Keeping your bonds and bounties upon death.

Honestly I think they need to make it where you don't lose your bonds or bounties when you are destroyed. Instead, have most of your bonds or bounties automatically used for insurance cost and what's left over can be claimed. Because why is it that encoded data and materials survive upon being destroyed, but the bonds and bounties don't? It just doesn't make any sense. The thing about the computer that holds your bonds and bounty information gets destroyed when the ship is destroyed no longer makes any sense now since encoded data and materials is on your ship too.
 
Honestly I think they need to make it where you don't lose your bonds or bounties when you are destroyed. Instead, have most of your bonds or bounties automatically used for insurance cost and what's left over can be claimed. Because why is it that encoded data and materials survive upon being destroyed, but the bonds and bounties don't? It just doesn't make any sense. The thing about the computer that holds your bonds and bounty information gets destroyed when the ship is destroyed no longer makes any sense now since encoded data and materials is on your ship too.

Bonds and bounties are but a trivial matter! The more pressing matter is how you will keep your soul when I put your space adventures to a pathetic end.
 
I can handle losing bonds and bounties. There has to be some risk in game.

Losing all of the engineer goodies each time you die?

I could imagine what would happen on the forums.

*shudders*

Those poor mods mate! They'll get ripped apart!
 
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Robert Maynard

Volunteer Moderator
Losing Combat Bonds and Bounty Vouchers on ship destruction is consistent with losing cargo, exploration data, booty and refined commodities....

The point being that each player needs to reach dock to profit from their endeavours (as they will lose out if they are destroyed).
 
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Losing Combat Bonds and Bounty Vouchers on ship destruction is consistent with losing cargo, exploration data, booty and refined commodities....

The point being that each player needs to reach dock to profit from their endeavours (as they will lose out if they are destroyed).
and the consistency with materials is..? Why is exploration data lost when scan data remains? Because paper-thin gameyness with zero effort made to paint round the cracks is the answer, sadly.

Doesn't really bother me personally but whoo boy the serious immersion rp crowd, a giant middle finger was raised in their direction by fd.
 
and the consistency with materials is..? Why is exploration data lost when scan data remains? Because paper-thin gameyness with zero effort made to paint round the cracks is the answer, sadly.

Doesn't really bother me personally but whoo boy the serious immersion rp crowd, a giant middle finger was raised in their direction by fd.
Basically +1 to this. I don't care myself but it's woefully inconsistent.
 

Robert Maynard

Volunteer Moderator
and the consistency with materials is..? Why is exploration data lost when scan data remains? Because paper-thin gameyness with zero effort made to paint round the cracks is the answer, sadly.

Doesn't really bother me personally but whoo boy the serious immersion rp crowd, a giant middle finger was raised in their direction by fd.

No argument there - I would have expected materials to disappear too - but, given the time it takes to accrue them, I expect that that would have been a step too far for Frontier.

.... just as the insurance company being able to instantly replicate each modification to the ship on rebuy, regardless of how many rolls it took for each, seems gamey.
 
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It would be good if you could get contents insurance for your craft. It'll cost you a bit, but the company will replace or reimburse what you had in the hold?
 

Robert Maynard

Volunteer Moderator
The feature "exists" (i.e. there is a placeholder for cargo insurance %age in the HUD) but has not been made accessible, unfortunately.
 
No argument there - I would have expected materials to disappear too - but, given the time it takes to accrue them, I expect that that would have been a step too far for Frontier.

.... just as the insurance company being able to instantly replicate each modification to the ship on rebuy, regardless of how many rolls it took for each, seems gamey.
oh wow i haven't seen anyone point that out yet. That's broken my head :)
So, whoever re-supplies these ships can recreate an exact engineer modification whenever they want, but the engineers can't (or won't) do the same? If the ships are somehow magically replicated to get the exact same build, then it stands to reason that the engineers must also be capable - they just refuse to replicate their own work.

So in summary, this means engineers are simply being d***s. Lol.
 
The feature "exists" (i.e. there is a placeholder for cargo insurance %age in the HUD) but has not been made accessible, unfortunately.

Oh that is a shame. I guess it will be made available one day. Maybe.

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So in summary, this means engineers are simply being d***s. Lol.
Another reason I refuse to do their dirty work!

"I want 10 Bounties"
Go and get them yourself you lazy so-and-so.

+1 for the Vanilla Ship Owners Club.
 
So in summary, this means engineers are simply being d***s. Lol.
Not to beat a dead horse but it's pretty obvious the whole RNGineers stuff is weirdly implemented.

It's like the game designer was thinking "what mechanic can I imagine that would annoy a player? hmmm ..."
 
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