I am getting damn frustrated that keepers are lazy morons who do not fill food, water and enrichment dishes, especially all at the same time!
Call a Keeper to refill the empty food/water dish and enrichment items and what happens?
The Keeper enters the habitat, looks around for a couple of seconds, turns around and leaves.
You would think the Keeper is going to make food to fill the feeders, right?
LOL!
No!
They decide to wander the zoo then complain they have nothing to do. <Insert several long sentences with every other word being a swear word.> (And just so you are aware the Keeper is assigned to this habitat).
I call the Keeper back to the [same] habitat, he/she enters, and the lights finally click on, "OMG! They are hungry!" Keeper runs to make food, runs back to the habitat with a food bucket in hand. Again, I am talking out and to myself, "Finally! <Insert a handful of shorter sentences with every other word being a swear word.>"
Short lived was my small celebration. I watch the Keeper walk passed the animals platform feeder, approach the ice fruit block, refills it.
The Keeper turns around and fills another ice fruit block.
Um OK.
Then he/she walks back towards the platform feeder and completely ignores the feeder. Is the platform feeder going to come to life as an evil monster that will rend the flesh from their bones an, I don’t know? Make a bone meal cappuccino!?!?! The Keeper continues on to the exit door and then out it.
I am sitting there like......
<Insert an endless number of sentences with every word being a swear word.>
And before you say, "Train your keepers to prevent this from happening." Let me respond here and now with: "They are fully trained!."
Thus, I came up with some ideas that could help this problem in the present and future of this game.
*When placing a food/water dish in a habitat/exhibit, you will have a choice within the dish window -- fill, half-fill and empty. Upon placing a second food/water dish within the same habitat, the choices in the dish window will change --- fill (greyed out, cannot select), half-fill and empty. Any other food/water dish placed within the habitat will be empty and both options --fill and half-filled will be grey-out. Its basically a onetime new habitat fill deal.
*Add in auto feeders. (Expensive. Degrades over time. Animals/Visitors may dislike the noise. Food is OK, not as good as level one feed; and animals may suffer wellness issues --disease, lower life expectancy, lower fertility and (wellness) mood swings.
*When food/water gets to about a 1/3 left. the player is alerted: "<Animal species> food/water dish is getting low." This alert can be turned on/off.
*Another alert that can be added: "<Animal species> food/water dish is empty." This will allow the player to drag a keeper by the collar to fill the feeder. This alert can be turned on/off AND should help against animal starving.
*Place a timer upon the food/water dish(es). IF "X" amount of time has passed and the dish(es) have NOT been filled, (due to a bug, keepers being dumb or any other reason) emergency food and water will appear in the habitat. The amount of emergency food that appears in the exhibit will be determined by the number of animals in the habitat and the specie’s of the animal(s). Furthermore, the emergency food will not be the same as the animal's normal diet. Thus, if a player tries to use this as an exploit, overtime the animal's welfare will deteriorate from not getting the proper nutrients from their food. It is after all emergency food and it is there to prevent the animal(s) from starvation.
Please, share your/thoughts ideas too!
Call a Keeper to refill the empty food/water dish and enrichment items and what happens?
The Keeper enters the habitat, looks around for a couple of seconds, turns around and leaves.
You would think the Keeper is going to make food to fill the feeders, right?
LOL!
No!
They decide to wander the zoo then complain they have nothing to do. <Insert several long sentences with every other word being a swear word.> (And just so you are aware the Keeper is assigned to this habitat).
I call the Keeper back to the [same] habitat, he/she enters, and the lights finally click on, "OMG! They are hungry!" Keeper runs to make food, runs back to the habitat with a food bucket in hand. Again, I am talking out and to myself, "Finally! <Insert a handful of shorter sentences with every other word being a swear word.>"
Short lived was my small celebration. I watch the Keeper walk passed the animals platform feeder, approach the ice fruit block, refills it.
The Keeper turns around and fills another ice fruit block.
Um OK.
Then he/she walks back towards the platform feeder and completely ignores the feeder. Is the platform feeder going to come to life as an evil monster that will rend the flesh from their bones an, I don’t know? Make a bone meal cappuccino!?!?! The Keeper continues on to the exit door and then out it.
I am sitting there like......

<Insert an endless number of sentences with every word being a swear word.>
And before you say, "Train your keepers to prevent this from happening." Let me respond here and now with: "They are fully trained!."
Thus, I came up with some ideas that could help this problem in the present and future of this game.
*When placing a food/water dish in a habitat/exhibit, you will have a choice within the dish window -- fill, half-fill and empty. Upon placing a second food/water dish within the same habitat, the choices in the dish window will change --- fill (greyed out, cannot select), half-fill and empty. Any other food/water dish placed within the habitat will be empty and both options --fill and half-filled will be grey-out. Its basically a onetime new habitat fill deal.
*Add in auto feeders. (Expensive. Degrades over time. Animals/Visitors may dislike the noise. Food is OK, not as good as level one feed; and animals may suffer wellness issues --disease, lower life expectancy, lower fertility and (wellness) mood swings.
*When food/water gets to about a 1/3 left. the player is alerted: "<Animal species> food/water dish is getting low." This alert can be turned on/off.
*Another alert that can be added: "<Animal species> food/water dish is empty." This will allow the player to drag a keeper by the collar to fill the feeder. This alert can be turned on/off AND should help against animal starving.
*Place a timer upon the food/water dish(es). IF "X" amount of time has passed and the dish(es) have NOT been filled, (due to a bug, keepers being dumb or any other reason) emergency food and water will appear in the habitat. The amount of emergency food that appears in the exhibit will be determined by the number of animals in the habitat and the specie’s of the animal(s). Furthermore, the emergency food will not be the same as the animal's normal diet. Thus, if a player tries to use this as an exploit, overtime the animal's welfare will deteriorate from not getting the proper nutrients from their food. It is after all emergency food and it is there to prevent the animal(s) from starvation.
Please, share your/thoughts ideas too!
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