Hello Commanders.
Those of you that have been following my Elite Dangerous motion simulator project will know that I currently have a fully working 3DOF (v4) motion chair that works great with ED, albeit in 'joystick mode'. It's the only game I regularly play (daily). I'm now at 2300hrs gameplay, 2000+ in VR and nearly the last 1000hrs with motion.
But that is 3DOF and I want the full 6DOF.
My last posting here showed my new v5 prototype 6DOF motion rig for ED (1/3rd scale). I was able to move each of the 6 axis independently. Vids showing my earlier development work an be found in this VR section of this forum.
Since then I have been busy tweaking and calibrating the v5 rig and figuring out how to control it. As you will be aware, motion API from FD has not been forthcoming but I'm not letting that stop my development work for the motion simulator. I still live in hope that FD will join the many other game developers that provide this. I only play ED and all this 'stuff' I build is only for ED.
My plan is if I can get the v5's six degrees of freedom working with HOTAS, there will be nothing stopping me building the rig in full size to use in ED. Because the 'end game' is being able to control motion simulators with an API, I need to configure and test that function too before I progress to a full-size build.
I can't test actual ED motion data with my v5 rig but I can use another game (rollercoaster) to show you the motion I would get with real game data (which the rollercoaster outputs via its own API). It is this type of motion that I want to replicate from Elite Dangerous (via an API) into my 6DOF motion rig.
Anyway, I've done a lot of work since then......
The vid below shows you the v5 prototype now in full motion using all six DOF. It shows just how fantastic actual motion data can be when connected to a motion simulator. This type of motion is what us 'sim folks' are after. Sorry it's not an actual ED game vid - but I believe it fully shows what is really possible for ED....... see how precise the motion follows the sim. Comments and questions, as ever, are welcome.
(edit: I've just watched the vid again. I think its really, really cool!. Be sure to watch the last half of the vid to see the sim and monitor simultaneously - that movement....lol. Exciting stuff!))
[video=youtube_share;f0kR0VaQuo4]https://youtu.be/f0kR0VaQuo4[/video]
Fly safe, and have a Great New Year
CMDR Blastard
Those of you that have been following my Elite Dangerous motion simulator project will know that I currently have a fully working 3DOF (v4) motion chair that works great with ED, albeit in 'joystick mode'. It's the only game I regularly play (daily). I'm now at 2300hrs gameplay, 2000+ in VR and nearly the last 1000hrs with motion.
But that is 3DOF and I want the full 6DOF.
My last posting here showed my new v5 prototype 6DOF motion rig for ED (1/3rd scale). I was able to move each of the 6 axis independently. Vids showing my earlier development work an be found in this VR section of this forum.
Since then I have been busy tweaking and calibrating the v5 rig and figuring out how to control it. As you will be aware, motion API from FD has not been forthcoming but I'm not letting that stop my development work for the motion simulator. I still live in hope that FD will join the many other game developers that provide this. I only play ED and all this 'stuff' I build is only for ED.
My plan is if I can get the v5's six degrees of freedom working with HOTAS, there will be nothing stopping me building the rig in full size to use in ED. Because the 'end game' is being able to control motion simulators with an API, I need to configure and test that function too before I progress to a full-size build.
I can't test actual ED motion data with my v5 rig but I can use another game (rollercoaster) to show you the motion I would get with real game data (which the rollercoaster outputs via its own API). It is this type of motion that I want to replicate from Elite Dangerous (via an API) into my 6DOF motion rig.
Anyway, I've done a lot of work since then......
The vid below shows you the v5 prototype now in full motion using all six DOF. It shows just how fantastic actual motion data can be when connected to a motion simulator. This type of motion is what us 'sim folks' are after. Sorry it's not an actual ED game vid - but I believe it fully shows what is really possible for ED....... see how precise the motion follows the sim. Comments and questions, as ever, are welcome.
(edit: I've just watched the vid again. I think its really, really cool!. Be sure to watch the last half of the vid to see the sim and monitor simultaneously - that movement....lol. Exciting stuff!))
[video=youtube_share;f0kR0VaQuo4]https://youtu.be/f0kR0VaQuo4[/video]
Fly safe, and have a Great New Year
CMDR Blastard
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