Keybinds for Missile/Torpedo/Mines. Idle Fire Group function!

We need shortcuts/keybind options for missiles, torpedoes, and mines like chaff and other things have been given.(This would allow alternative mouse buttons to be used or any other button normally available.) This could allow an easy way to bring up the weapons in a Fire Group while not needing to assign them to key 1 or 2 and still fire them. Maybe have a way to set them as idle if needed as a third button assignment options and then you can use them with keybinds instead of the normal 1/2 mouse button.

This could be done by adding a third option in the Fire Group menu and have 1/2/idle/none(Orange/Blue/Red/None?). Idle will power up but not be fired by 1 or 2. This could actually help with power options for all loadouts. Then you can have some things come up while others don't for finer controls. None would not even pop out of the hardpoint where idle would power up but not be assigned 1 or 2 and need a keybind to fire. Assuming another way doesn't exist or it doesn't fire without needing to power up the hardpoint.
 
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Lestat

Banned
Or rethink your Firegroups config. If you are playing with one button that select fire group only and had 7 fire groups I would be whining also. But I added a secondary button for select Fire group. So I have nothing more than 3 clicks away.

Also, don't add stuff you don't need.
 
I was thinking of doing a group with 2 main fire groups and mines. I would rather be able to do mines as a seperate thing.
 
I had an issue recently were I wanted cannons to fire along with lasers with button one, but only have cannons fire with button 2.

Anyway to set that without switching fire groups? I hate fire groups.
 
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