compelling, it was just the same boring haul some things to exhaustion, kill some NPCs until you are bored and what ever.
Surprisingly for me the new set of CGs had some variety to them, the first had us see 10 new starports being constructed, a tangible thing inside the game. The second had us haul rare goods and the target station had a flock of NPCs grieving the loss of their leader as well as two Majestic class interdictors docked outside the station, that is something you don't normally see. The third we had to fight for an engineer and we got an exceptional reward for that too. The fourth was a combat one, but we had the megaships that were fleeing the system be present in the conflict zones, that was something entirely new for me. The fith was a thargoid war, which is always fun. Said that, the current one is just bland, there is no different reward, no different event we wouldn't normally see, I hope CGs like these are only the exception, because for many commanders it was just get my share and watch the clock tick down.
Every CG should have interesting gameplay associated with it, be it a pretty location or have us do something familiar with an exquisite sight or a twist, anything that breaks the staleness and grindynesss of CGs and if possible I would like to see different objectives for us to complete other than the standard trade or combat.
That's all, keep up the good work who ever is planning the CGs!
Surprisingly for me the new set of CGs had some variety to them, the first had us see 10 new starports being constructed, a tangible thing inside the game. The second had us haul rare goods and the target station had a flock of NPCs grieving the loss of their leader as well as two Majestic class interdictors docked outside the station, that is something you don't normally see. The third we had to fight for an engineer and we got an exceptional reward for that too. The fourth was a combat one, but we had the megaships that were fleeing the system be present in the conflict zones, that was something entirely new for me. The fith was a thargoid war, which is always fun. Said that, the current one is just bland, there is no different reward, no different event we wouldn't normally see, I hope CGs like these are only the exception, because for many commanders it was just get my share and watch the clock tick down.
Every CG should have interesting gameplay associated with it, be it a pretty location or have us do something familiar with an exquisite sight or a twist, anything that breaks the staleness and grindynesss of CGs and if possible I would like to see different objectives for us to complete other than the standard trade or combat.
That's all, keep up the good work who ever is planning the CGs!