So when can I put my order in. 
OMG!!! Thats soooo awesome! I am totally lefthanded thoughwont ever be able to build something like that!
Well done Doc brown!!!
Hope you are not wasting that thing on CQC only, play the real thing!!!
Are there commercial solutions for Elite that do something similar?!
The only one which is not ridiculous amounts of money is these guys:
https://www.pagnian.co.uk/product/n...orm-v3-for-gtultimate-v2-and-flight-cockpits/
But that is still very pricey.
And at most 10° on only two axes.
I seriously haven't seen anything near 6 axes in mass production.
It's most on custom order stuff for military etc and googling for something give a few results that won't give a price at all, not unusual, or an article or two with setups north of $25.000.
There is some movement happening though
For example.
https://www.yawvr.com has a bowl based design.
feels a tad odd to. not quite a fan of the styling or marketing strategy which smacks of a 90's infomercial.
Slightly more interested in the feel three.
http://www.feelthree.com
But neither of those has more than three axes of movement.
One question though, have sim tools or equivalent finally gotten proper motion nulling on VR headsets?
I know the simply solution with oculus would be simply mount the camera's on the plattform itself, can't really see you have done so here.
The Lighthouse base stations however need to be as stationary as possible since they quite frankly breaks if they are pushed around during use.
Something that would also be an issue for the Pimax.
So far there was some wonky software going on, mounting one of the wand controllers to the plattform and subtracting the motion on this to what the HMD was doing.
Didn't look hard, but didin't seem to find any new posts or threads on this since last year.
I don't think you would want that. Surely the idea is that it simulates G-Forces and you would want that movement to be evident.
One question though, have sim tools or equivalent finally gotten proper motion nulling on VR headsets?
I know the simply solution with oculus would be simply mount the camera's on the plattform itself, can't really see you have done so here.
The Lighthouse base stations however need to be as stationary as possible since they quite frankly breaks if they are pushed around during use.
Something that would also be an issue for the Pimax.
So far there was some wonky software going on, mounting one of the wand controllers to the plattform and subtracting the motion on this to what the HMD was doing.
Didn't look hard, but didin't seem to find any new posts or threads on this since last year.
Fantastic! I’ve built 2dof seat mover for racing sims and although it works with Elite, it is lacking with flying sims.