Hi all!

I was watching a Paulsley stream a while back and asked him a question. He said it wasn't something in the current game, but that he loved the idea and suggested I voice it here. So... here I am!

PROBLEM:

I've noticed that in my first/largest zoo, I've hit a point where I can only play for 2-3 minutes, before needing to pause, and spend 5-10 minutes manually selecting and quick-trading (literally) HUNDREDS of exhibit critters. All told, over 80% of my time in this zoo is on pause managing this. Currently, the only other option is to use contraception, but this ends up taking more time and hands-on management than just pausing, and clearing.

Either way, it has, for all intents and purposes, "soft-locked" my biggest zoo as I can't play more than a few minutes without pausing again, and clearing exhibits.

SOLUTION:

My suggestion would be a "tiered" exhibit management system where you could either upgrade a keeper via training (most likely) or an exhibit itself (meh?) to automatically clear out over-breeding critters.

IMPLEMENTATION:

The way I imagine this working would be as follows:
  • Once a keeper/caretaker is trained up to 4 stars, it unlocks a new responsibility in the responsibility menu, maybe called "Exhibit Population Maintenance"
  • In the exhibit itself, you can mark certain exhibit animals as "don't sell"
  • If the animal population ever exceeds the welfare threshold, 4-star keepers will automatically remove, and quick-trade un-marked critters to keep the population in check.
  • This could even be expanded so that 5-star keepers will be "smart" about replacing animals, so that they always prioritize at least one male/female pair, and then high attraction values and young age.
I think these changes could effectively eliminate the grind of having a high, or even a moderate number of exhibit animals (I think I have about 20 exhibits in the zoo in question), while adding another great incentive for training your staff properly.
 
I have no idea how to improve exhibits, but I do know I barely use them at all because they're such a pain. Either I have to keep clearing out the babies, or I have to periodically go through and replace all the inhabitants, at which time half of them have been sitting empty for who knows how long...
 
I have no issues with your proposed solution but I think it may be too complex to implement at least in the near future. So either as an alternative fix or as a stop gap how about a separate option for turning exhibit animals ageing off? That way you use contraceptives to stop them breeding when you want but could still choose to breed some specifically.
 
I have no issues with your proposed solution but I think it may be too complex to implement at least in the near future. So either as an alternative fix or as a stop gap how about a separate option for turning exhibit animals ageing off? That way you use contraceptives to stop them breeding when you want but could still choose to breed some specifically.

Or even an option to automatically replace the inhabitant when the exhibit becomes empty. It would automatically purchase a random animal of the same species and place it. If you wanted to breed them you'd have to manually purchase and place the opposite gender.
 
The even easier solution is to just not breed exhibit animals.

I tried only breeding them one or two clutches before they died, but that meant I had to keep track of when they're going to die. Which I also have to do if I don't breed them at all. The alternative is let them breed and deal with insane amounts of offspring. If I keep track, I inevitably end up forgetting as I do other things in the zoo, and then have to buy new ones to replace them, while the exhibit has been sitting empty for varying amounts of time. If I let them breed, I deal with protesters because of low welfare. It's irritating and so my "easy" solution is to not use exhibits at all.

The issue is there's no in-between. It's one extreme or the other.
 
Love some of the alternative suggestions!

And I agree... the "fix" of keeping track of their contraceptives and trying to time it they can breed for a bit before they die, while also not letting any die without you noticing is.... just as much work as just clearing them all out every few minutes.

And I agree... my solution, for now, is very much leaning towards just avoiding exhibits entirely as they're far too much of a hassle --which is a shame, because they're such excellent elements for zoos!
 
Love some of the alternative suggestions!

And I agree... the "fix" of keeping track of their contraceptives and trying to time it they can breed for a bit before they die, while also not letting any die without you noticing is.... just as much work as just clearing them all out every few minutes.

And I agree... my solution, for now, is very much leaning towards just avoiding exhibits entirely as they're far too much of a hassle --which is a shame, because they're such excellent elements for zoos!

Just don't let them breed. There is no meaningful point to it, as the profit for these animals is marginal, and the amount of work it takes is waaaaaaay to much. And the exhibit animals are really cheap, so just buy new ones once the old once die.

Checking on the exhibits every 15-20 minutes to see if you still have living animals, have them on contraceptives and not worrying about overcrowding, is the best and easiest solution instead of being overrun because the Tiger Snails don't understand there is a limit to their living space.

Exhibits are great for use in buildings and drawing crowds to certain locations they hardly reach, so I'm fully using them. But don't breed with them.
 
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