And I'm not happy...
Time for me to move on to simpler things.

Time for me to move on to simpler things.
Last edited:
And I'm not happy...
Time for me to move on to simpler things.![]()
And I'm not happy...
Time for me to move on to simpler things.![]()
I'm still waiting for a simple "backup/restore" feature to be implemented in the game...
(so we're not having to manually go through system directories to make copies and restore them)
Maybe some year.
I have 12 buttons and 2 2 axis sticks on my xbox one controller and it plays ED flawlessly without any other input devices. I haven't changed anything from the standard ED set up.
So I am somewhat at a loss as to how big this problem is perceived to be by PC players.
I'm not doubting it is causing frustration. but the number of threats of quitting seems OTT?
I think the game is in desperate need of a major streamlining/consolidation pass, as far as controls are concerned, but as ultimately beneficial as it will be, I still dread it, due to the work that will surely be involved.
This......Many of us are not using the default controls and/or do not have controls suitable for any of the presets.
Working several new pages of controls into a previously well-honed control scheme, when there is no way (outside of trial-and-error) of knowing how much they overlap, when many controls behave differently in each new mode added, can be extremely frustrating.
It took me two protracted play sessions, probably about ten hours, to get my binds sorted out, and I wasn't able to keep everything I wanted to on my eight axis, forty button, HOTAS setup. It will be quite a while longer before my muscle memory has adjusted from the thousand-plus hours of play since the last time I was forced to do an overhaul.
I think the game is in desperate need of a major streamlining/consolidation pass, as far as controls are concerned, but as ultimately beneficial as it will be, I still dread it, due to the work that will surely be involved.
And this.Some things they should be doing are pretty basic though. For example, the button to "Leave FSS" mode should be the same as the button for "Leave Hanger", "Leave Outfitting", "Leave Commodity Market", etc. FD is (as I really should have expected) wildly over-complicating their own UI for really no good reason. That's just poor planning and poor UI design on their part. There's no reason, for example, that searching around in FSS mode, or targeting in DSS, can't default to your Mouse if you have one, and your joypad stick that you use for flying if you don't. Some of these things are just obvious - or should be.
I have 12 buttons and 2 2 axis sticks on my xbox one controller and it plays ED flawlessly without any other input devices. I haven't changed anything from the standard ED set up.
So I am somewhat at a loss as to how big this problem is perceived to be by PC players.
I'm not doubting it is causing frustration. but the number of threats of quitting seems OTT?
They don't even require specialized controls, since they have their own modes you go into, and so you can't accidentally do something else. It would be like accidentally firing your weapons while browsing the mission board - you just can't. But they're specialized keybinds anyway, which is just confusing.
Instead of having an empty control set and being worried about overwriting controls in another context.
But you can't do that, the game warns you when you try to assign the same keys to two different functions used in the same context - and gives you the choice to cancel or overwrite anyway.
But what is the source of this keybind inflation? Is it the new features which require specialized controls?